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Halls of the Damned, A horror mod.

Creator: Super Duper
Time: Mar 16 2010, 12:15 am
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Post #1     Super Duper Mar 16 2010, 12:15 am

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The gameplay of this mod will be very similar to most horror mods. You know, that constant center view on your only unit, those awesome .wav files? You would be surprised what will be accomplished in this mod.
Anyways.
Storyline:
It begins with these exact words while facing a black screen.
*Dark, scary .wav file plays*
"I still remember that day..."
" Every day I wake up, I get this empty feeling, like I am all alone in an empty world."
" Describe this empty feeling you feel."
" Its this feeling of dread. It's like I'm running away from a black hole that is trying to suck me in."
" I see. Any other symptons you can describe since that day?"
" Everything is a sympton to me. Why must I go on with my life?"
" That is your choice. I cannot say that you experience depression. Just try to-"
*.wav file of a gun being cocked plays*
" *Sniff* Why me?"
"No! Don't do it!"
*Gunshot .wav*
" No...".


So as you can see, thats a pretty unexplained storyline. The player then awakes in some unknown area on an installation tileset. The player assuming he is the guy who commited suicide, moves on throughout the puzzles and traps and horrors of the unknown area.
Throughout the mod, the player trys to figure out exactly what the hell is going on.

Gameplay:
Single player mod, but it will also contain a future multiplayer design called "Survivor Mode" which is basically where you hold your position against wave after wave of zombies, demons and otherwise.

Demo coming soon.
This post was edited 2 times, last edit by Mini Moose 2707: Mar 16 2010, 3:48 am.  Reason given: [line] tag instead of page distortion, please.

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Post #2     Corbo Mar 16 2010, 3:15 am

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I'm requesting this moved to mapping projects.
You've shown NOTHING about modding in your 30 second long post.


Maybe they will welcome this informationless topic more kindly.

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Post #3     Super Duper Mar 16 2010, 6:52 pm

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Giving too much away will defeat the whole purpose of the mod, it is supposed to be some kind of mystery. So if you want me to explain the storyline more, then thats too bad.
If you want more gameplay, then here it is:
You go around, kill horror monsters, get weapons when you are three quarters of the way done (basically, you spend most of the game unarmed). You must come up with ways to kill the monsters since you are unarmed. There are multiple ways to kill each monster as well.

Sure, this mod is mostly map, but what do you want? A single player mod is a mod with a campaign, which needs maps. Custom GRPs, custom editing, varieties of demons, monsters, zombies and bosses etc. will all be included in this mod.

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Post #4     Corbo Mar 16 2010, 8:01 pm

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Quote from [Ciara
Giving too much away will defeat the whole purpose of the mod, it is supposed to be some kind of mystery. So if you want me to explain the storyline more, then thats too bad.
If you want more gameplay, then here it is:
No, I want a good topic.

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Post #5     EzDay281 Mar 17 2010, 1:46 am

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Corbo's right, in that you'd said nothing about modding.
If you replaced every instance of the word "mod" with "map", in your post, nothing would seem at all off. (in fact, the post would make more sense then, seeing as there aren't, that I know of, any horror mods existent, but there certainly are horror maps that fit the description you gave)

Give us some idea what kind of changes you're making. "Custom grps" isn't much, and if there weren't others, I would indeed be inclined to see it more as a mapping project than a modding one. "Custom editing"... doesn't really mean anything, unless you mean that you're using custom tools, which I doubt.

You don't need to spoil the story, but give us some idea what kind of mod it is. If you've got a few new grps and are just tweaking things like attack speed, then I'd have to call it more a map than a mod. If you're going to be Firegrafting the crap out of everything, all unit graphics are replaced and everything has completely flashy new animations, then that's of high interest to a modder - the sort of person who's going to be reading a thread in the modding forums.

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Post #6     DevliN Apr 2 2010, 6:29 am

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I'm with everybody else on this one. So far you've described a map, not a mod. Since you've provided no screenshots of anything, I can't even put this is Production. Oh well, what a waste.

:devlin: CURRENTLY WORKING ON :devlin:
Shadowlands | Demonic: Urban Apocalypse
Invasion: Ares | Recon | OMG TEH ZOMBIES!!!
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