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[2017-3-28. : 2:15 am]
lil-Inferno -- tbh fam, school is a joke so who cares LMAO
[2017-3-28. : 2:12 am]
jjf28 -- well if you're like me, you refer to the eq/alg/example many times when doing homework, then on the test you don't have that... and that's why studying is required both the day before and why I re-cram in the hall before the test
[2017-3-28. : 2:10 am]
O)FaRTy1billion[MM] -- it is closed note, but based on people talking about not sleeping and whatever because of cramming all night I'd say that doing shit like that is at fault
[2017-3-28. : 2:07 am]
jjf28 -- gotta cram all the eqs if it's closed-notes
[2017-3-28. : 2:03 am]
NudeRaider -- don't underestimate your genuis, :farty:
[2017-3-28. : 2:03 am]
O)FaRTy1billion[MM] -- lol ez math test, idk why people always freak out about them while waiting in the hall before class
[2017-3-28. : 2:01 am]
O)FaRTy1billion[MM] -- :wob:
[2017-3-28. : 1:46 am]
Pr0nogo -- SMO_OCH
[2017-3-28. : 1:45 am]
lil-Inferno -- :rip: _ :rip:
[2017-3-28. : 1:45 am]
lil-Inferno -- :rip:
[2017-3-28. : 1:45 am]
Moose -- Yeah, had to create a concatenated index in the sessions table ... much easier with a little traffic stop.
[2017-3-28. : 1:44 am]
jjf28 -- SEN down AT A TIME LIKE THIS?!?
[2017-3-28. : 1:44 am]
Corbo -- :rip:
[2017-3-28. : 1:43 am]
Moose -- unbopperoo
[2017-3-28. : 1:43 am]
Corbo -- :rip:
[2017-3-28. : 1:29 am]
Moose -- SEN getting a bopperoo for a couple minutes, BRB.
[2017-3-28. : 12:44 am]
O)FaRTy1billion[MM] -- Comments are silly because you can just save the triggers on a txt file with all the comments you need
[2017-3-28. : 12:42 am]
Lanthanide -- mostly comments
[2017-3-28. : 12:42 am]
Lanthanide -- IIRC I got to around 30,000 strings in DS Night and it's a fairly complex map
[2017-3-28. : 12:41 am]
Lanthanide -- unless you're actually hitting the string limit, I guess
[2017-3-28. : 12:41 am]
Lanthanide -- FaRTy1billion
FaRTy1billion shouted: lil-Inferno waste of strings
that's what tinymap is for
[2017-3-28. : 12:40 am]
Lanthanide -- oh you can? been such a long time since I did any mapping
[2017-3-28. : 12:40 am]
lil-Inferno -- Change it bacc to "Switch X" later when the name doesn't matter anymore imo
[2017-3-28. : 12:38 am]
O)FaRTy1billion[MM] -- lil-Inferno
lil-Inferno shouted: You can rename switches tho
waste of strings
[2017-3-28. : 12:36 am]
lil-Inferno -- You can rename switches tho
[2017-3-28. : 12:35 am]
Lanthanide -- although there's utility in that if the DC is an unused unit, you can rename it to something meaningful, vs "switch x"
[2017-3-28. : 12:35 am]
Lanthanide -- Mini Moose 2707
Mini Moose 2707 shouted: Probably a DC tho
nah, I'd use a switch for this, because switches can only do binary, when DCs can do so much more. So use the most restrictive tool for when its restrictions don't matter to you, and keep the less restrictive tools available for use when you need them
[2017-3-28. : 12:28 am]
lil-Inferno -- prob ur mom
[2017-3-28. : 12:28 am]
Corbo -- Probably a marvel tho
[2017-3-28. : 12:26 am]
Pr0nogo -- Probably a DAD tho
[2017-3-28. : 12:20 am]
Moose -- Probably a DC tho
[2017-3-28. : 12:20 am]
Moose -- Which probably what it does when it "compiles" anyway
[2017-3-28. : 12:14 am]
Lanthanide -- Zoan
Zoan shouted: e.g. if you want a message "You are out of ammo" when gas == 0, it displays that just once whenever your gas is not 0 and then hits 0.
but you can already do that with switches anyway. Just make the conditions "gas == 0 AND switchx == true", then set the switch to false. lazy scrub
[2017-3-27. : 11:38 pm]
lil-Inferno -- probs replaced by non-buffer overflow equivalents lmao
[2017-3-27. : 11:36 pm]
lil-Inferno -- Praetor
Praetor shouted: euds are out boyz
w/e
[2017-3-27. : 11:26 pm]
Praetor -- if anyone reads korean and wants to do a better translation that'd be lit
[2017-3-27. : 11:26 pm]
Praetor -- i posted an interview excerpt in the topic
[2017-3-27. : 11:23 pm]
Moose -- From a security perspective (arbitrary code execution) and previous patches (ex. Blizzard vs Heinermann), I wouldn't be surprised if they gave them a big ol' boppity bop dubop.
[2017-3-27. : 11:22 pm]
Apos -- Are they really out, or do we just need to figure out the new values?
[2017-3-27. : 11:15 pm]
Moose -- w\e
[2017-3-27. : 11:04 pm]
Praetor -- euds are out boyz
[2017-3-27. : 10:00 pm]
lil-Inferno -- ya
[2017-3-27. : 9:55 pm]
Apos -- It's so hard to make stuff look right when you're looking at them from the top
[2017-3-27. : 9:55 pm]
Kantu -- @LoveLess, maybe, tho I consider it very doubtful
[2017-3-27. : 9:54 pm]
Apos -- Top down graphics are soooo hard
[2017-3-27. : 9:53 pm]
LoveLess -- Yeah but that could just be some sort of emulation.
[2017-3-27. : 9:53 pm]
Kantu -- Blizz has stated that things like Replays from 1.16 can be viewed with BW:R
[2017-3-27. : 9:52 pm]
LoveLess -- Mini Moose 2707
Mini Moose 2707 shouted: I'm sure somebody will because they can, but why would we want to?
Because we can.
[2017-3-27. : 9:52 pm]
Kantu -- BW:R will probably use MPQ, I wouldn't worry about itth
[2017-3-27. : 9:50 pm]
Moose -- I'm sure somebody will because they can, but why would we want to?
[2017-3-27. : 9:47 pm]
LoveLess -- If SC still uses MPQs and they do not ditch certain tools, I can see us being able to do it.
[2017-3-27. : 9:19 pm]
Ahli -- get off our lawn, freebies
[2017-3-27. : 9:16 pm]
KrayZee -- I wouldn't be surprised if one of us just created a map that allows us to keep HD players while forcing non-HD players out of the game.
[2017-3-27. : 9:14 pm]
Ahli -- as long as clicking the flag crashes the game, everything is fine...
[2017-3-27. : 9:14 pm]
Moose -- Maybe we'll finally be able to click the flag O_O
[2017-3-27. : 9:08 pm]
KrayZee -- I wonder if StarCraft HD would be fixed to the point you can't crash HD players. Like you can actually look at a unit without going to the desktop.
[2017-3-27. : 9:02 pm]
Moose -- Now we just need to get :dev: in the same room and we can save ourselves the seconds grenade.
[2017-3-27. : 8:55 pm]
Moose -- Dem0n
Dem0n shouted: Moose indexed a fuccton of tables, so that might be why
Not really a fuckton yet, but a lot of the ones that are hit most often.
[2017-3-27. : 8:54 pm]
Moose -- Dem0n
Dem0n shouted: Devlin, seriously boutta bop you
:devlin: about to get thrown overboard into the Sea of Bopperino
[2017-3-27. : 8:36 pm]
Zoan -- e.g. if you want a message "You are out of ammo" when gas == 0, it displays that just once whenever your gas is not 0 and then hits 0.
[2017-3-27. : 8:35 pm]
Zoan -- also a discretizer handle so the trigger only runs once every time the conditions are met
[2017-3-27. : 8:31 pm]
Zoan -- I successfully added 'ors', 'nots', and 'elses' to my trigger generator :D
[2017-3-27. : 8:23 pm]
Wing Zero -- Lol I know right
[2017-3-27. : 8:12 pm]
Alzarath -- Those fools! Do they not realize there's an entire website dedicated to it!
[2017-3-27. : 8:04 pm]
Alzarath -- Yeah, I just mean for the classic version. They probably will just extend the UI.
[2017-3-27. : 8:03 pm]
NudeRaider -- Alzarath
Alzarath shouted: I wonder what they would do to the UI to make it fit the 16:9 if they do.
wonder not anymore! Just look at the screenshots I linked to. Only the HD ones show it, but you should get a pretty good idea.
[2017-3-27. : 8:00 pm]
Alzarath -- The thing I'm most curious about is what they're doing to all the menus.
[2017-3-27. : 7:59 pm]
Alzarath -- I guess it'd be as simple as adding textures to it, but something about that irrationally rubs me the wrong way.
[2017-3-27. : 7:58 pm]
Alzarath -- I wonder what they would do to the UI to make it fit the 16:9 if they do.

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