armor of BC and upping scout back to before(+1 now that it got -1).
I'm not entirely sure what you mean here. Are you saying I shouldn't do -2 damage to scout and instead keep it at 32 damage? Or something else entirely?
I remember the hero BC and BC power increase was suggested back in 2.08 or 2.18 (forget which) where stf-sleepy suggested that terran can't handle zerg air as they didn't have a way tocombat mutas effectively etc.
I believe I put the hero BCs in around 2.01-2.02. The main reason wasn't to help vs zerg, but to help vs protoss MC. At that time the protoss counter to BC's or indeed any terran army was just to mass DA's and they would MC the army and destroy it. The CPU never casts MC's on hero units so this immediately prevented that strategy from working. I've also added additional changes to weaken MC since then, such as starting some of the DA's off with less energy or more energy so that they cast Feedback instead of MC and broadening the target units that the DA will cast MC on, notably it now includes goliaths and dragoons. The faster firing rate on the Hyperion was a useful benefit vs devourers however and ended up being why I chose hyperion over norad 2 which doesn't get the fire rate bonus.
Question: Do BCs do more damage to devourers or mutas through attack type/armor etc.? Is there no difference? Question asked because if you balanced it so that guards and devs are used more than previously that could have a negative anti-air effect just because if I remember correctly I think BCs do more damage to devs.
BCs do Normal damage and therefore the same amount to all enemy units regardless of size.
Also, I think a good way to add back in the vulture is to take out the valkyrie(not even sure what scII unit it is suppose to represent)
It doesn't represent any SC2 unit. I couldn't simply leave everything out that didn't have a counterpart in SC2 (Dark Archon, Medic for example) without severely gimping some of the races.
and putting in vulture for armory.
I think the valkyrie adds more to the terran army in terms of being an additional AA unit with quite a few HP, than the vulture would add to the terran army of being a mech vehicle (so medics can't heal it) that does concussive damage vs ground targets only.
Also, you could call vulture the hellion and to polish off the game I would change vessel name to Raven because that is the name in SCII. Also, add kerrigan when the new SCII expansion comes out. You know, to stick with the times
.
Initially when the vulture was in I called it hellion, although it never really sat well with me because the hellion is quite different from the vulture. I ended up keeping Science Vessal name because the Raven is quite different, and the SV is available in single player anyway (same with the vulture). If I added the vulture back I'd probably just call it vulture. If I add Kerrigan, I won't be waiting until the expansion to do so.
None.