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[2014-8-17. : 5:13 am] Dem0n -- I just realized that quotes don't state the date and time of the quoted post. Why is that? [2014-8-17. : 3:45 am] l)ark_ssj9kevin -- moose should have stopped visiting this site at 2707 activity [2014-8-17. : 3:16 am] O)FaRTy1billion[MM] -- mmmm, some crisp crunchy chipotle crispy chicken crispers. [2014-8-17. : 1:29 am] lil-Inferno -- It also had "backstabbing" in it, though in the concept map it was stealing keys from a prison guard or something like that. [2014-8-17. : 1:24 am] lil-Inferno -- I remember I made a line-of-sight stealth concept thingy with facing direction detection before. [2014-8-17. : 1:23 am] LoveLess -- I believe qPK's used it for a shield that would block attacks from certain directions. [2014-8-17. : 1:23 am] LoveLess -- Example being in one of the Lethal/Kaias vaporware maps and I believe in one of qPK's experimental maps, they used it for backstabbing. [2014-8-17. : 1:22 am] LoveLess -- Well duh it has, just meant to prevent pathblocking that leads to units running off. [2014-8-17. : 12:10 am] LoveLess -- Well nevermind, that's not what those are. I remember doing that though. [2014-8-17. : 12:09 am] LoveLess -- Looking through the triggers and I totally forgot that I gave the Reaver you protect something I don't think anyone has done before: You detect if it's facing a direction other than the general direction it is supposed to be going, it will stop for a second, tell the player to move their ass, and then resume. [2014-8-17. : 12:07 am] LoveLess -- guess it's relevant, as tatt and tatts are names I ran with at one point [2014-8-16. : 11:35 pm] lil-Inferno -- What's the version of yours in the map description? Mine says 0.1.14. [2014-8-16. : 11:30 pm] Dem0n -- It's called tatt.scx. I was wtf is this and opened it, and it turned out to be Sanctuary lol. [2014-8-16. : 11:28 pm] Generalpie -- The only reason I needed to do this in the first place is because I've been running Buildcraft and Tinkers' Construct, which brought the RAM usage to 99% [2014-8-16. : 11:24 pm] Generalpie -- It was overriding any arguments I was feeding into Minecraft too [2014-8-16. : 11:23 pm] Generalpie -- It was pulling -Xmx512M from it, so the most I could allocate was half a GB of RAM [2014-8-16. : 11:22 pm] Generalpie -- There was no initial _JAVA_OPTIONS environment variable, yet minecraft was pulling an argument from _JAVA_OPTIONS [2014-8-16. : 11:16 pm] O)FaRTy1billion[MM] -- ;o I don't think I've had a problem with giving minecraft more memory ... but it might also have to do with using 64-bit java [2014-8-16. : 11:12 pm] Generalpie -- But instead of trying to remove a nonexistent variable, the solution is to create the variable and give it a maximum value so Minecraft won't default to -Xmx512M [2014-8-16. : 11:11 pm] Generalpie -- This is more of a reminder to myself should I reinstall Windows at any point [2014-8-16. : 11:11 pm] Generalpie -- MC keeps picking up the -Xmx512M option from a nonexistent variable, and won't let me set anything above it, nor could I override it [2014-8-16. : 11:10 pm] Generalpie -- No tutorial or forum post online showed how to allocate or fix allocation issues if you have your installations correct AND don't have the _JAVA_OPTIONS variable (which is what everyone says is the root of the problem) [2014-8-16. : 11:08 pm] Generalpie -- Welp, after 4 hours of furious Googling, I finally gave up and started tinkering with some environment variables to try to allocate more RAM to Minecraft [2014-8-16. : 10:13 pm] LoveLess -- I made several maps named Sanctuary but since none ever got popular I just re-used them lol [2014-8-16. : 10:11 pm] Dem0n -- "Xlil-InfernoDDD -- Terraining was always my least favorite part of mapping. I wasn't bad at it" I refer you to Mission RPG [2014-8-16. : 9:49 pm] LoveLess -- I still want to know what happened to my badlands city with the reaver and zombies... Probably the only time I was actually happy with my terrain. [2014-8-16. : 9:47 pm] lil-Inferno -- I had a palette that I used to make badlands buildings, but it was still tedious. [2014-8-16. : 9:47 pm] LoveLess -- Tell me about it ferno, that was my problem. Then I felt like the map just shouldn't be made unless it had good terrain. I was spoiled by fwop, mq3, and sammy with terrain too... [2014-8-16. : 9:09 pm] CecilSunkure -- Because of a palette I made this in 10 minutes: http://i.imgur.com/dEK3hB9.png [2014-8-16. : 9:03 pm] CecilSunkure -- I also think it's important to make yourself a palette to copy/paste from [2014-8-16. : 8:55 pm] lil-Inferno -- Maybe I was always just too ambitious and defaulted to making 256x256 maps all the time lel. [2014-8-16. : 8:55 pm] lil-Inferno -- Terraining was always my least favorite part of mapping. I wasn't bad at it, it was just tedious to make interesting areas for an entire map that all flowed together. |