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[2014-9-09. : 5:17 pm] Sacrieur -- Why not just put extra boosters strapped to the sides like a sensible person, maybe with some spoilers and wing things so it can stabilize itself in a reasonable manner. Then just make a cockpit that you can enter from the top.[2014-9-09. : 5:15 pm] Sacrieur -- That seems both incredibly dangerous and like an engineering nightmare.[2014-9-09. : 3:53 pm] Sacrieur -- The only programmin' we do 'round here is to make tools to make sc1 maps.[2014-9-09. : 3:39 pm] lil-Inferno -- FlameViperFlameViper shouted: Is it smart to make a Sandbox RP, GTA or Sims map in starcraft 1? or should I devote my time for WC3 or SC2? Devote your time to programming it independently of a map editor C|:^ )[2014-9-09. : 2:53 pm] TF- -- opening the shoutbox in a new tab has you logged out sometimes (doesn't actually log you out)[2014-9-09. : 2:47 pm] jjf28 -- SacrieurSacrieur shouted: jjf28 binary multiplication is just an and gate lies[2014-9-09. : 2:47 pm] TF- -- could use some sc2 (hiss!) UI help http://www.sc2mapster.com/forums/development/gui/70612-how-to-make-health-bar-that-changes-color-suddenly/?unread[2014-9-09. : 1:07 pm] Oh_Man -- devourer on old sen wen i pasted a thread link into SEN it auto turned into the thread title ;([2014-9-09. : 1:05 pm] Sacrieur -- jjf28jjf28 shouted: heh, did you learn any logic-gate methods for multiply/divide? binary multiplication is just an and gate[2014-9-09. : 12:55 pm] Alzarath -- Well, you can either make it for a ganerally unplayed game or a game where your map won't be noticed. First World Mapper Problems?[2014-9-09. : 12:54 pm] Devourer -- Well... I would rather play such a map in sc1 than in s2: mappers in sc2 tend to overcomplicate such games[2014-9-09. : 12:50 pm] FlameViper -- Is it smart to make a Sandbox RP, GTA or Sims map in starcraft 1? or should I devote my time for WC3 or SC2?[2014-9-09. : 10:36 am] Oh_Man -- aww yeah new vid is up: https://www.youtube.com/watch?v=hKreC8RPA-g[2014-9-09. : 7:22 am] O)FaRTy1billion[MM] -- I like how two harmonics on adjacent strings can be so dissonant, yet when you just play the two strings you don't hear any dissonance[2014-9-09. : 4:49 am] O)FaRTy1billion[MM] -- like copy the register to another, shift left 1, add back the original, shift twice more.[2014-9-09. : 4:48 am] O)FaRTy1billion[MM] -- I had several routines for basic binary multiplication, but it made it complicated[2014-9-09. : 4:47 am] O)FaRTy1billion[MM] -- the best way to multiply was if it happened to easily relate to powers of 2 ...[2014-9-09. : 4:47 am] O)FaRTy1billion[MM] -- a, b, c, d, e, f, h, and l for af, bd, de, and hl. 'f' being the flags (carry, zero, parity, etc.)[2014-9-09. : 4:46 am] O)FaRTy1billion[MM] -- it had 8 bit registers that could be combined in to 16 bit registers.[2014-9-09. : 4:46 am] O)FaRTy1billion[MM] -- It'd be way easier for x86 .. I was using z80 which didn't have any sort of multiply or divide[2014-9-09. : 4:44 am] jjf28 -- I always just wrote the C code, then converted to 1 statement-per line, then the ASM would fly right of me[2014-9-09. : 4:42 am] O)FaRTy1billion[MM] -- ASM is really fun, it just easily becomes complicated to do simple tasks [2014-9-09. : 4:41 am] O)FaRTy1billion[MM] -- oh, the calculator functions actually worked like that. you basically jump to a specific memory address followed by the code of the function you want and then it would pop, read then next two bytes, and then push the new address and call the appropriate system routine[2014-9-09. : 4:40 am] jjf28 -- I was surprised that did that in x86, I was used to having a defined return (to previously linked point) function in the language i used[2014-9-09. : 4:39 am] O)FaRTy1billion[MM] -- or like call thing, then thing: pop bc // know where you're calling from![2014-9-09. : 4:36 am] O)FaRTy1billion[MM] -- what's super fun is recursive functions and then exploding the stack [2014-9-09. : 4:36 am] O)FaRTy1billion[MM] -- I guess you can increment the stackptr when adding and decrement when removing, but in my experience with z80 asm it does it the other way |