This is essentially a classic probe/ultralisk Cat & Mouse map with a lot more room for flexible play from both players. I only had a few hours to make it so it's by no means perfect, but all the triggers work as intended and it plays to completion.
There is a unit purchase system in place for both cats and mice, cats have drones to farmine for them but they cost a lot of minerals, and any money spent on drones is not spent on other units which can be used to kill mice.
NOTE: Cats cannot walk through dark grass (although infested terrans can). Hiding in the large patches of grass for extended periods of time causes the cat to gain minerals.
The tech tree is virtually unrestricted for both terran and protoss, giving room for much development.
FEATURES:
-Custom cat's paw doodad
-Trading minerals between mice
-Cat may mine minerals with drones and may purchase more drones
-Usage of terrain to create mouse holes rather than civilians
-A C&M that actually requires skill aside from A-move
-Both sides grow significantly in strength as time passes; no one side ever reaches a "cap" on strength and lose
-Balanced upgrade times
-Having 2 cats is not phenomenally more imbalanced than only 1 cat, unlike typical C&M
-Using terrain height levels as a significant advantage
-HUGE assortment of units for both sides
STARTING CONDITIONS:
-Cat: 9999 hp, 14 armor, 8+1 attack
-Mouse: 4 hp, 4 shields, 0 armor, 120 attack
Cats start with 200 minerals and 4 drones to mine. Additionally, 2 minerals is rewarded for every 150 kill score, and a mouse kill gives 250 minerals.
Mice start with 50 minerals.
All upgrades go to level 255.
STORE PURCHASES:
-object (cost in minerals): hp, armor, damage, energy. (active spells, spells that need to be researched*)
Cat purchases:
-2 scourge (150): 10 hp, 0 armor, 500 damage.
-1 medic (800): 2000 hp, 12 armor, infinite energy. (heal, restore, optical flare)
-1 infested kerrigan (1200): 1500 hp, 0 armor, 1+1 damage. (cloak, ensnare, consume, psi storm)
-3 infested terran (600): 40 hp, 0 armor, 2000 damage. (costs 75 if manufactured from infested CC)
-1 infested terran (200): 40 hp, 0 armor, 2000 damage. (costs 75 if manufactured from infested CC)
-1 drone (40): mines minerals at the top-right corner of the map.
-7 spider mines (75): 3 hitpoints, 250 damage, created at 7 locations near the mouse unit purchase point.
-1 torrasque/baby cat (750): 5000 hp, 7 armor, 4+1 damage.
-1 comsat station (400): 200 energy (comsat sweep-15)
-1 sunken colony (50): 20 hitpoints, 2 armor, 15 damage.
-Kill all flying buildings (300): Kills all flying terran buildings.
-1 observer (150): 20 hp, 20 shields, 0 armor.
-1 devourer (225): 600 hp, 6 armor, 40+20 damage.
-1 overlord (100): 150 hp, 0 armor. (speed*, sight range*)
-1 science vessel (600): 80 hp, 0 armor, 250 energy. (defensive matrix-25, EMP-50, irradiate-40)
-1 queen (400): 80 hp, 0 armor, 250 energy. (parasite-75, ensnare-25, spawn broodlings-250, infest CC)
Cat upgrades:
-Ultralisk speed: 150 minerals, 60 seconds to research
-Ultralisk carapace: 50 minerals, 60 seconds to research
-Melee attacks: 20+5 minerals, 1 seconds to research
-Carapace: 20+5 minerals, 1 seconds to research
-Flyer attacks: 50+10 minerals, 1 seconds to research
-Flyer carapace: 50+10 minerals, 1 seconds to research
-Overlord speed: 60 minerals, 60 seconds to research
-Overlord sight range: 40 minerals, 60 seconds to research
-Overlord transport: 1800 minerals, 300 seconds to research
Mouse buildings/manufactured units: (build times are negligible for most buildings)
-Nexus (0): 20 hp, 1 shields, 5 armor.
-Pylon (0): 10 hp, 10 shields, 0 armor.
-Assimilator (25): 80 hp, 0 shields, 0 armor.
-Gateway (15): 25 hp, 0 armor (Produces: Zealot, Dragoon, High Templar, Dark Templar)
-Forge (10): 55 hp, 0 armor (Researches: Ground Weapons, Ground Armor, Plasma Shields)
-Photon Cannon (5): 15 hp, 15 shields, 0 armor, 30/10 ground/air damage
-Cybernetics Core: (5): 35 hp, 0 armor(Researches: Air Weapons, Air Plating)
-Shield Battery (150): 25 hp, 75 shields, 0 armor (Casts: Shield Recharge)
-Robotics Facility (15): 50 hp (Produces: Shuttle, Reaver)
-Stargate (200): 200 hp, 150 shields,
4 armor (Produces: Scout, Carrier, Arbiter, Corsair)
-Citadel of Adun (10): 25 hp, 25 shields, 0 armor (Researches: Zealot Speed-200)
-Robotics Support Bay (10): 15 hp, 15 shields, 0 armor (Researches: Shuttle Speed-200)
-Fleet Beacon (300): 300 hp, 300 armor, 8 armor (Researches: Carrier Capacity-250)
-Templar Archives (20): 50 hp, 0 armor (Researches: Maelstrom-300, Hallucination-750)
-Arbiter Tribunal (35): 60 hp, 20 armor (Researches: Recall-250, Stasis-400)
-Command Center (25): 25 hp, 2 armor (Attaches: Nuclear Silo)
-Nuclear Silo (30): 20 hp, 0 armor (Creates: Nuclear Missile)
-Supply Depot (5): 5 hp, 0 armor
-Refinery: 80 hp, 0 armor
-Barracks (10): 20 hp, 0 armor (Creates: Marine, Firebat, Ghost)
-Engineering Bay (30): 45 hp, 0 armor (Researches: Infantry Weapons, Infantry Armor)
-Missile Turret (40): 100 hp, 0 armor, 75 damage
-Academy (20): 30 hp, 0 armor (Researches: Marine range)
-Bunker (160): 500 hp, 12 armor
-Factory (200): 200 hp, 24 armor (Attaches: Machine Shop) (Produces: Vulture, Tank, Goliath)
-Machine Shop (20): 20 hp, 0 armor (Researches: Goliath Range-60)
-Starport (60): 35 hp, 0 armor (Attaches: Control Tower) (Produces: Wraith, Dropship, Battlecruiser, Valkyrie)
-Control Tower (30): 20 hp, 0 armor
-Science Facility (40): 55 hp, 0 armor (Attaches: Physics Lab, Covert Ops)
-Physics Lab (120): 20 hp, 0 armor (Researches: Yamato Gun)
-Covert Ops (80): 20 hp, 0 armor
-Armory (40): 35 hp, 5 armor (Researches: Vehicle Weapons, Vehicle Plating, Ship Weapons, Ship Plating)
Mouse purchases:
-3 zergling (90): 120 hp, 0 armor, 15 damage. Speed and adrenal glands researched. (burrow)
-1 zergling (30): 120 hp, 0 armor, 15 damage. Speed and adrenal glands researched. (burrow)
-3 civilian (360): 400 hp, 8 terran infantry armor.
-1 civilian (120): 400 hp, 8 terran infantry armor.
-1 hydralisk (110): 160 hp, 0 armor, 24 damage. Speed and range researched. (burrow)
-1 siege tank (100): 30 hp, 0 armor, 40+2/80+10 damage. Siege mode researched.
-1 vulture (55): 20 hp, 0 armor, 10+2 damage. Spider mines are disabled.
-1 archon (120): 1 hp, 200 shields, 200 armor, 48+6 damage.
-1 dark archon (85): 10 hp, 5 shields, 0 armor, 250 energy (feedback-0, maelstrom*-50)
-1 lurker (80): 30 hp, 0 armor, 40+2 damage. (burrow)
-1 zealot (70): 10 hp, 10 shields, 1 armor, 96+16 damage.
-3 zealot (210): 10 hp, 10 shields, 1 armor, 96+16 damage.
-1 firebat (40): 80 hp, 0 armor, 20+3 damage.
-1 shuttle (200): 20 hp, 80 shields, 0 armor. (shuttle speed*)
-1 guardian (80): 250 hp, 60 armor, 60 damage.
-1 carrier (150): 200 hp, 200 shields, 8 armor, 10+2 damage. (carrier capacity*)
-1 dark templar (100): 20 hp, 20 shields, 2 armor, 60+8 damage. (dark archon meld)
-1 arbiter (400): 350 hp, 100 shields, 0 armor, 20+2 damage, 250 energy. (recall*-150, stasis*-150)
-1 mutalisk (150): 60 hp, 0 armor, 35 damage.
-1 comsat station (200): 250 energy.
-1 goliath (60): 75 hp, 4 armor, 16+4 ground, 16+8 air damage.
-1 ghost (80): 20 hp, 0 armor, 20+5 damage. (cloak-25+1 per second, lockdown-50, nuke)
-1 reaver (110): 5 hp, 300 shields, 50 armor. Cannot make scarabs.
-Revive all mice remotely (400): Resurrects all dead mice, without regard for whether or not enemy units are in the area.
-1 defiler (65): 60 hp, 250 energy. (dark swarm-25, plague-150, consume, burrow)
-1 high templar (125): 10 hp, 20 shields, 250 energy. (psi storm-50, hallucination*-250)
-3 SCV (150): 10 hp, 0 armor, 5 damage.
-1 SCV (50): 10 hp, 0 armor, 5 damage.
-1 marine (10): 5 hp, 0 armor, 5+1 damage.
-3 marine (30): 5 hp, 0 armor, 5+1 damage.
-1 broodling (60): 40 hp, 20 armor, 0 damage.
Mouse manufactured units: (All purchased units can be manufactured for the same price)
-Dragoon (80): 20 hp, 20 shields, 0 armor, 30+3 damage
-Scout (275): 50 hp, 200 shields, 0 armor, 10+2/60+6 ground/air damage
-Corsair (120): 40 hp, 200 shields, 0 armor, 0+1 damage
-Wraith (225): 80 hp, 0 armor, 10+2/10+10 ground/air damage
-Dropship (1000): 1250 hp, 50 armor
-Battlecruiser (450): 500 hp, 0 armor, 60+5/0+20 ground/air damage
-Valkyrie (550): 1050 hp, 0 armor, 2+2 * 8 air damage
Mouse upgrades:
-Protoss weapons: 100+20 minerals, 1+1 seconds to research
-Protoss armor: 75+15 minerals, 1+1 seconds to research
-Protoss shields: 50+25 minerals, 1+1 seconds to research
-Protoss air weapons: 50+20 minerals, 1+1 seconds to research
-Protoss air plating: 20+5 minerals, 1+1 seconds to research
-Zealot speed: 200 minerals, 150 seconds to research
-Shuttle speed: 200 minerals, 120 seconds to research
-Carrier capacity: 250 minerals, 300 seconds to research
-Disruption web (disabled in current version): 400 minerals, 200 seconds to research
-Hallucination: 750 minerals, 300 seconds to research
-Maelstrom: 300 minerals, 60 seconds to research
-Recall: 250 minerals, 20 seconds to research
-Stasis field: 400 minerals, 40 seconds to research
-Marine range: 20 minerals, 20 seconds to research
-Terran infantry weapons: 40+10 minerals, 1+1 seconds to research
-Terran infantry armor: 40+10 minerals, 1+1 seconds to research
-Terran vehicle weapons: 40+10 minerals, 1+1 seconds to research
-Terran vehicle plating: 40+10 minerals, 1+1 seconds to research
-Terran ship weapons: 40+10 minerals, 1+1 seconds to research
-Terran ship plating: 40+10 minerals, 1+1 seconds to research
-Goliath range: 40 minerals, 25 seconds to research
-Yamato gun: free, 300 seconds to research
How does it play? Download it and find out.
Attachments:
Post has been edited 7 time(s), last time on Mar 8 2010, 9:43 pm by doomedrusher.
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