Staredit Network > Forums > SC1 Contests > Topic: Week #6 SEN Mapping Contest
Week #6 SEN Mapping Contest
Aug 13 2010, 7:09 pm
By: Chia-Tyrant
Pages: < 1 2 3 4

Nov 6 2010, 5:42 pm Chia-Tyrant Post #61

Quote from devlin
The OP in this thread sasy "(not yet rated)" still.
I just updated all the rankings, average ratings, points and other statistics gathered so far.

Quote from foxwolf1
Hopefully there will be a next contest, though I feel like all the delays with judging have discouraged people from participating.
You're right, this is getting out of hand. The contests are already unpopular as it is, this is definitely not helping at all. Please Eteft and UU, there are only 2 maps to review and both are very short.


Nov 8 2010, 8:34 pm Leeroy_Jenkins Post #62

Quote from DevliN
And then you would have earned minerals since you wouldn't have been a judge.

Are there any other rules you would like to add 2 months after the fact?


Nov 8 2010, 10:16 pm DevliN Post #63


Nope. And I figured that was pretty standard practice. I don't see why I would reward judges who enter, even if there are only 2 entries.

Quote from Leeroy_Jenkins
I'll probably make something just for fun. It won't be judged though. 'cause that's no fair.

\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Nov 9 2010, 4:41 am Leeroy_Jenkins Post #64

Quote from DevliN
Quote from Leeroy_Jenkins
I'll probably make something just for fun. It won't be judged though. 'cause that's no fair.

Yeah, but the other judges insisted it should be.


Nov 22 2010, 10:24 am Leeroy_Jenkins Post #65

Yall should hurry up and host another one


Dec 7 2010, 1:55 am FoxWolf1 Post #66

*pokes the thread to test for signs of life*

Even if there's not going to be a week #7 contest, could we at least get week #6 wrapped up? It's been over three months now...


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[06:34 am]
O)FaRTy1billion[MM] -- ya, give clears orders
[03:20 am]
MTiger156 -- or, you could have multiple spawn boxes near eachother, then it would be easy
[03:19 am]
MTiger156 -- each cycle would start when there are no Player Y units in the spawn
[03:18 am]
MTiger156 -- then the closest you can get would be to give X units to player Y, order player Y units to one of the destinations. When those X units leave the spawn, then repeat with a new destination
[02:48 am]
Swampfox -- well thats not effective because the order command cant specify single units
[02:19 am]
MTiger156 -- what about giving before moving?
[01:43 am]
Swampfox -- i have a stack of units that i want to order to move all at the same time to several different locations... i cant manage it lol
[01:41 am]
Swampfox -- agh you cant give a a unit an order and give that unit to another player in the same trigger cycle and expect it to move huh?
[01:25 am]
MTiger156 -- New patch for Mafia City! I will be heavily supporting this map for a while. Play it and give lots of feedback!
[12:52 pm]
jjf28 -- Oh_Man
Oh_Man shouted: How does "flingy" even work
describes movement properties of a unit and links to the units sprite
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