There have been many maps in SC1 with random units, like you get a random unit every five seconds.
Now, here is probably the simpliest way of doing so in sc2! All you need are like 1 trigger and 1 variable.
Step #1:Go to Terrain and place all units which should be able to be gotten, like place a Marine, Zealot and Zergling.
Step #2:Go to triggers, make a new global variable, type must be unit group
Step #3:Add all the units you have preplaced to the unit group and remove/kill all those units from the map afterwards *
Step #4:Now, easily, the spawning trigger: Conditions and events are totally up to you, and the create action looks like this:
Create
1 (Unit type of (Random
Dead unit from
UNIT GROUP)) for player
X at point
P using point facing (
No Options)
Isn't it simple?
Have fun using it.
*When you prefer not to kill those preplaced units you simply got to change the "DEAD" to "LIVING" parameter in the create action.
HINT: Pick Each unit in location matching condition (alive) -> add picked unit to unit group, kill picked unit. You can use that loop to avoid having one action for each unit to be added into the group. All you got to do is to add a location all over those units. Simple.
Screenshot:
Post has been edited 6 time(s), last time on Jun 25 2010, 10:23 pm by Devourer.
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Woa, thank you very much! Will use for my Imposs map
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+1! (When my karma thing resets...)
Thanks for such a straightforward process! I can see it being very useful in any sort of map being that it is so easy to utilize.
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wow that is very simple..
That was a good system to come up with.
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Oh, also, if you do not want to make 1 action for each unit to be added in the unit group you can make a simple loop:
Pick Each unit in location matching condition (alive) -> add picked unit to unit group, kill picked unit.
Please report errors in the Staredit.Network forum.
Oh, also, if you do not want to make 1 action for each unit to be added in the unit group you can make a simple loop:
Pick Each unit in location matching condition (alive) -> add picked unit to unit group, kill picked unit.
Much better. Rewrite your OP properly please?
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If you want to do this with triggers only you could fill up an array of Unit Types with the units you want and pick a random integer from 0 to array size.
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If you want to do this with triggers only you could fill up an array of Unit Types with the units you want and pick a random integer from 0 to array size.
I didn't read Devourer's tutorial that closely and I just assumed he was doing what you suggested. I think your method is the preferred way to do it.
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