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[2014-9-02. : 11:49 pm] BloodyZombie117 -- Only had it for a month so far... As long as my PC boots fast, and I can instantly use my programs upon login, I'm satisfied.[2014-9-02. : 11:48 pm] Roy -- Huh, haven't heard anyone with one of those in the wild. Glad it's holding up for you.[2014-9-02. : 11:44 pm] O)FaRTy1billion[MM] -- I've never been before, I guess she's going with friends and thought to invite me[2014-9-02. : 11:43 pm] BloodyZombie117 -- Save her from the other players, she'll feel like she owes it to you.[2014-9-02. : 11:42 pm] Roy -- Those are commands, jjf; selecting a button on the command card is not communicated to other players.[2014-9-02. : 11:41 pm] O)FaRTy1billion[MM] -- aaa, girl from work invited me to go paintballing, but I don't like going anywhere. xD[2014-9-02. : 11:41 pm] jjf28 -- actually i'm sticking with key presses, it's just that they aren't stored when they get to the other end, rather they're just processed[2014-9-02. : 11:39 pm] BloodyZombie117 -- And pressing keys is something other players don't need to know about? SC, what were you thinking?![2014-9-02. : 11:39 pm] jjf28 -- then a big group of values is hashed together and used to combat cheating[2014-9-02. : 11:39 pm] jjf28 -- nope, how I think sync works is a small amount of things are sent immediately, like mouse clicks, key presses; so selection state is essentially global[2014-9-02. : 11:38 pm] O)FaRTy1billion[MM] -- Why? Selecting units is a thing other player's machines need to know about [2014-9-02. : 11:38 pm] BloodyZombie117 -- So the unit selection doesn't cause desyncs? You would think that it would.[2014-9-02. : 11:37 pm] O)FaRTy1billion[MM] -- And going paintballing involves leaving my house, so I'm not sure that I want to[2014-9-02. : 11:37 pm] O)FaRTy1billion[MM] -- Someone just asked me if I wanted to go, but I've never been before[2014-9-02. : 11:33 pm] Roy -- *Except game latency if people are hacking the value, and display text has serious sync issues that basically make it impossible to use.[2014-9-02. : 11:33 pm] Roy -- By the way, anything on the "Local" tab in EUDGen can cause desyncs, whereas anything from the other tabs won't cause desyncs*.[2014-9-02. : 11:30 pm] BloodyZombie117 -- Thanks very much guys... Hopefully this map makes a great addition to all future Map Nights.[2014-9-02. : 11:28 pm] Roy -- The P15 Map Revealer increases animations without increasing game speed. The Scarab/Interceptor increase game speed.[2014-9-02. : 11:25 pm] Devourer -- if I remember correctly, a specific unit caused all animations to be like 3x speed but the actual movemenspeeds etc were normal[2014-9-02. : 11:23 pm] Moose -- I always found the amount of speedup to be very inconsistent depending on what units were doing what.[2014-9-02. : 11:22 pm] BloodyZombie117 -- Unless... that speed adjustment still works... Like P14 is the first unit on map... Makes game 1.5x faster.[2014-9-02. : 11:20 pm] BloodyZombie117 -- Player 1 presses T, his death count goes to 1. Causes triggers to happen?[2014-9-02. : 11:20 pm] Jack -- So you can display text using hotkeys, but you can't create a unit using hotkeys[2014-9-02. : 11:19 pm] Jack -- If you try to change something global based on something local, it will desync[2014-9-02. : 11:19 pm] BloodyZombie117 -- It doesn't matter really... Desyncs are what needs to be avoided.[2014-9-02. : 11:17 pm] Devourer -- Energy detection does not cause desyncs afaik. Not back then when I made some testmaps[2014-9-02. : 11:17 pm] BloodyZombie117 -- Or maybe a button... That way I can use a Scourge without having to detect other things. |