Staredit Network > Starcraft I Database > File: Mental Asylum

Sunken Treasure
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Mental Asylum
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Filename: Mental Asylum.scx
Filesize: 924.04KB

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File Information
General
Uploaded on:May 12 2010, 8:29 pm
Uploaded by:ETEFT(U)
Author:Not Given.
Downloads:483

Map-Data
Tileset:Installation
Dimension:192x128

Forces
× Doctors ×
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
× Patients ×
Computer (Zerg)
× Created By: ETEFT(U) ×
Computer (Zerg)
× 5/12/10 ×
Computer (Zerg)
Computer (Zerg)

Map-Statistics
Units:161
Triggers:264
Locations:142
Strings:874
File Description
After waking up suddenly from a nap by a strange voice, you notice things aren't what they were before you slept. You hear frieghtning noises around you and immediatley try to find out what is going on in the place you work at, unfortunatley this place is a mental asylum filled with one of the most insane and sadistic human beings known to man. You slowly realize the situation your in when witnessing one of your fellow co-workers suiciding them selves because they can't take the destruction and anarchy occuring in the asylum. You and three other doctors are now making your way through the hospital seeking a way out. As you explore deeper into the asylum you go through various puzzles and deranged patients to escape with your live. The plot thickens as you find out what caused this outbreak inside the asylum. You see on the news that a chemical spill was the reason why these patients, doctors, and nurses were becoming enraged with anger and acting unusually aggresive. This chemical spill contaminates the air you breathe so you constantly have to be attentive to your oxygen levels to make sure you dont become enraged. You later find out that the authorties are going to send a swat team in to eliminate the enraged people inside the hospital, killing anything in sight. Now you dont just have to worry about the crazy humans inside you have to be wary of the swat team armed with high tech weapons executing you any chance they have.

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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