Free SC2 Name change, Movie contest, And SC2 sells some huge numbers!
Post #1
Jack[RCDF
Aug 18 2010, 7:20 am
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Understanding breeds empathy.
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- Free Battle.net 2.0 name change - That's right folks, Blizzard is being nice and giving everyone with a StarCraft II battle.net account a free name change. However, they've also said that future name changes will cost an undisclosed amount of money. Is this a precursor to Blizzard charging money for every little thing online, similiar to XBox Live? Let's hope not. See more at http://us.battle.net/sc2/en/blog/572264 - Blizzcon 2010 Movie Contest - The Blizzcon Movie Contest is back! Basically, you have to make a movie up to 3 minutes long, using footage recorded from a Blizzard game. You can use SC1, 2, WoW, D2, WC3, etc. and go wild! The prizes are pretty good too: Grand Prize: $5,000, one BlizzCon Virtual Ticket to watch the event live online, and an "Oswald" award statue First Place: $3,000, one BlizzCon Virtual Ticket to watch the event live online, and an "Oswald" award statue Second Place: $2,000, one BlizzCon Virtual Ticket to watch the event live online, and an "Oswald" award statue Third Place: $1,000, one BlizzCon Virtual Ticket to watch the event live online, and an "Oswald" award statue More information at http://us.blizzard.com/en-us/community/contests/blizzcon10-movie/index.html - StarCraft II sells over 1.5 million in 2 days! - Blizzard just trumpeted the sales numbers for StarCraft 2: Wings of Liberty, the first instalment in its long-time-coming sequel to the strategy classic. The numbers: "a day-one sales milestone of more than 1 million copies sold worldwide" and "1.5 million copies in its first 48 hours." The context: It's already the "best-selling PC game of 2010 within its first 24 hours of availability" and now holds the "record for fastest-selling strategy game of all time." With a global launch spanning five continents and over a dozen countries, not to mention a dozen years of anticipation, solid sales were to be expected. A source inside Blizzard confirmed the information with Joystiq, saying that approximately 1.2m StarCraft 2 accounts had been activated - not necessarily sold! - worldwide as of 4pm PT on the 28th, less than two days after the game went on sale. Roughly 620K of those accounts were in the US. Now that we're a full week out from launch, it's anyone's guess how many copies have been sold by now ... though we imagine if sales keep up, it won't take long for Blizzard to share its success again. Source: http://www.joystiq.com/2010/08/03/starcraft-2-sells-1m-day-one-1-5m-in-first-48-hours-roughly-62/ This post was edited 2 times, last edit by Jack: Aug 19 2010, 3:18 am. ![]() ![]() ![]() ![]() ![]() ![]() Red classic. VRAEL = 뱃맨!!! |
Post #2
Dem0nS1ayer
Aug 18 2010, 4:02 pm
Post #3
DevliN
Aug 18 2010, 10:03 pm
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SOMETHING STATUS GO
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Of course they're gonna charge for name changes, just like they do for WoW. Maybe I've just been playing WoW for a while and have to assume that the average SC1 player doesn't play WoW, but this is all pretty common.
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Post #4
Artanis186
Aug 19 2010, 3:32 am
Post #5
FoxWolf1
Aug 19 2010, 3:40 am
Post #6
DevliN
Aug 19 2010, 7:49 am
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SOMETHING STATUS GO
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Considering you can still release maps under whatever name you please and you wont be bothered as long as people who can bother you don't know your SC2 ID, then why does any of that really matter? I think the idea is that they see the fake accounts and joke accounts as useless.
![]() ![]() ![]() ![]() ![]() ![]() CURRENTLY WORKING ON Shadowlands | Demonic: Urban Apocalypse Invasion: Ares | Recon | OMG TEH ZOMBIES!!! |
Post #7
NudeRaider
Aug 19 2010, 7:27 pm
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You're not old until the past seems more fun than the future.
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Sometimes you just want to test something in peace without all your friends seeing you online and bothering you. Heck it doesn't matter why you want to change your name. You should be allowed to do so.
I want the old bnet back. With the exact same feature set. Just fix all those bugs and nuisances. I'm not going to show Blizzard that I appreciate being forced under total control by giving them money for buying the game. But it seems the world has changed so my protest will go unnoticed. Comments like yours, Devlin, show that to me. Apparently the younger gamer generation never knew freedom in computer games so they gladly accept restrictions it if there's epic content that awaits them. Realizing this makes me really sad. |
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