Playing Mods in Windowed Mode, Is it possible?
Post #1
Dem0nS1ayer
Aug 16 2010, 5:25 pm
Post #2
Sand Wraith
Aug 16 2010, 6:44 pm
Post #3
l)ark_ssj9kevin
Aug 17 2010, 5:40 pm
Post #4
Dem0nS1ayer
Aug 17 2010, 5:56 pm
Post #5
Sand Wraith
Aug 18 2010, 7:33 pm
Post #6
IskatuMesk
May 7 2011, 5:20 am
Post #8
Apos
May 7 2011, 10:04 pm
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Today is the tomorrow you worried about yesterday.
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Having seen this before, I would have been able to answer... I used to run my mods in window mode, but I can't remember how I used to do it...
I believe I was replacing files somewhere? It involved making W-Mode start the mod as if it was Starcraft.exe ![]() ![]() ![]() ![]() ![]() ![]() How to Ask Questions the Smart Way --- This is my website
![]() ![]() "A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away." - Antoine de Saint-Exupéry Ever wondered how to pronounce my usernames? Wonder no more! |
Post #9
Lanthanide
May 7 2011, 10:06 pm
Post #10
Dem0nS1ayer
May 7 2011, 10:26 pm
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;_;
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I asked MasterOfChaos about a way to do this, and this is what he said:
I have no clue what that means though. I'd like to have a plug-in for this now because I have a widescreen monitor (as do most people nowadays), and playing SC is widescreen is disgusting. This post was edited 1 time, last edit by Dem0nS1ayer: May 7 2011, 10:55 pm. ![]() ![]() ![]() ![]() ![]() ![]() KIND FUCKIN' REGARDS,
- DS |
Post #11
Lanthanide
May 8 2011, 12:06 am
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My widescreen monitor automatically blocks it to 4:3. Most of them do, particularly any released in the last couple of years (mine is from 2007). Fiddle around with the on-screen display and see what options it has. Laptops are likely to be more limited, though.
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O)FaRTy1billion -- One time I was jumping on a trampoline (at that very friend's house xD) with water balloons in my shirt held up by a belt. Azrael.Wrath -- ... |
Post #12
IskatuMesk
May 8 2011, 12:43 am
Post #13
IskatuMesk
May 26 2011, 12:30 am
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Just to report - I recorded some of my mod recordings I needed, in fullscreen, on windows 7. In lieu of a supposed hotfix that I grabbed that fixes starcraft, I decided to try it and see what happened. I did not crash during an hour+ of recordings. Not really the best sample to base it off of, but I crashed 15 minutes into AO's demo recording and about 15-20 minutes into the BWAI demonstration I did a while before that as well.
If you were pursuing a windowed mechanism to avoid the windows 7 crash I recommend you update and see if it still crashes. People on TL are reporting it helps them as well. It doesn't fix funky colors, though. Unfortunately, fraps doesn't pick those up so I cant' show you how badly some of my old mods have their menus mangled. It's only the menus though. |
Post #14
Apos
Sep 17 2011, 8:36 pm
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Today is the tomorrow you worried about yesterday.
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I'm not sure if you still need this, but I had a sudden flash in my head, I know what I used to do. (Weird because I wasn't thinking about this thread and I wasn't even thinking about anything related to this...)
Backup your original starcraft mpq and replace them with the mod's mpq (You may need to merge the files that are inside of the mod's mpqs with the content of the mod in order to have all the files for starcraft to work.) Doing that, the mod becomes your normal starcraft and W-Mode will start it just fine. Note: If the mod is an exe, you can still browse the files inside it using your mpq editor. ![]() ![]() ![]() ![]() ![]() ![]() How to Ask Questions the Smart Way --- This is my website
![]() ![]() "A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away." - Antoine de Saint-Exupéry Ever wondered how to pronounce my usernames? Wonder no more! |
Post #16
Apos
Sep 17 2011, 11:30 pm
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Today is the tomorrow you worried about yesterday.
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I know that you said other than what I said, but basically, all you need is complete mpqs for each mod and then, you can quickly switch if you want to play a mod or not. (Keep separate folders for each mod and then, you can just copy and overwrite then ones that are in the starcraft folder. Of course, everything is backed up...) Once you have prepared your mpqs for each mod, you don't need to do the dirty work again.
![]() ![]() ![]() ![]() ![]() ![]() How to Ask Questions the Smart Way --- This is my website
![]() ![]() "A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away." - Antoine de Saint-Exupéry Ever wondered how to pronounce my usernames? Wonder no more! |
Post #18
Heinermann
Oct 12 2011, 11:02 pm
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BWAPI Project Owner
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How about an MPQDraft plugin that loads Chaoslauncher (BWL) plugins, or even standard DLLs?
Standard DLLs can easily be made into a MPQDraft plugin, you can check how BWAPI does it. Simply use LoadLibrary( <dllPathHere> ). If you want to make a custom W-Mode from scratch, BWAPI also has source code for that(including switching between Fullscreen and Windowed using ALT+Enter, window resizing/stretching, and some other things), but it does not support Battle.net. |
Post #19 XeNotRoN Dec 30 2011, 11:10 pm
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Until you find a better solution I post here something that might help.
W-MODE originally came as an xmod plugin for scloader2b that is a totally starcraft version independent nocd, dll/xmod injector, and mpq loader: http://winner.cspsx.de/Starcraft/Tool/scloader2b_wmode_102.zip That time scloader2b wasn't too popular because nocd loading was a taboo (today blizzard gives you nocd, so this shouldnt be a problem), and another fact is that a lot of ppl don't like stupid commandline progs, and scloader2b has no graphical frontend. So, if you like only programs that come with shiny user interfaces then please ignore this post. Unpack the scloader2b_wmode_102.zip to your starcraft folder (any sc/bw version will do because scloader2b is a nocd for any sc version) and run sc with the following command: scloader2b -xmod wmode.xmod -mpq mymod.mpq This will load starcraft in window mode, with your mpq file if this is what you needed. You can also load dll patches with scloader2b, and multiple mpq files if you specify more than one -mpq parameters: scloader2b -xmod wmode.xmod -mpq mymod1.mpq -mpq mymod2.mpq This way mymod1.mpq has higher priority than mymod2.mpq (defined by the order on the commandline). Of course all scloader2b loaded mpqs have higher priority than any of the mpq files of starcraft (even higher than patch_rt.mpq). scloader2b -xmod wmode.xmod -mpq mymod.mpq -dll mymod.dll This command loads windowed mode, a mod mpq file, and an injectable dll. The injectable dll doesn't need to have a defined interface, it has to do its job from the DllMain(). For more info on scloader2b type in the following command: scloader2b -? Some other parameters that scloader2b accepts but aren't in the readme txt of the prog: scloader2b -xmod wmode.xmod -allowmultiple You can start more than one starcraft instances with -allowmultiple. Besides the -dll and -xmod parameters you can use -dllhide and -dllex, but I wont describe these here cause you don't need them. ![]() ![]() ![]() ![]() ![]() ![]() |
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