I've always found Zerg Overlords more annoying to make. Queen's nest, then Hive, then the speed upgrade. Zerg should be able to get detectors the fastest!
Yes, sticking overlords on the hive was just a way to try and make them about the same annoyance as Protoss and Terran: Pylon/Gateway/Cybercore/Robotics, Barracks/Academy/Comsat, Spawning Pool/Lair/Queens Nest/Hive. I believe in DS Night Final the overlords were attached to the hatchery or something, which just didn't seem very fair.
If I de-couple the lurker from the lair/hive I can make those buildings cost less, although the queens nest is likely to be fairly expensive to get, depending on whether I add kerrigan or not (in the $300-400 range).
As for the Tank vs Sieged Tank debate, I used to think Tanks without siege were more powerful. TvZ, if Zerg goes mainly melee with swarm, Tanks are useless without Siege. At least in Siege mode, they could do some damage for units under Swarm. I really don't see how Zerglings are able to hit those Sieged Tanks though as there's always a Goliath or two near them. For TvT, a bit obvious as Sieged tanks have more range/attack and do full damage against large units. For TvP, yeah DTs do get a bit of a bother sometimes, but you still need the Siege especially if P goes Reavers. That will make your Tanks easier to kill. But like you say Lanth, all debatable, just giving my opinion out here.
Yeah, doing the numbers just makes me think siege mode is a bit of a pig at the moment and people just get it automatically because they think it's 'best', not because it necessarily is best. The anecdote that STF Sleepy would recommend against it helps this. Sleepy is the best player I've seen and his opinion holds a lot of weight with me.
Hmm, just a suggestion, why not replace the Shuttle with the Hero Carrier instead? 0 Interceptors, of course, if that's possible.
The main reason is visibility and readability of what's going on. I prefer to make the heroes different units to stand out from the others: shuttle, dropship and arbiter are all very clearly heroes (while Nydus Worm for Zerg is pretty identifiable due to the special effect and it being a protoss unit). Protoss 95% of the time get a carrier in order to get dweb, so having a carrier to act as warp prism creates more confusion on the battlefield. In terms of mechanics the shuttle moves very quickly and has a lower aggro to be targetted and flavour-wise lines up with the SC2 prism better.
I would have liked to have made the Void Ray use the hero arbiter as it's base as the slow firing rate would work better, but I think that would just ruin the mothership's readability too much, especially as the mothership is a very powerful hero.
Other than that, I do think Terran's Science Vessel kinda sucks, in surviving anyways. Against Zerg, a couple of Scourges will kill it. Against P, it's more unfair cause Dark Archons can Feedback/Mind Control them easily and make Terran powerless against Dark Templars. Make it two Science Vessels per Comcast, or better yet, make that second Vessel the Hero one so it can't be Mind Controlled. It won't be able to use spells but at least it can serve as a worthwhile detector. I don't think I'm missing anything else here.
The science vessal is really a pain. It has very high aggro compared to the other detectors but it also casts spells, including d-matrix a lot. So I have to make it expensive and fairly tough, but if I make it too tough then it really weakens the lurker and DTs too much. Unfortunately the hero science vessal doesn't cast spells otherwise I definitely would use this to help counter MC.
I guess one option to allow reduction on the price a little (like $100) would be to make the 1st science vessal a regular one and make additional ones after that heroes, or perhaps vice-versa so the first one can't cast d.matrix (probably -$150 price then). Then once you build a science facility (late game) replace the hero ones with regular ones to allow the spells to be cast.
As I said earlier, I's gonna be better if you add vultures to the supply depot with the marauders and war pigs. As for the zerg kerrigan, who needs good ground unit when you have the ultralisk?
No way I'm making the supply depot spawn 3 types of untis. No room on the string anyway.
Kerrigan would be mainly to provide zerg HP, because there's quite a bit gulf between hydralisks and the ultralisk, and lurkers don't really cut it since their AI sucks and they have very high aggro. Maybe zerg doesn't really need more HP though? Historically, particularly since 2.10 or so, most changes have been made to protoss and terran while zerg hasn't had many.
I agree with the idea of vulture added on to the ebay. My only question is with what stats?
Not entirely sure. Was thinking probably something like 70-80 hp, 2-3 armor and 15-16 damage.
Also, I would like a description of stats. What is the difference in stats between war pig, kerrigan, and ghost?
I'm at work at the moment so can't give you detailed/100% correct stats, but from meory:
War Pig 90 hp, 4 armor, 13 dmg (normal)
Reaper 100 hp, 1 armor, 14 damage (concussive)
Ghost 75 hp? 3 armor? 16 damage? (concussive)
Also, is ghost worth making vs Z or should you stick with kerri?
Ghost is primarily for lockdown, but they do also cloak (which is dicey). I actually reduced ghost damage by 1 a few versions ago as too many people were building them instead of reapers. Against zerg you'd probably be better off building reapers.
And another reason that many believe (and I a bit too) that vulture>kerri is that kerri stops shooting under arbiter but vulture doesn't. Kerri/other ghosts not shooting makes u feel like "WORST UNIT EVA!!!!" >.>
Good point, I'd never actually considered that. Then again, a cloaked ghost will still retaliate when shot, and reapers aren't intended to be wonderful late game units. Vultures wouldn't be either, if they were added to the engineering bay.
Maybe I could add vultures to the 'tech to nuke'? That way they could be a late game unit with much beefier stats. Although being attached to the science facility might skew this too much as it is the most expensive regular building. Alternatively I could replace the thor with the vulture (would improve visibility/readability), but I think the thor works nicely the way it currently is and losing anti-air may not be worth it.
I'll just add it's really great to see this strong debate in this thread now. I think the fact that we have so many different viewpoints is a good indication that it is getting quite balanced and there aren't too (m)any glaring errors left.
Post has been edited 3 time(s), last time on Jan 4 2012, 10:31 pm by Lanthanide.
None.