Io-, An AoS by Kaias and Lethal_Illusion
Post #2 CecilSunkure Apr 1 2010, 4:24 pm
Hold on, vHP all the while incorporating normal unit attacks? How?
200k triggers? Erm I hope they weren't all created with the trigger wizard, what were they made with?
Also: I love the idea of using Howler trees as the things to protect.
This post was edited 2 times, last edit by CecilSunkure: Apr 1 2010, 4:55 pm.
You'd be surprised how many triggers Starcraft can handle. It helps that the map is very small (64x12) and there aren't a lot of units (the most unit intensive system is the supply display). It's ~200,000 because we're using destination detection for 6 players, and the X and Y coordinates are combined. Some sectioning off and good use of switches also helps alleviate any burden the destination detection might incur.
EDIT: I should also mention it employs an 8x8 pixel pure location grid.
Post #19 Lethal_Illusion Apr 1 2010, 8:52 pm
A combination of 'unit attack cooldown' and 'current unit target' EUDs can detect any physical attack (except projectiles such as the dragoon's attack). All stats, including health, are recorded as deathcounters, so all of them can be altered at any time.
Kaias made them with MacroTriggers.
0 members in this topic (italic members are currently writing a reply): None
Wing Zero -- been*
Wing Zero -- Although I would prefer it to have just beed a game console without any extra bs.
Wing Zero -- I actually love the design. But I'm just saying it looks like the Wii a little bit.
lil-Inferno -- this is just another plot to steal our money
lil-Inferno -- Yeah why are they all box-shaped, wtf Micro$oft
Pr0nogo -- Fuck you
Pr0nogo -- Cause