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[2018-12-05. : 5:34 am] Vrael -- FaRTy1billionFaRTy1billion shouted: lil-Inferno are you going to start this again lmao says the elite Man tryna keep us down[2018-12-05. : 5:32 am] O)FaRTy1billion[MM] -- lil-Infernolil-Inferno shouted: tbh fam where my veteran rank at are you going to start this again lmao[2018-12-04. : 11:35 pm] Pr0nogo -- ya i only joined sen like 8 years ago so idk most of the forum drama[2018-12-04. : 11:28 pm] Voyager7456 -- I remember one of the aE[ ] guys being a real asshole and starting a bunch of drama[2018-12-04. : 11:19 pm] lil-Inferno -- it mentions fiting some lil- guy but I don't think that's me ROFL[2018-12-04. : 11:18 pm] lil-Inferno -- lil-Infernolil-Inferno shouted: Gigens aka DEAD hacced Moose's account before I think maybe it was Gigins idk[2018-12-04. : 11:09 pm] lil-Inferno -- There was a whole lot of trollish people (Steamboy, devilesk, definitely some others) but all they did was troll, not anything actually bad[2018-12-04. : 11:07 pm] lil-Inferno -- Dem0nDem0n shouted: I mean worst in terms of bad things they did on the site Corbo probably lmao[2018-12-04. : 10:59 pm] Suicidal Insanity -- I'll file that away under things I never wanted to learn[2018-12-04. : 8:49 pm] Moose -- Dem0nDem0n shouted: Who's the worst person to have ever been on SEN? lil-Infernolil-Inferno shouted: u Dem0nDem0n shouted: I mean worst in terms of bad things they did on the site Pr0nogoPr0nogo shouted: u [2018-12-04. : 8:12 pm] Voyager7456 -- Pr0nogoPr0nogo shouted: that's pretty high up imo I assumed Dem0n meant forum behavior but yeah that probably tops the list[2018-12-04. : 7:45 pm] Voyager7456 -- ya it's been like 15 years I can't remember 90% of people lmao[2018-12-04. : 8:47 am] Suicidal Insanity -- Or have units start wandering around if you are idle too long[2018-12-04. : 2:51 am] Pr0nogo -- what's the utility of it? previewing average pathing of pathways could be useful[2018-12-03. : 11:49 pm] Suicidal Insanity -- I'm still not sure its fully accurate, working on code to autogenerate thousands of path states and save them to file[2018-12-03. : 10:39 pm] Suicidal Insanity -- Ok, so I just tried these two paths in SC 1.1X. They appear to be accurate. Including the little extra back and forth for the right path... wtf http://www.stormcoast-fortress.net/Irregularies/Images/PathfindingWIP-4.png[2018-12-03. : 9:13 pm] Suicidal Insanity -- The path in my last screen shot starts of reasonably but I'm not convinced about the bridges[2018-12-03. : 9:12 pm] Suicidal Insanity -- Wonder what is up with the left marin in the second shot[2018-12-03. : 12:08 pm] Suicidal Insanity -- This now looks mostly correct so I will verify against OpenBW, and if it fully matches then write some verification/test routines and work on making the code match the rest of the editor =)[2018-12-03. : 12:07 pm] Suicidal Insanity -- The screenshot I saw was displaying the pathfinder regions - I have had those for a while. But maybe those are out of date.[2018-12-03. : 11:40 am] Pr0nogo -- He displays it in game so maybe it won't be useful. I'll ask him when I wake up[2018-12-03. : 8:47 am] Suicidal Insanity -- Pr0nogoPr0nogo shouted: neiv implemented pathfinding to his ai debug plugin, maybe he can help if you still have issues Well is he previewing the in-game data or is he generating it himself with the pathfinding code?[2018-12-03. : 6:44 am] KrayZee -- FatalExceptionFatalException shouted: and people moved off of skype? No, we're all dead.[2018-12-03. : 3:59 am] Pr0nogo -- neiv implemented pathfinding to his ai debug plugin, maybe he can help if you still have issues[2018-12-03. : 2:04 am] Suicidal Insanity -- http://www.stormcoast-fortress.net/Irregularies/Images/PathfindingWIP-3.png <- Better. I wonder if the remaining zigzags are really done by SC xD[2018-12-03. : 1:27 am] Suicidal Insanity -- http://www.stormcoast-fortress.net/Irregularies/Images/PathfindingWIP-2.png <- End of the red line is intended destination.Definitely bedtime ![2018-12-03. : 12:50 am] Suicidal Insanity -- But as far as I understand this, if the unit has an unreached waypoint it doesn't trigger pathfinding, so it should be a match for the behavior[2018-12-03. : 12:49 am] Suicidal Insanity -- I may be missing something though, I'm teleportint the unit from waypoint to waypoint in my simulation[2018-12-03. : 12:47 am] Suicidal Insanity -- It only flags tiles that are copmplately unwalkable as invalid, it doesn't seem to care about partially impassible tiles |