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[2015-12-14. : 5:46 am]
Dem0n -- Adobe reader doesn't even have cltr+page up/down support for switching between tabs. smh
[2015-12-14. : 5:46 am]
Dem0n -- It's pretty fucking dumb.
[2015-12-14. : 5:44 am]
O)FaRTy1billion[MM] -- because it's trendy
[2015-12-14. : 5:42 am]
Dem0n -- Alt+tabbing between windows is so much faster than locating a small tab at the top of the screen and clicking on it. >_>
[2015-12-14. : 5:42 am]
Dem0n -- I don't understand why companies are pushing tabbed windows so hard.
[2015-12-14. : 5:33 am]
O)FaRTy1billion[MM] -- probably the one that recalls
[2015-12-14. : 5:29 am]
KrayZee -- Which AI Nuke do you prefer
[2015-12-14. : 5:21 am]
O)FaRTy1billion[MM] -- Just be aware of them :P
[2015-12-14. : 5:20 am]
jjf28 -- das lame, but I'm too tired to nicely code exceptions :P
[2015-12-14. : 5:18 am]
O)FaRTy1billion[MM] -- poiuy_qwert
poiuy_qwert shouted: http://pastebin.com/89rbw4dG :P
yes
[2015-12-14. : 5:17 am]
O)FaRTy1billion[MM] -- SCMD calls them "AI Nuke Here" (which I think might be the string), "Cast Disruption Web", and "Cast Recall (Arbiter Required)"
[2015-12-14. : 5:17 am]
poiuy_qwert -- http://pastebin.com/89rbw4dG :P
[2015-12-14. : 5:15 am]
O)FaRTy1billion[MM] -- Oh, there are actually three "Nuke Here"s xD
[2015-12-14. : 5:14 am]
O)FaRTy1billion[MM] -- I don't know what SCMD calls them
[2015-12-14. : 5:13 am]
O)FaRTy1billion[MM] -- neat. But I do recommend something for like AI Nuke Here, which two has that name
[2015-12-14. : 5:13 am]
jjf28 -- yea loading them from the mpqs
[2015-12-14. : 5:13 am]
jjf28 -- http://puu.sh/lUReK/7236a4038e.png das a wrap, gnight
[2015-12-14. : 5:12 am]
O)FaRTy1billion[MM] -- jjf, did you figure out the AI scripts, or are you just going to hardcode it? :P
[2015-12-14. : 5:06 am]
jjf28 -- it seems to have gone through ne ways but the error is quite unnerving :P
[2015-12-14. : 5:05 am]
jjf28 -- getting that when I try to submit a zip
[2015-12-14. : 5:04 am]
jjf28 -- uhh dev http://puu.sh/lUQUZ/800be852f6.png ?
[2015-12-14. : 5:00 am]
O)FaRTy1billion[MM] -- definitely use the accum buffer, that'd be cool. but you might want to try adding that after you at least get something drawn
[2015-12-14. : 4:59 am]
O)FaRTy1billion[MM] -- like if I had to guess that's probably what is fucking it up, because it's doing more than you are asking for
[2015-12-14. : 4:58 am]
Dem0n -- Yeah... I probably should just move it all over to a simpler one
[2015-12-14. : 4:58 am]
Dem0n -- Yeah I added them, but I still get nothing
[2015-12-14. : 4:58 am]
O)FaRTy1billion[MM] -- or you could try doing it to a simpler project that doesn't have like crazy shadowmasking and shit xD
[2015-12-14. : 4:58 am]
jjf28 -- Qt3.14
[2015-12-14. : 4:57 am]
O)FaRTy1billion[MM] -- I don't have Qt or anything, so I can't try to compile it myself ;o
[2015-12-14. : 4:57 am]
O)FaRTy1billion[MM] -- did you add those things I said to use the accum buffer?
[2015-12-14. : 4:56 am]
Dem0n -- idk. I'll just ask my teacher about it.
[2015-12-14. : 4:50 am]
O)FaRTy1billion[MM] -- in csmc427.cpp
[2015-12-14. : 4:49 am]
O)FaRTy1billion[MM] -- and setAccum(true)
[2015-12-14. : 4:48 am]
O)FaRTy1billion[MM] -- format.accumBufferSize
[2015-12-14. : 4:48 am]
O)FaRTy1billion[MM] -- format.setStencilBufferSize(8); need one of these for it
[2015-12-14. : 4:46 am]
O)FaRTy1billion[MM] -- usually you have to specify somewhere that you want an accum buffer
[2015-12-14. : 4:46 am]
O)FaRTy1billion[MM] -- ya, that's what accum does
[2015-12-14. : 4:45 am]
Dem0n -- umm I'm not sure. I followed a tutorial for making fireworks which used two GL_accum calls to add trailing particles, but that's all I did with accum
[2015-12-14. : 4:44 am]
O)FaRTy1billion[MM] -- I dunno how you're doing it, but when I do it I have to specify pixelformatdescriptor and then specify I want accum buffers and stuff and the bitdepth
[2015-12-14. : 4:43 am]
O)FaRTy1billion[MM] -- hey if you're using the accum buffer, do you have accum buffer bits specified when creating the gl context?
[2015-12-14. : 4:42 am]
O)FaRTy1billion[MM] -- accum buffer is cool though
[2015-12-14. : 4:41 am]
O)FaRTy1billion[MM] -- it's doing weird stuff to the viewport
[2015-12-14. : 4:41 am]
O)FaRTy1billion[MM] -- instead of deleting the line just move all your code below it
[2015-12-14. : 4:41 am]
Dem0n -- Yeah I was trying to use a simpler version but it wasn't calling paintGL properly so I switched it over to this one
[2015-12-14. : 4:40 am]
O)FaRTy1billion[MM] -- I think it's because this sample program you're adding stuff to is doing more than you need it to
[2015-12-14. : 4:40 am]
Dem0n -- I removed that second glClear call
[2015-12-14. : 4:40 am]
O)FaRTy1billion[MM] -- what did you change?
[2015-12-14. : 4:39 am]
Dem0n -- Still don't get anything drawn o_o
[2015-12-14. : 4:39 am]
O)FaRTy1billion[MM] -- I didn't read through all the code, but it's erasing everything you draw immediately after you draw it
[2015-12-14. : 4:38 am]
O)FaRTy1billion[MM] -- I think it's making a shadow or something
[2015-12-14. : 4:37 am]
Dem0n -- oh :O
[2015-12-14. : 4:37 am]
O)FaRTy1billion[MM] -- I don't know what all the code is doing, but you are drawing something, doing something, then clearing the drawbuffer again and drawing nothing
[2015-12-14. : 4:36 am]
O)FaRTy1billion[MM] -- Or get rid of the second glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
[2015-12-14. : 4:36 am]
O)FaRTy1billion[MM] -- I found the problem. Move your code to the end of that function
[2015-12-14. : 4:33 am]
O)FaRTy1billion[MM] -- looks like z is up. I don't see why (0,0,0) doesn't put a dot, the camera is looking at 0,0,0
[2015-12-14. : 4:25 am]
Dem0n -- The draw code is in GLview.cpp
[2015-12-14. : 4:20 am]
Dem0n -- one sec
[2015-12-14. : 4:15 am]
O)FaRTy1billion[MM] -- it's used for a project, I can't imagine it will be that difficult
[2015-12-14. : 4:14 am]
O)FaRTy1billion[MM] -- just send it to me
[2015-12-14. : 4:13 am]
O)FaRTy1billion[MM] -- Just use spongebob
[2015-12-14. : 4:10 am]
Dem0n -- I don't know which parts of that mesh code is needed to make the program work, so I don't want to take any of it out.
[2015-12-14. : 4:10 am]
Dem0n -- one sec. I'm using code that we were given for a previous project involving meshes and stuff, so I'm trying to comment the important parts so you can look at that :P
[2015-12-14. : 4:07 am]
O)FaRTy1billion[MM] -- I know how to draw stuff, I just don't have good stuff to draw :P
[2015-12-14. : 4:05 am]
O)FaRTy1billion[MM] -- gimme your code
[2015-12-14. : 4:04 am]
Dem0n -- Still nothing though :P
[2015-12-14. : 4:04 am]
Dem0n -- ohh
[2015-12-14. : 4:04 am]
O)FaRTy1billion[MM] -- colors are 0.0 to 1.0
[2015-12-14. : 4:04 am]
Dem0n -- y
[2015-12-14. : 4:01 am]
O)FaRTy1billion[MM] -- "glColor4f(255, 0, 0, 1)" 1.0, 0, 0, 1.0

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