Staredit Network > Forums > SC1 Map Production > Topic: Seeking Testers and Defense Advice!
Seeking Testers and Defense Advice!
Mar 3 2010, 5:54 am
By: Palathism  
Polls
What do you think?
What do you think?
Answer Votes Percentage % Voters
Like the Map. 0
 
0%
None.
Mildly interested by the Map. 1
 
25%
None.
Meh... 2
 
50%
None.
Don't agree with the Map. 0
 
0%
None.
Hate the Map. 1
 
25%
None.
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Poll has 4 votes. You can vote for at most 1 option(s).

Mar 3 2010, 5:54 am Palathism Post #1



Map Name: Martian Defense
Terrain: Ashworld
Size: 64x64
Players: 4
Version: PRE-beta
By: RineWh0re (Palathism)

Description: Kind of a new twist to defenses, having ground attacking from the bottom and, starting at wave 5, air from the top. Ground forces are on a 'Wave' set up. Air forces constantly spawn for a set period of time, gradually getting stronger with each ground wave.
Rather than purchasing units as your main defense, you can select either the [Gatling Gun] (Floor Gun trap) for ground or [Missile Turret] (Missile Turret?) for air whenever you get a [Selector]. This can allow players to either focus on the ground units, the air units or both!

Currently Need Help With: Testing Units, Wave Strength and Trigger Reliability.
In Search Of: Testers or Defense mappers that will give valid, legible feedback.

Image:

If you are interested in assisting and would like a look at the map itself, please PM me. Thank you.

Post has been edited 2 time(s), last time on Mar 3 2010, 6:00 am by Palathism.



None.

Mar 3 2010, 6:31 am rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

UMS assistance is for helping people debugging their map/specific questions on trigger mechanics (even though the title of the forum fits your request). Balance and such can go in the showcase/production forum. You aren't ever going to get anyone to co-author your map. I would also suggest attaching a copy of the map (don't worry about people stealing it, if you post it here, your name is forever on it) so people can play it alone whenever you have a working copy.

I'm putting this in the production forum for now.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Mar 3 2010, 8:13 pm exelsisxax Post #3



here's the advivce: give up, or finish it immediately. making maps isnt really going to work since no one seems to play much starcraft anymore, and it will only get worse.



None.

Mar 4 2010, 7:52 am UnholyUrine Post #4



Quote
here's the advivce: give up, or finish it immediately. making maps isnt really going to work since no one seems to play much starcraft anymore, and it will only get worse.
Until SCII comes...

There doesn't seem to be a lot of places to defend against air units...
In contrast, ground attackers have too much of a wide open space to attack.



None.

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[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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