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Pylon Defence
By Blah
Hi there SEN users, this is my first map to be released for Starcraft 2. If you have played Pylon Defence in sc1, you should already know the idea of this map. For those who don't know, the basic idea of this map is this: players construct one pylon and lot's of cannons (usually stacked) to protect their pylon from masses of enemies. In sc1, cannons are invulnerable, making it easy to defend against melee-hitting enemies, so I decided to make cannons vulnerable in my sc2 version of map. Also, players are limited to ONE 'main' Pylon, if it dies, they lose (there are non-main pylons that can be constructed for extra power grid).
Teamwork is vital to beat this map, if everyone builds wherever they want, they will be pwnd by first level. If they stick together and communicate, they have good chances to win.
Right now, Pylon Defence still needs more levels, kill rewards and balancing so I haven't released it yet.
Map specifications:
Progress:
Screenshots: (Old version)
More screenies coming soon.
By Blah
Hi there SEN users, this is my first map to be released for Starcraft 2. If you have played Pylon Defence in sc1, you should already know the idea of this map. For those who don't know, the basic idea of this map is this: players construct one pylon and lot's of cannons (usually stacked) to protect their pylon from masses of enemies. In sc1, cannons are invulnerable, making it easy to defend against melee-hitting enemies, so I decided to make cannons vulnerable in my sc2 version of map. Also, players are limited to ONE 'main' Pylon, if it dies, they lose (there are non-main pylons that can be constructed for extra power grid).
Teamwork is vital to beat this map, if everyone builds wherever they want, they will be pwnd by first level. If they stick together and communicate, they have good chances to win.
Right now, Pylon Defence still needs more levels, kill rewards and balancing so I haven't released it yet.
Map specifications:
- Map size: 192x192
- Tileset: Aiur
- Players: 6 users + 1 computer
- Difficulty: Near impossible for bnet nubs, unless they know well what to do.
Progress:
- Terrain: 100%
- Levels: 11 completed (each level has about 3 waves), more coming...
- Rewards: 3 kill rewards atm (Force field generator, Raven and Infestor), more coming...
- Towers: Right now there is only Photon Cannon. I'm not sure if there is even needed any other towers.
- Balancing: Early levels are balanced, but later not, because it takes some time to reach em everytime I test the map with my friends (without cheats).
Screenshots: (Old version)
More screenies coming soon.
Post has been edited 7 time(s), last time on Aug 1 2010, 11:20 pm by Blah.
None.