Is there any way to disable a Probe, SCV, or Drone from Picking up a Flag that you Own? Or do I have to make a location protecting the flags that says, "DO ENTER?"
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Ah damn, I know there's a trick to make flags unpickable (as opposed to remove the picking ability from workers).
I'm not entirely sure, but if I remember correctly you have to apply the junkyard dog ai to the flags.
Try it out, if it doesn't work check back and I'll try to dig up where I read it.
EDIT:
Just to clarify: What I have in mind works for sure,
I'm just not sure if II just checked and I did remember the process correctly. And unlike Jesus' 2 other suggestions it has no side effect on the powerups.
Post has been edited 2 time(s), last time on Jun 10 2010, 6:15 am by NudeRaider.
There's two ways to do it that I know of, and both have side effects (either may be desirable depending on the circumstances):
1.) Disable doodad state
Cloaks the powerup and prevents it from being picked up (powerup will be visible but unclickable until a detector sees it, then it will be cloaked normally).
2.) Disable sprite
Prevents powerup from being picked up and makes it so that units can go through it.
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You could also just lay down a flag sprite instead of a flag, although it won't be clickable. Nude, I'm interested in your method, remember it!
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So how do I disable a sprite? Also just for the record. I want to disable someone else from picking up the PSI Emitter but still let my SCV pick it up if I want.
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You should be able to enable them via trigger when your scv comes nearby in order to pick them up.
Alternatively, you can move the powerup off screen (if they are disabled sprites they have no collision box and can be moved/stacked anywhere) and create a powerup at the location so the worker will automatically pick it up when the worker gets nearby.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
You could also just lay down a flag sprite instead of a flag, although it won't be clickable. Nude, I'm interested in your method, remember it!
I think I did. And unless someone tells me I'm wrong I continue to think that.
you could make a trigger that ever time a scv,drone,probe picks up a power up, it removes the power up from the worker and places it back on the original place
(location 1 = mobile loctation on worker)
bring player 1 exacly 0 (power up) at location (where your power up is)
removeunit 1 powerup from location 1
createunit 1 power up at location (where your power up is)
not very professional, but theres not many other ways unless you disable it
something like this, made in 5 seconds
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
The next one suggesting an inferior method will be the reason I close this thread.
What I said works, I just checked.
Yes, junk dog AI is the best solution. Otherwise the two suggestions by JesusFreak can give you different effects.
Close the thread.
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