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[2014-10-11. : 12:27 am] Jack -- OK SEN I'd like some help! If I have two arbitrary points (x1,y1,z1) and (x2,y2,z2), how do I find the vector of the line between them?[2014-10-11. : 12:23 am] Jack -- now time to calculate surface normals, and then implement backface culling[2014-10-10. : 10:19 pm] Jack -- It's the same sound in English as the G in German, but with ava added on[2014-10-10. : 10:13 pm] Jack -- But Germans sometimes struggle with the pronunciation of J for whatever reason[2014-10-10. : 9:53 pm] NudeRaider -- I actually pronounce it like yak, but I always thought that's me being lazy and pronouncing it german[2014-10-10. : 9:50 pm] NudeRaider -- JackJack shouted: my professor for this paper is german so he pronounces it "chava" Mini Moose 2707Mini Moose 2707 shouted: lol? O.o wait... that is not how it's pronounced?[2014-10-10. : 8:44 pm] LoveLess -- JackJack shouted: my professor for this paper is german so he pronounces it "chava" lol[2014-10-10. : 8:33 pm] O)FaRTy1billion[MM] -- I figured out rotations on like two axes, but before I couldn't figure out how to do mix them .. but now I know about rotational matrices ![2014-10-10. : 8:18 pm] O)FaRTy1billion[MM] -- are you doing all the math and stuff yourself, or are you using directx/opengl?[2014-10-10. : 8:17 pm] Jack -- well, it's just the ordinary 3D teapot that almost every app under the sun uses for testing[2014-10-10. : 8:17 pm] Jack -- I'm considering making it a model editor because it would be really easy, once I've got rotations working |