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[2015-6-29. : 4:29 pm]
payne -- http://www.staredit.net/topic/13557/1/#29 what have I done? :(
[2015-6-29. : 4:25 pm]
LoveLess -- Hello payne.
[2015-6-29. : 4:21 pm]
payne -- :payne:
[2015-6-29. : 4:21 pm]
payne -- HI EVERYONE
[2015-6-29. : 4:20 pm]
Dem0n -- My facebook is currently a bunch of confederates arguing with rainbows
[2015-6-29. : 4:08 pm]
Vrael -- yeah yeah gay marriage is great and everything but I do not have THAT many gay friends
[2015-6-29. : 4:07 pm]
Vrael -- ahmagherd, there's so much fucking rainbow gay support on facebook I can't take it
[2015-6-29. : 3:58 pm]
Corbo -- he says he's been partying so hard that he's the definition of a party now.
[2015-6-29. : 3:57 pm]
Corbo -- I HAVE SPOKEN TO DEVOURER
[2015-6-29. : 3:57 pm]
Corbo -- HELL SEN
[2015-6-29. : 2:30 pm]
jjf28 -- BloodyZombie117
BloodyZombie117 shouted: No, I'm referencing everyone who isn't working on CHKDraft. Including me.
you forgot to append "scrub :kame: ", scrub :kame:
[2015-6-29. : 2:25 pm]
BloodyZombie117 -- Should've added currently to it as well.
[2015-6-29. : 2:24 pm]
BloodyZombie117 -- No, I'm referencing everyone who isn't working on CHKDraft. Including me.
[2015-6-29. : 2:24 pm]
jjf28 -- in this case it's scrub (singular), scrub :kame:
[2015-6-29. : 2:23 pm]
BloodyZombie117 -- Not working on CHKDraft? pfft, scrubs. :kame:
[2015-6-29. : 2:22 pm]
jjf28 -- two frames per cycle? pff, scrubs :kame:
[2015-6-29. : 2:17 pm]
BloodyZombie117 -- Hyper Triggers are best triggers. Instant trigger actions make everything worth it.
[2015-6-29. : 1:20 pm]
Roy -- Also, I don't understand how hyper triggers aren't the first triggers you make for any map.
[2015-6-29. : 1:18 pm]
Roy -- sigsaucy
sigsaucy shouted: whats the most likely reason adding hyper triggers to a map would make it run choppily?
It's probably Wait Blocks. Try using The Hyper Trigger and see if things improve, though you should really just switch over to using Death Counter Timers instead of waits.
[2015-6-29. : 10:47 am]
lil-Inferno -- sigsaucy
sigsaucy shouted: whats the most likely reason adding hyper triggers to a map would make it run choppily?
Being bad at mapping.
[2015-6-29. : 7:30 am]
O)FaRTy1billion[MM] -- I think the bigger problem is that it has no sense of timing .. so if it can't just haphazardly run through it then it can't win
[2015-6-29. : 7:30 am]
Fire_Kame -- congratulations, Apos! You've been headhunted :awesome: that's pretty sweet.
[2015-6-29. : 7:28 am]
O)FaRTy1billion[MM] -- it can go left sometimes, it's just if it doesn't go right soon enough it ends ... I can also increase that delay in the script
[2015-6-29. : 7:14 am]
Alzarath -- FaRTy1billion
FaRTy1billion shouted: I wonder if this could eventually learn Kaizo Mario World
It seems to not have the capability of going left, so if Kaizo has any requirement of going left, I really doubt it.
[2015-6-29. : 6:34 am]
O)FaRTy1billion[MM] -- oshit, Mario just went on through and killed a bunch of dudes and dodged others :O
[2015-6-29. : 6:23 am]
sigsaucy -- whats the most likely reason adding hyper triggers to a map would make it run choppily?
[2015-6-29. : 6:14 am]
O)FaRTy1billion[MM] -- oshit! The first one that got past the dude at the beginning of this level :O
[2015-6-29. : 6:13 am]
Corbo -- boxt
[2015-6-29. : 6:05 am]
O)FaRTy1billion[MM] -- I wonder if this could eventually learn Kaizo Mario World
[2015-6-29. : 6:01 am]
O)FaRTy1billion[MM] -- cool, it's on Gen 1, and now it can jump and walk right. xD
[2015-6-29. : 6:00 am]
O)FaRTy1billion[MM] -- It's just continuously loading state
[2015-6-29. : 6:00 am]
O)FaRTy1billion[MM] -- I'm running MarI/O. This is fun xD
[2015-6-29. : 6:00 am]
O)FaRTy1billion[MM] -- I use C. :P
[2015-6-29. : 6:00 am]
Wing Zero -- Boxt
[2015-6-29. : 5:46 am]
NudeRaider -- it also takes long to execute. if you want efficiency take C
[2015-6-29. : 5:37 am]
O)FaRTy1billion[MM] -- goddamn, .NET takes so long to instal
[2015-6-29. : 5:30 am]
NudeRaider -- I even made photos of the rainbow-decorated american embassy in Berlin when I was there a week ago :D
[2015-6-29. : 5:12 am]
O)FaRTy1billion[MM] -- KrayZee
KrayZee shouted: Gay marriage wins!
That happened days ago. Get with the times. ;o
[2015-6-29. : 5:08 am]
O)FaRTy1billion[MM] -- Coming home from work to work sux
[2015-6-29. : 5:08 am]
O)FaRTy1billion[MM] -- I'm so glad I don't have a second job, and that I don't have a labor-intensive job ;o
[2015-6-29. : 5:00 am]
Dem0n -- There is a "We Are Watching You Act of 2013"
[2015-6-29. : 4:58 am]
Apos -- Apparently it's a reference to a game.
[2015-6-29. : 4:58 am]
Apos -- The message ended with "We are watching you."
[2015-6-29. : 4:57 am]
Apos -- Yeah, it was an employee that saw me stream programming on Twitch
[2015-6-29. : 4:54 am]
Wing Zero -- Either way good for you.
[2015-6-29. : 4:54 am]
Wing Zero -- As a suggestion.
[2015-6-29. : 4:54 am]
Wing Zero -- Was it an employee that saw your work and was like "Hey! You should apply here!"
[2015-6-29. : 4:50 am]
Wing Zero -- I wouldnt know how their recruiting works
[2015-6-29. : 4:50 am]
Apos -- Or if I was just getting trolled
[2015-6-29. : 4:49 am]
Apos -- I wonder if anything will happen
[2015-6-29. : 4:49 am]
Apos -- I have no idea what he wants me to do, but I signed up, sent my resume and whatnot
[2015-6-29. : 4:49 am]
Apos -- I told him I'm still in university and he told me it was fine
[2015-6-29. : 4:48 am]
Apos -- Asked to sign up for a job
[2015-6-29. : 4:48 am]
Apos -- Okay, so someone from Blizzard contacted me
[2015-6-29. : 4:31 am]
BloodyZombie117 -- I remember playing another map that was based on the first game, it had a weird inventory system, kinda like Resident Evil Subzero. Speaking of which, I need to find that map.
[2015-6-29. : 4:29 am]
BloodyZombie117 -- Resident Evil One is one of my favorite maps.
[2015-6-29. : 4:28 am]
BloodyZombie117 -- I've seen them in a dropship before. Trust me, they can be loaded.
[2015-6-29. : 4:25 am]
Dem0n -- Actually, that might be completely wrong. I can't remember if I've ever seen a broodling in a dropship or not.
[2015-6-29. : 4:24 am]
Dem0n -- BloodyZombie117
BloodyZombie117 shouted: Will a Broodling die if it's in a dropship?
Part of me wants to say that a broodling can't be loaded into a dropship, but I'm not sure.
[2015-6-29. : 4:16 am]
Corbo -- That was a very interesting read
[2015-6-29. : 4:12 am]
Corbo -- np
[2015-6-29. : 4:10 am]
BloodyZombie117 -- At least that helps. Thanks Corbo.
[2015-6-29. : 4:03 am]
BloodyZombie117 -- Or maybe there should be.
[2015-6-29. : 4:03 am]
Corbo -- "Zerg Broodlings created using Create Unit do not expire, unless they are later affected by a Modify Unit Hit Points action. Broodlings spawned using Create Unit With Properties do expire." http://www.staredit.net/wiki/index.php/Quirks_and_nuances
[2015-6-29. : 4:03 am]
BloodyZombie117 -- Then again, there won't be any ranged units because fuck that.
[2015-6-29. : 4:02 am]
BloodyZombie117 -- I don't really know if I want to keep it at 1%.
[2015-6-29. : 4:01 am]
KrayZee -- Corbo
Corbo shouted: It's been so long since I mapped that I could be wrong.
Go to map making school. Get a degree!
[2015-6-29. : 3:59 am]
BloodyZombie117 -- My poison system works. I feel happy about that.
[2015-6-29. : 3:58 am]
Corbo -- It's been so long since I mapped that I could be wrong.

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