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[2014-9-03. : 9:07 pm] Devourer -- Haha. No. If it wasn't Blizzard, the company would probably cancel it completely given how they have ruined starcraft 2 already and that the arcade is dead[2014-9-03. : 8:54 pm] O)FaRTy1billion[MM] -- Also it's been a while (1.15.2) since I looked at it in SC's memory [2014-9-03. : 8:53 pm] O)FaRTy1billion[MM] -- I know how they work, I've just never actually used them[2014-9-03. : 8:53 pm] O)FaRTy1billion[MM] -- Let me try adding it to my iscript previewer first so I don't give any bad information on how to use it. [2014-9-03. : 8:53 pm] O)FaRTy1billion[MM] -- Tile animation is just color cycling. I have memory dumps of the structs SC uses to determine them.[2014-9-03. : 8:51 pm] jjf28 -- will prolly just do something liked a timed queue that sends messages back to the main thread[2014-9-03. : 8:50 pm] O)FaRTy1billion[MM] -- It doesn't actually preview the tile animation, but that would be very simple to do.[2014-9-03. : 8:49 pm] O)FaRTy1billion[MM] -- Let me find the topic ... I know I have one somewhere ...[2014-9-03. : 8:48 pm] O)FaRTy1billion[MM] -- Oh! Right! I have a color cycling editor program that I could do that with.[2014-9-03. : 8:48 pm] O)FaRTy1billion[MM] -- If I combined those two, the map exporter that SEN uses, my iscript previewer, and maybe a bunch of other stuff I have I could actually make a full-on editor. [2014-9-03. : 8:48 pm] jjf28 -- does it do tile animation? example code for that would reduce my work significantly[2014-9-03. : 8:47 pm] O)FaRTy1billion[MM] -- This thing also draws terrain, but I have a different program that is better at it. [2014-9-03. : 8:45 pm] O)FaRTy1billion[MM] -- I have the maplantis one .. I should rewrite it with updated information[2014-9-03. : 8:43 pm] O)FaRTy1billion[MM] -- lol, I have the CHK format saved several times to my hdd[2014-9-03. : 8:43 pm] jjf28 -- oh gawd, broken wiki, can't even lookup chk format, DEVOURER jjf28jjf28 shouted: make SEN code read-only avaliable to all regular+'s jjf28jjf28 shouted: then I can find errors instead of just shout at you to fix abstract problem X [2014-9-03. : 8:39 pm] O)FaRTy1billion[MM] -- I just found my old one, and that was literally all it was. xD Just a list of sections and then "Save" and "Load"[2014-9-03. : 8:36 pm] jjf28 -- that might be marginally useful for all 3 of us that know chk format![2014-9-03. : 8:32 pm] jjf28 -- then I can find errors instead of just shout at you to fix abstract problem X[2014-9-03. : 8:31 pm] O)FaRTy1billion[MM] -- I started adding dialogs for specific sections ... Except I kind of want it to always be hex now.[2014-9-03. : 8:29 pm] O)FaRTy1billion[MM] -- It's how I figure out what goes wrong in maps, such as with TinyMap.[2014-9-03. : 8:28 pm] O)FaRTy1billion[MM] -- Huh. In a previous version it could save/load sections, but in this one I never added that. [2014-9-03. : 8:25 pm] O)FaRTy1billion[MM] -- I didn't say it was a joke, I said more of a joke. And I didn't know you had that there.[2014-9-03. : 8:24 pm] O)FaRTy1billion[MM] -- SCMD one is probably fine, it'd just be nice to be able to easily copy values or edit multiple units easily or something[2014-9-03. : 8:24 pm] jjf28 -- you callin' one of my original motivations a joke http://www.staredit.net/338772/ ? http://youtu.be/vsIyphGp0Vc[2014-9-03. : 8:23 pm] O)FaRTy1billion[MM] -- But if you really do want spreadsheet functionality just make it so you can import/export CSVs or something [2014-9-03. : 8:22 pm] O)FaRTy1billion[MM] -- I said I don't have any immediate ideas.. the spreadsheet thing was more of a joke [2014-9-03. : 8:20 pm] jjf28 -- "so that it's easier and quicker to use" if there are any major improvements in that department shout them at me quickly, if it's the spreadsheet idea that's on the backburner since i'll be making generic code for those for most things in the map[2014-9-03. : 8:15 pm] O)FaRTy1billion[MM] -- Why is that woman using a guinea pig or whatever's water thing? [2014-9-03. : 8:10 pm] O)FaRTy1billion[MM] -- jjf28jjf28 shouted: looking at the thread after you've posted is when you determine what needs to be rephrased/deleted/what else needs to be said Isn't there still some previous posts in the reply window? [2014-9-03. : 8:09 pm] jjf28 -- you don't get quite the same mentality of what you need to fix until it's in that context[2014-9-03. : 8:09 pm] payne -- https://www.youtube.com/watch?v=Y5FxiNAJCv8&index=7&list=PLlF6wdAQ8FG7F0NC84OJ4ozq0gAX0LcZI[2014-9-03. : 8:09 pm] O)FaRTy1billion[MM] -- AzraelAzrael shouted: FaRTy1billion Because people have gotten used to it over the last decade, are skilled with that specifically, will be able to better help those who are using SCMDraft2 still, will be able to get people to transition more easily, and probably most importantly: There's no benefit in making it look different. I don't know how much of this is honest opinion and how much is troll, but AzraelAzrael shouted: The mentality of "graphics > content" is already plaguing the game industry enough. Let's not make it sabotage our entirely function-oriented programs as well. I'm not trying to argue "graphics > content", I'm merely saying that there must be a simpler way to organize them so that it's easier and quicker to use. [2014-9-03. : 8:09 pm] jjf28 -- looking at the thread after you've posted is when you determine what needs to be rephrased/deleted/what else needs to be said[2014-9-03. : 8:08 pm] Devourer -- though maybe a auto preview where you have to re-hit submit again would be neat[2014-9-03. : 8:07 pm] Devourer -- well idk how it would make a difference to see your post or to see your post with the other posts[2014-9-03. : 8:04 pm] jjf28 -- was about to suggest "perhaps it should be a 5 minute window before anyone else sees the post" but then thought that'd be ninja madness[2014-9-03. : 8:01 pm] Vrael -- once you get past the infinite amount of I's in that there is a TE at the end[2014-9-03. : 8:00 pm] Vrael -- TIME IS INFINIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII |