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[2014-12-15. : 11:45 am]
Moose -- Chicken on a raft on a Monday morning, ah what a terrible sight to see! Dabtoes forward and the dustmen aft, sittin there a pickin at a chicken on a raft!
[2014-12-15. : 10:50 am]
Roy -- I don't know what m is supposed to be, though; Sacrieur declares a variable but doesn't initialize it in the for loop, so it'd be a compile error.
[2014-12-15. : 10:48 am]
Roy -- It's O(n/m) vs O(n).
[2014-12-15. : 10:17 am]
Jack -- Sacrieur
Sacrieur shouted: Any numbers n/2 + 1 through n - 1 aren't going to be divisors. Same is true for any number n/3 + 1 through n/2 - 1 and so on.
how much more efficient is that than going through all possibilities?
[2014-12-15. : 8:17 am]
O)FaRTy1billion[MM] -- anyway, time for bed. I have work in the morning and I was super tired all day at work today ;o
[2014-12-15. : 8:15 am]
O)FaRTy1billion[MM] -- 99% of it is 100% useless
[2014-12-15. : 8:14 am]
O)FaRTy1billion[MM] -- I hoard my files. :P I have maps and data from like 4 comptuers ago on this computer.
[2014-12-15. : 8:13 am]
zsnakezz -- unless its somehow still on here
[2014-12-15. : 8:13 am]
zsnakezz -- i lost all my old work
[2014-12-15. : 8:07 am]
O)FaRTy1billion[MM] -- also creep, and other creep
[2014-12-15. : 8:07 am]
O)FaRTy1billion[MM] -- This is the extent of my attempts at terrain editing. I never bothered actually blending the terrain types ... :P
[2014-12-15. : 8:04 am]
zsnakezz -- because it was the only thing 5 years ago
[2014-12-15. : 8:04 am]
O)FaRTy1billion[MM] -- photobucket is awful, why did I ever use it? :(
[2014-12-15. : 8:03 am]
zsnakezz -- shit, you could make any crazy tileset you wanted
[2014-12-15. : 8:03 am]
zsnakezz -- doesn't sound TOO hard
[2014-12-15. : 8:03 am]
zsnakezz -- splice the building into boxes ya know, or "tiles:
[2014-12-15. : 8:03 am]
O)FaRTy1billion[MM] -- no, break the game. It's fun.
[2014-12-15. : 8:02 am]
zsnakezz -- and size it so it wont break the game
[2014-12-15. : 8:02 am]
zsnakezz -- and splice it to the dimensions you need
[2014-12-15. : 8:02 am]
zsnakezz -- you could make an entire nice building in photoshop
[2014-12-15. : 8:02 am]
Sacrieur -- So anyway back to this Euler problem, all you have to do is take the divisors you found and use modulus. Once you get to 100 or a sufficiently low number for the for loop, you can just iterate through them normally since this would likely be more efficient than division.
[2014-12-15. : 8:01 am]
O)FaRTy1billion[MM] -- if you made them, adding them to SC is the easy part :P
[2014-12-15. : 8:01 am]
zsnakezz -- i just need somebody who would be able to apply the graphics
[2014-12-15. : 8:01 am]
zsnakezz -- i would undertake that, and it would be interesting
[2014-12-15. : 8:00 am]
Sacrieur -- oh, yeah don't we all
[2014-12-15. : 8:00 am]
zsnakezz -- but i DONT!
[2014-12-15. : 8:00 am]
zsnakezz -- i would if i had help
[2014-12-15. : 8:00 am]
Sacrieur -- :f
[2014-12-15. : 8:00 am]
zsnakezz -- just saying
[2014-12-15. : 8:00 am]
zsnakezz -- im not
[2014-12-15. : 8:00 am]
Sacrieur -- good luck modifying your tileset
[2014-12-15. : 8:00 am]
zsnakezz -- for that use
[2014-12-15. : 8:00 am]
zsnakezz -- forplanned
[2014-12-15. : 8:00 am]
zsnakezz -- im saying make these things look GOOD
[2014-12-15. : 7:59 am]
zsnakezz -- but those things can only be taken so far
[2014-12-15. : 7:59 am]
zsnakezz -- i know
[2014-12-15. : 7:59 am]
O)FaRTy1billion[MM] -- gah, photobucket made finding old pictures even harder.
[2014-12-15. : 7:59 am]
Sacrieur -- :)
[2014-12-15. : 7:59 am]
zsnakezz -- things that wouldn't normally fit
[2014-12-15. : 7:59 am]
Sacrieur -- You can already do that in SCMDraft
[2014-12-15. : 7:59 am]
zsnakezz -- but make it have large things
[2014-12-15. : 7:59 am]
zsnakezz -- yeah
[2014-12-15. : 7:59 am]
Sacrieur -- Do you mean making a brush palette?
[2014-12-15. : 7:58 am]
zsnakezz -- so they look real and good
[2014-12-15. : 7:58 am]
Sacrieur -- I've attempted to make a custom one, and have probably gotten farther than anyone else.
[2014-12-15. : 7:58 am]
zsnakezz -- make city buildings the way you need them
[2014-12-15. : 7:58 am]
Sacrieur -- You can manipulate a tileset to some extent.
[2014-12-15. : 7:58 am]
zsnakezz -- and add to them
[2014-12-15. : 7:58 am]
O)FaRTy1billion[MM] -- I've never made a custom one, but I've played with mixing them (and given up) :P
[2014-12-15. : 7:58 am]
zsnakezz -- "manipulate" current tylesets
[2014-12-15. : 7:57 am]
Sacrieur -- Trust me, one does not simply make a custom tileset.
[2014-12-15. : 7:57 am]
O)FaRTy1billion[MM] -- zsnakezz
zsnakezz shouted: and it will never
Well, that goes without saying given the state of mapping and especially modding. :P
[2014-12-15. : 7:57 am]
zsnakezz -- and it would be interesting
[2014-12-15. : 7:57 am]
zsnakezz -- it would be a personal thing
[2014-12-15. : 7:57 am]
Sacrieur -- Any numbers n/2 + 1 through n - 1 aren't going to be divisors. Same is true for any number n/3 + 1 through n/2 - 1 and so on.
[2014-12-15. : 7:57 am]
zsnakezz -- and it will never
[2014-12-15. : 7:57 am]
O)FaRTy1billion[MM] -- There are tools for making it so you can attach those custom graphics to the map itself, but that as a concept never really took off
[2014-12-15. : 7:57 am]
zsnakezz -- tileset
[2014-12-15. : 7:56 am]
O)FaRTy1billion[MM] -- ya, you can do that.
[2014-12-15. : 7:56 am]
zsnakezz -- maybe even make a custom tyleset
[2014-12-15. : 7:56 am]
O)FaRTy1billion[MM] -- I think modded campaigns are a thing, but I've never played any. :P
[2014-12-15. : 7:56 am]
zsnakezz -- im saying, change a few units completely, with original graphics
[2014-12-15. : 7:56 am]
O)FaRTy1billion[MM] -- ya, map-mods tried to be a thing but never took off.
[2014-12-15. : 7:55 am]
Sacrieur -- Do for (int i; i > 100; i = n/i) { //Add to list or array of divisors to test. }
[2014-12-15. : 7:55 am]
zsnakezz -- i like it
[2014-12-15. : 7:54 am]
O)FaRTy1billion[MM] -- http://youtu.be/v6xgGhkKp2Q?t=24s other than the music xD
[2014-12-15. : 7:54 am]
zsnakezz -- make a standalone game
[2014-12-15. : 7:53 am]
zsnakezz -- changing some units and shit around
[2014-12-15. : 7:53 am]
zsnakezz -- like making a map set with it
[2014-12-15. : 7:53 am]
zsnakezz -- i wouldn't mind making a horror mod

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