Some of you guys are missing a lot of other lore.
the "Fallen one" is a dark entity dwelling in the void that is a malevolent creature imprisoned by the Xel'Naga, which was released by some terran scientist, this entity might be the "higher power" Duran is serving. This void entity was also what was pulling the overmind's strings and prompted the zerg to "break the cycle"
Yes, but I am a firm believer that you should NOT need to read the books in order to find this stuff out. It should be mentioned in the game, or at worst in the manual. It doesn't need to go into full details or anything, but these things should be mentioned. There was plenty of scope for this background info to be given during the Protoss levels, the fact that it was not is a flaw on Blizzard's part.
You guys can bitch after all three games are released, but the games aren't the primary source of the lore, mind you.
They should be. In other series such as Star Trek, Star Wars and Stargate what is presented in the main shows is always canon while anything presented in books is more backstory/second tier. Important points should at least be mentioned in passing in the main text to the point that things make sense. Blizzard does not expect everyone to read all the books, if they did they would include them with the game.
It leaves a lot of mystery and I would rather have her de-infested in HotS or LotV
Yes, I agree. I strongly get the feeling that WoL was simply a set-up for the HotS campaign storyline which evidently requires Kerrigan to be de-infested. It makes WoL feel more like a prologue than anything else.
and Hanson's cure should have taken a part, I could really care less about the Jorium and Terrazine as Spectres are just a cool new unit.
Yes, the jorium and terrazine are very-much minor points, and I would suggest that using both of them would've seemed a bit contrived. But the terrazine being called "breath of creation" by the protoss and being linked to the Xel Naga does tie in well with the artifact while also giving the whole storyline a lot more cohesion.
and are you really going to complain about a lack of "Installation missions"? Those w/o a base?
Yes.
I think Echoes of the Future should have been like Whispers of Doom, and the Secret mission/First mission was like that, I think the Tosh Mission in the Prison could've been like that Raynor, possibly Tychus, some medics, some marines, some spectres. but they aren't really necessary,
Yes, Echoes of the Future should've been more like Whispers of Doom, in fact it at almost is like that anyway because the Zerg don't present any sort of organised threat. It's basically a re-run of the Outbreak level as it is.
The first mission does not count because it was the first mission. It is designed to be easy and to introduce players to the controls etc.
The secret mission is exactly what I wanted to see - a strong hero character who is periodically reinforced with a squad, while having interactive things like cameras etc. Raynor's powerups were further icing on the cake. This level shouldn't have been a secret one, and there should've been another level along the same vein.
Tosh's level was good and should stay the way it is. It is mostly the same as an installation mission already, but combined with continually spawning troops it makes it more into a SC multiplayer type mission. There was however no time pressure at all, so you could easily inch your way forward without any trouble, whereas the installation missions from SC1 (and the secret mission in SC2) generally had time limits.
you don't play with small groups of units in usual multiplayer, remember this is supposed to put priority on showing noobs how to play whilst immersing them in the story and adding some extra features, which is probably why some of you think the campaign is so crappy.
Sorry, but I don't think it is "primarily on showing noobs how to play". I would say that is a secondary aspect, especially because you never get trained in how to play the Zerg, or indeed which units are particular counters for other units. Also there's the whole thing of buying upgrades with credits and never having to research them within the game - distinctly unlike MP, as well as the single-player units like firebat, medic and diamondback. In fact, there are 9 separate challenge maps specifically made to train you up in aspects of multiplayer - unit counters, how to attack a base to inflict maximum damage as well as a challenge dealing with defending against an early-rush.
If you need story grab a book or graphic novel, I came looking for the new gameplay because it is the main part of the whole game.
Or, perhaps because SC1 and particularly BW had a fantastic story that was executed very well, we were expecting more of the same after Blizzard had 12 years to make it and millions of dollars? You may not be looking for SC2 for a great story, but I don't think you could say we were being foolish or unrealistic to expect one.
Doodan I agree with you, you wrote a well written opinion, Kerrigan did need a little more essence, but unfotunately we will sort of have that good and evil thing, well we might end up with "evil" and "forces struggling to survive on their own"
Yes, I never responded to the Good/Evil part in my reply to Doodan above, but I generally agree with him that one of the best things about SC/BW was a distinct lack of Good/Evil moralising - Kerrigan was generally evil but at the same time she did help out the terrans and protoss with their own problems (Neutral Evil rather than Chaotic Evil). SC2 is taking a distinct step in the direction of good vs evil with the introduction of The Fallen One and the grand plan to use the zerg to annihilate everyone.
Post has been edited 1 time(s), last time on Aug 3 2010, 12:52 am by Lanthanide.
None.