
By Kaias and Lethal_IllusionPreface:We began this map a while ago with the goal of making a simple AoS with outrageously small dimensions. Originally
it was intended to be merely a weekend project, but like anything that involves two experienced triggerers, plans
escalated and the project is no longer just a three day stint. The filesize of this map is going to be HUGE, and as
such will not be Battle.Net transferable.
Specs / Features / Systems:6 player AoS (2 teams of 3)
64x12 Jungle terrain
200k triggers
8x8 pixel location grid
Mouse detection EUDs
Key detection EUDs
Battle System
Incorporates a vHP system that allows both normal unit attacking mechanics and spells that directly damage the appropriate units.
Unfortunately, because this battle system involves EUDs this map is not Mac compatible. Does not use DDS.Stat Display
Because we want units to have dynamic maximum healths and normal unit health denominators are not adjustable, the percentage
of health a unit has will be shown on a unit and the health of the selected unit will be displayed in your Protoss Supply Counter.
Attack damage and Armor of the selected unit will be displayed in the Zerg Supply Counter (with current supply used being damage and
maximum underling control representing the armor). Leaderboard can be (individually) selected to show various virtual statistics.Skills & Spells
In a mix between Defense of the Ancients and Mass Effect 2, each selectable hero will have 3 abilities and one ultimate: each ability
upgradeable 4 times and the ultimate 3 times. On the last upgrade for each ability (including ultimate) the player will be able to specialize
the ability between two options (IE making your fireball do more damage or making it explode on impact). Abilities cost 1 spell point to
upgrade the first and second times, 2 spell points for the third level, and 3 for the fourth level of spell (specialization). Ultimates will cost
2 spell points for the first level, 3 for second, and 4 for the final specialization. Each level gained will yield the Hero with 2 spell points.Custom Voices
We plan to make a rudimentary voice over system so that each hero has a voice other than their default. It is very imperfect in its current
state. We'll mostly use Warcraft III voices, however, if you're feeling bold enough to record yourself and send me the audio files, I'll at least
consider adding them, if they are done well and fit a Hero.AoS Mechanics
The 'structures' to protect will be Trees. Creeps will be Infested Kerrigans and Durans.Items:Each hero will be able to buy and hold up to 6 different items. This includes consumables (IE Life Salves). Items will potentially modify
health, mana, armor, damage, regens, and give special abilities.
List of Items To Be Slowly Built and Announced
Hero Roster:Heligaia
Heligaia - Ragnasaur
HP: ?
Mana: ?
DMG: N/A
Armor: ?
Ability 1: Fire Burst:Shoots fire projectile a short distance (2.5 tiles).Ability 2: Aerogaia:Morph into flying form (Kakuru) that flies to destination and remorphs into Ragnasaur.
Only works when destination is placeable terrain. Flying form employs fire armor.Ability 3: Char:Creates a small fountain of spouting fire after charging.Ultimate Ability: Holocaust: Sends a massive, slow-moving, damaging wall across the map (A vertical line of exploding advancing wraiths)Natural Passive Ability (non-upgradeable): ExplosionDelayed explosion after 1.5 seconds after death Necromancer
Necromancer - Marine
http://img530.imageshack.us/img530/6527/necr10.png (img: failed to get size)
HP: ?
Mana: ?
DMG: ?
Armor: ?
Ability 1: Raise Dead
Cast over a recent creep's corpse to raise that creep (you control it)
Ability 2: Disease
Deals disease damage which spreads between adjacent units, spreads at a range of 1 tile; casting on your summons will imbue them (they won't lose health but they'll spread disease)
Ability 3: Horrify
Frightens all enemies in a 5x5 tile area, causing them to miss more often
Ultimate Ability: Wall of Flesh
Creates an impenatrable wall of corpses; cast by clicking two points
Natural Passive Ability (non-upgradeable): Necromancy
Gains health and mana by standing over a corpse
Cerulean Mage
Cerulean Mage - Tassadar
HP: ?
Mana: ?
DMG: ?
Armor: ?
Ability 1: Teleport:Teleports the Cerulean Mage a short distance.Ability 2: Opal Burst:A rush of energy surges forward dealing damage along the way until blocked by terrain or reaching the extend of its range.Ability 3: Polar Reflect:Enemies are knocked back proportional to the physical damage they deal to the Cerulean Mage.Ultimate Ability: Dichotomy:Two orbs are created- any spell damage dealt (friend or foe) within one end is also dealt in the other against enemies. Obeah Pest
Obeah Pest - Scantid
HP: ?
Mana: ?
DMG: N/A
Armor: ?
Ability 1: Miasma:
Quick short ranged poison attack.Ability 2: Paralytic Hold:
Obeah Pest channels a paralyzing embrace on a Hero. Channel disrupted by Obeah Pest moving, dying or casting other spell.Ability 3: Enochlophobia:
Target hero takes damage for every unit that is near it (within a 1.5 tile radius).Ultimate Ability: Vitaliugum:
Any health that the target Hero loses or gains will be reflected on the Obeah Pest and vice versa. List of Heroes To Be Slowly Built and Announced
Screenshots:
Progress
Battle System
Items
Heroes
Terrain
Spell systems
Supply system
Ability menu
A special thanks to Samsizzle, SuicidalInsanity, Yoonkwun, Morphling, qPirateKing, Rockz, Wormer, and Howler.
-Kaias & Lethal_Illusion