Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Need fun rpg mini-game ideas
Need fun rpg mini-game ideas
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Apr 4 2010, 10:16 pm
By: Tempz  

Apr 4 2010, 10:16 pm Tempz Post #1



-I want you to improve my mini games right now,(Got A mini game idea?; Got a way to improve or make a mini-game more fun?; Ect)

-Something like this is how i want my map, i need you to improve this web




Mini-game Categorization

Blue = Primary
Green/Yellow = Secoundary
Orange = Side Mini-Game


Current Mini-games

- Woodcutting -> Fire Making -> Cooking
-> Sell Logs

- Minning -> Smithing -> Heavy Armor Making
-> Sell Ore

- Hunting -> Crafting -> Lightweight Armor Making
-> Cooking


How Mini-game Works

- Dungeon Raiding
A Combination Of Fighting, Puzzles, Bounds, And like all big dungeons a boss at the end (some story based)

-Woodcutting
Still thinking of a fun concept

-Fire Making
You can light torch hot spots which allows you to see a large area, also you can see cloaked units near the torch (turrents)
Also you can light fireplaces to cook food

Cooking
Self Explanatory A kill switch system determines burn percentage same for all food until you cook 100 of a certain food = 0 burn percent for that food

Minning
Mine Minerals while dodging boulders

Smithing -> Heavy Armor Making -> Crafting -> Lightweight Armor Making
Spellsword Like Alchemy System

Staquaris Cup (Stahrk-wair-ee-ahys)
Its basically like a sport, you fight random battles until you accumulate enough points and play in a tournament, after finishing a tier you move up to higher tiers

Post has been edited 8 time(s), last time on Apr 5 2010, 6:02 am by Tempz.



None.

Apr 4 2010, 10:22 pm Aristocrat Post #2



This reeks of R00nscape, lol.

What do you need help with?



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Apr 4 2010, 11:22 pm Tempz Post #3



i want all resource gathering mini-games to be fun, like leeroy jenkins fishing minigame in his middle of the ocean rpg map
and how to improve them



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Apr 5 2010, 1:19 am XGenesis Post #4



Mining = Mining minerals with workers and dodging boulders (ultralisks). Cat and mouse style.



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Apr 5 2010, 2:36 am Tempz Post #5



ooh ty :D



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Apr 5 2010, 3:37 am rockz Post #6

ᴄʜᴇᴇsᴇ ɪᴛ!

For woodcutting, if you have 2 areas, you can make one area with tress everywhere, then another area identical to it but remove all the sprites, just leaving the stumps. if you enter the "forest" again, you'll enter the stumped forest, rather than the real forest until enough time has passed.

Also I hate you. You're killing my OCD.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Apr 5 2010, 4:57 am Tempz Post #7



How am i killing your OCD so i can stop 0_o?



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Apr 5 2010, 5:50 am Leeroy_Jenkins Post #8



Maybe you could trace a certain pattern that is left by a computer observer that spawns hallucinations and kills them, and then the better accuracy, the better an item crafted.



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Apr 5 2010, 6:00 am Tempz Post #9



XD i don't want a runescape style help me fix that =/ and thank you leeroy



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Apr 5 2010, 5:47 pm rockz Post #10

ᴄʜᴇᴇsᴇ ɪᴛ!

your avatar is crooked.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Apr 5 2010, 6:21 pm UnholyUrine Post #11



"Runescape"s only unhelpful if you don't look into it <.<

Allow me to elabroate (sheesh)
Runescape had a really good multiplayer marketing system (Which they threw into the toilet when they introduced the global market.. but that's besides the point)... Players can do series of things one after another, like your web, in order to gain level in each area of skills. Or, if they only want one part of the skill, or want to make money, they'd buy/sell the items in between (i.e. like logs), and then proceed to use the logs/money for other skills.

Unfortunately, runescape is butt boring. You just sit there, and click on a tree, and your character slowly chips away at the tree. Same with fishing, mining, smithing, cooking, firemaking, crafting, herblore, farming, and even certain combat systems. It's BORING, and should be AVOIDED at all cost.

Since in SC, we obviously don't have a multiplayer market to give any incentives of leveling up these various skills, you'd need to make these skills do something else very well, and preferably help one in combat/the game.

My opinion would be to just trash these ideas right now. There's nothing remotely fun about mining/woodcutting without its multiplayer market value, and it'd be even less fun, yet harder to trigger in SC. Instead, focus on combat/puzzle related skills like hunting. Ores/wood can be bought instead of tediously going thru mindless mini-games to get them, same for hides, and other various stuffs. Leave out the boring skills. Armor making can go through the NPC. Players can get more money going through combat/puzzle styled quests/arenas - this is a MUCH more fun idea, and it gives you a LOT more leg room.

What you're doing is a common mistake of stretching yourself out too thin. No one's gonna want to play tedious mini-games to get wood in order to light areas up. Why wouldn't we just kill shit, buy wood, and light them up? And don't you dare put "burning wood failed" or similar things.. that's just shits up the balls unfair and frustrating.



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Apr 6 2010, 10:01 pm Tempz Post #12



Topic has served its purpose please close



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