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[2015-12-14. : 7:25 am] NudeRaider -- Dem0nDem0n shouted: I don't understand why companies are pushing tabbed windows so hard. Dem0nDem0n shouted: Alt+tabbing between windows is so much faster than locating a small tab at the top of the screen and clicking on it. >_> that way you're creating logical groups. Most programs allow you to have more than 1 window to retain the old style of cluttering your taskbar, not with tasks, but many tiny elements of a task.[2015-12-14. : 6:03 am] O)FaRTy1billion[MM] -- alt+tab switches between windows, ctrl+tab switches between tabs in like chrome or fire fox[2015-12-14. : 5:57 am] Dem0n -- It's kinda awkward, though, since all the keys are in the same column. Alt+tab is so much more natural.[2015-12-14. : 5:56 am] O)FaRTy1billion[MM] -- does not have ctrl+tab? That's what I've usually used ;o[2015-12-14. : 5:47 am] O)FaRTy1billion[MM] -- because hotkeys confuse and anger our majority customers, so we thought we would do away with them. [2015-12-14. : 5:46 am] Dem0n -- Adobe reader doesn't even have cltr+page up/down support for switching between tabs. smh[2015-12-14. : 5:42 am] Dem0n -- Alt+tabbing between windows is so much faster than locating a small tab at the top of the screen and clicking on it. >_>[2015-12-14. : 5:42 am] Dem0n -- I don't understand why companies are pushing tabbed windows so hard.[2015-12-14. : 5:18 am] O)FaRTy1billion[MM] -- poiuy_qwertpoiuy_qwert shouted: http://pastebin.com/89rbw4dG yes[2015-12-14. : 5:17 am] O)FaRTy1billion[MM] -- SCMD calls them "AI Nuke Here" (which I think might be the string), "Cast Disruption Web", and "Cast Recall (Arbiter Required)"[2015-12-14. : 5:13 am] O)FaRTy1billion[MM] -- neat. But I do recommend something for like AI Nuke Here, which two has that name[2015-12-14. : 5:12 am] O)FaRTy1billion[MM] -- jjf, did you figure out the AI scripts, or are you just going to hardcode it? [2015-12-14. : 5:06 am] jjf28 -- it seems to have gone through ne ways but the error is quite unnerving [2015-12-14. : 5:00 am] O)FaRTy1billion[MM] -- definitely use the accum buffer, that'd be cool. but you might want to try adding that after you at least get something drawn[2015-12-14. : 4:59 am] O)FaRTy1billion[MM] -- like if I had to guess that's probably what is fucking it up, because it's doing more than you are asking for[2015-12-14. : 4:58 am] O)FaRTy1billion[MM] -- or you could try doing it to a simpler project that doesn't have like crazy shadowmasking and shit xD[2015-12-14. : 4:57 am] O)FaRTy1billion[MM] -- I don't have Qt or anything, so I can't try to compile it myself ;o[2015-12-14. : 4:57 am] O)FaRTy1billion[MM] -- did you add those things I said to use the accum buffer?[2015-12-14. : 4:48 am] O)FaRTy1billion[MM] -- http://doc.qt.io/qt-4.8/qglformat.html#accumBufferSize[2015-12-14. : 4:48 am] O)FaRTy1billion[MM] -- format.setStencilBufferSize(8); need one of these for it[2015-12-14. : 4:46 am] O)FaRTy1billion[MM] -- usually you have to specify somewhere that you want an accum buffer[2015-12-14. : 4:45 am] Dem0n -- umm I'm not sure. I followed a tutorial for making fireworks which used two GL_accum calls to add trailing particles, but that's all I did with accum[2015-12-14. : 4:44 am] O)FaRTy1billion[MM] -- I dunno how you're doing it, but when I do it I have to specify pixelformatdescriptor and then specify I want accum buffers and stuff and the bitdepth[2015-12-14. : 4:43 am] O)FaRTy1billion[MM] -- hey if you're using the accum buffer, do you have accum buffer bits specified when creating the gl context?[2015-12-14. : 4:41 am] O)FaRTy1billion[MM] -- instead of deleting the line just move all your code below it[2015-12-14. : 4:41 am] Dem0n -- Yeah I was trying to use a simpler version but it wasn't calling paintGL properly so I switched it over to this one[2015-12-14. : 4:40 am] O)FaRTy1billion[MM] -- I think it's because this sample program you're adding stuff to is doing more than you need it to[2015-12-14. : 4:39 am] O)FaRTy1billion[MM] -- I didn't read through all the code, but it's erasing everything you draw immediately after you draw it[2015-12-14. : 4:37 am] O)FaRTy1billion[MM] -- I don't know what all the code is doing, but you are drawing something, doing something, then clearing the drawbuffer again and drawing nothing[2015-12-14. : 4:36 am] O)FaRTy1billion[MM] -- Or get rid of the second glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );[2015-12-14. : 4:36 am] O)FaRTy1billion[MM] -- I found the problem. Move your code to the end of that function[2015-12-14. : 4:33 am] O)FaRTy1billion[MM] -- looks like z is up. I don't see why (0,0,0) doesn't put a dot, the camera is looking at 0,0,0[2015-12-14. : 4:15 am] O)FaRTy1billion[MM] -- it's used for a project, I can't imagine it will be that difficult |