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[2019-1-06. : 9:48 pm] Suicidal Insanity -- That would make a bunch of programmers unemployed, of course we aren't gonna do that [2019-1-06. : 7:49 pm] Suicidal Insanity -- jjf28jjf28 shouted: jjf28 also something I never really though about, but the number of strings that you say are in the section vs the number of offsets you actually use could be completely different Ya well definitely a good way to break map loading. I think SC:R converts strings to UTF8 on map load, no idea what it will do then. Scmdraft probably won't like it[2019-1-05. : 8:03 pm] Ultraviolet -- MooseMoose shouted: Ultraviolet "right now" NudeRaiderNudeRaider shouted: Ultraviolet NudeRaider also in case it wasn't obvious: If another player joined you'd have a 50% chance to win like 180% of your entry fee. NudeRaiderNudeRaider shouted: Ultraviolet that's how lotteries work. The house always wins. Often the lottery is such that if I'm the only participant I'll make ~4 minerals. Slow steady gains my friends, I'll be rich before you know it [2019-1-05. : 8:02 pm] Ultraviolet -- jjf28jjf28 shouted: the "limit" is very murky, I described it more in these two posts http://www.staredit.net/352316/ NudeRaiderNudeRaider shouted: Ultraviolet It is. Forgot the exact regular limit, but it's over. However that's a "soft limit" of some kind. I think you can go over, but risk string corruption. The hard limit for the string section is the maximum size of 64kiB. String management makes my head hurt[2019-1-05. : 2:54 pm] Moose -- UltravioletUltraviolet shouted: The raffle is bs right now. I could purchase the first and only ticket for 30 minerals and increase the jackpot to 28 minerals. So I'd have a 100% chance of losing 2 minerals >_< "right now" [2019-1-05. : 2:53 pm] NudeRaider -- UltravioletUltraviolet shouted: The raffle is bs right now. I could purchase the first and only ticket for 30 minerals and increase the jackpot to 28 minerals. So I'd have a 100% chance of losing 2 minerals >_< NudeRaiderNudeRaider shouted: Ultraviolet that's how lotteries work. The house always wins. also in case it wasn't obvious: If another player joined you'd have a 50% chance to win like 180% of your entry fee.[2019-1-05. : 2:43 pm] jjf28 -- could say you have 22920 strings but only use 4 of them and just write string data where the offsets should be[2019-1-05. : 2:43 pm] jjf28 -- jjf28jjf28 shouted: the "limit" is very murky, I described it more in these two posts http://www.staredit.net/352316/ also something I never really though about, but the number of strings that you say are in the section vs the number of offsets you actually use could be completely different[2019-1-05. : 2:43 pm] NudeRaider -- UltravioletUltraviolet shouted: The raffle is bs right now. I could purchase the first and only ticket for 30 minerals and increase the jackpot to 28 minerals. So I'd have a 100% chance of losing 2 minerals >_< that's how lotteries work. The house always wins.[2019-1-05. : 2:42 pm] jjf28 -- UltravioletUltraviolet shouted: The raffle is bs right now. I could purchase the first and only ticket for 30 minerals and increase the jackpot to 28 minerals. So I'd have a 100% chance of losing 2 minerals >_< dew it[2019-1-05. : 2:09 pm] jjf28 -- the "limit" is very murky, I described it more in these two posts http://www.staredit.net/352316/[2019-1-05. : 2:04 pm] NudeRaider -- UltravioletUltraviolet shouted: Isn't that too many? It is. Forgot the exact regular limit, but it's over. However that's a "soft limit" of some kind. I think you can go over, but risk string corruption. The hard limit for the string section is the maximum size of 64kiB.[2019-1-05. : 7:32 am] Corbo -- Voyager7456Voyager7456 shouted: The DatEdit hints are still pretty much accurate I think I made a lot of them datedit hints[2019-1-05. : 6:57 am] Ultraviolet -- The raffle is bs right now. I could purchase the first and only ticket for 30 minerals and increase the jackpot to 28 minerals. So I'd have a 100% chance of losing 2 minerals >_<[2019-1-05. : 3:16 am] Ultraviolet -- jjf28jjf28 shouted: maybe http://www.staredit.net/sc1db/file/1769/? Strings: 22920[2019-1-05. : 2:02 am] Ultraviolet -- NudeRaiderNudeRaider shouted: dat edit KrayZeeKrayZee shouted: Check out dat edit [2019-1-05. : 1:16 am] poiuy_qwert -- Voyager7456Voyager7456 shouted: There's a few omissions that PyDAT has the new info on And if there are any other hints in PyDAT that are missing/incorrect please send them along to me (or even better submit a PR to the PyMS github )[2019-1-04. : 1:15 am] Dem0n -- Is there a EUD specific discord? I know there are multiple SC servers that talk about EUDs, but not sure about one solely for it.[2019-1-04. : 12:29 am] Lanthanide -- I had a strong working knowledge of all of it earlier this year, but haven't touched it in 6 months[2019-1-04. : 12:28 am] Lanthanide -- I'm not aware of any resource, the best thing is to ask here or in the EUD channel on discord[2019-1-04. : 12:23 am] O)FaRTy1billion[MM] -- datedit has hints, but they haven't been updated in a while[2019-1-03. : 11:09 pm] sigsaucy -- is there an explanation anywhere of what all the fields mean in eud editor? a lot of them are hard to interpret[2019-1-03. : 11:05 pm] sigsaucy -- I was able to use the 3x3 damage area for hellfire missiles to get a spray pattern, seems like it is a bit hit and miss with what things are compatible[2019-1-03. : 6:03 pm] Ultraviolet -- I encountered this issue a lot trying to graphically change weapon attacks. I eventually gave up and just accepted that weapons don't get major graphical changes in my maps. Kind of disappointing though, I feel like I see a lot of cool graphical changes in Warbible (never actually played, just watched videos Lifebot posted)[2019-1-03. : 5:33 pm] Lanthanide -- and you can't duplicate sprites so any other existing use of that graphic on the game will be affected too[2019-1-03. : 5:32 pm] Lanthanide -- The downside of that is that you also get everything else that goes with that iscript, e.g. The weapon sound and any splash graphical effect and associated sound[2019-1-03. : 5:32 pm] Lanthanide -- the best you can do is take the iscript from an existing weapon sprite and apply that to another explosion sprite[2019-1-03. : 5:30 pm] Lanthanide -- In this case, iscript editing is still not supported, so you can't take an arbitrary explosion graphic and give the "do damage" command to it[2019-1-03. : 5:28 pm] Lanthanide -- There are lots of things that should be possible that aren't supported[2019-1-03. : 3:36 pm] sigsaucy -- Does anyone know a good way to visually increase a seige tanks damage radius in eud editor 2?[2019-1-03. : 1:47 pm] NudeRaider -- Consider this: Your employer is secretly evil, so failing the missin (on purpose?) is actually the right thing to do. |