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Pages: < 1 « 1910 1911 1912 1913 19143539 >

[2016-2-03. : 7:23 am]
O)FaRTy1billion[MM] -- If it would at least crash I would know it's doing something :P
[2016-2-03. : 7:20 am]
O)FaRTy1billion[MM] -- I probably have some undefined function that is supposed to do a check or return true that, being undefined, returns false/nothing and causes the whole unit constructor to fail
[2016-2-03. : 7:19 am]
O)FaRTy1billion[MM] -- It's also because it's like 30,000 nested functions, so I just need to go down the list and figure that out
[2016-2-03. : 7:18 am]
jjf28 -- Java in a nutshell
[2016-2-03. : 7:18 am]
jjf28 -- :P
[2016-2-03. : 7:17 am]
O)FaRTy1billion[MM] -- ok, well somewhere it's failing, but at least it's not crashing :P
[2016-2-03. : 7:15 am]
O)FaRTy1billion[MM] -- >< rebuild with it running
[2016-2-03. : 7:14 am]
jjf28 -- really unit placement is a complete mess; RIP freshman code
[2016-2-03. : 7:13 am]
O)FaRTy1billion[MM] -- (I put a check on the graphic node, and if it is invalid defaults to your code)
[2016-2-03. : 7:13 am]
O)FaRTy1billion[MM] -- ... Other than it just drawing with your routine and not mine
[2016-2-03. : 7:13 am]
jjf28 -- aight :wob:
[2016-2-03. : 7:13 am]
O)FaRTy1billion[MM] -- I dunno what you mean, but I'm getting tasty tastecicles in my console so I think what I did is working xD
[2016-2-03. : 7:11 am]
jjf28 -- nightz
[2016-2-03. : 7:11 am]
jjf28 -- sorry, change Clipboard::doPaste to use GuiMap rather than Scenario, then in GuiMap 585 and 588 to use "this" rather than "scenario()", that should square you away to use Clipboard 294
[2016-2-03. : 7:10 am]
O)FaRTy1billion[MM] -- I may have to play with this tomorrow, I need to go to bed
[2016-2-03. : 7:08 am]
jjf28 -- upon thinking about it, that won't call your funcs when placing, but will upon calling undo
[2016-2-03. : 7:07 am]
O)FaRTy1billion[MM] -- so am I to place a unit, delete it, then undo?
[2016-2-03. : 7:06 am]
O)FaRTy1billion[MM] -- I copy+pasted my delete one from the last time I complained about it
[2016-2-03. : 7:06 am]
O)FaRTy1billion[MM] -- ok, that's what I did :P
[2016-2-03. : 7:06 am]
jjf28 -- plagiarized: myVec.insert(myVec.begin() + INTEGER_OFFSET, DATA); // if you already have the index
[2016-2-03. : 7:05 am]
O)FaRTy1billion[MM] -- I probably broke everything, but maybe it will let me try
[2016-2-03. : 7:00 am]
O)FaRTy1billion[MM] -- How do vector insert D: I don't know how to iterator
[2016-2-03. : 6:58 am]
O)FaRTy1billion[MM] -- insert is weird, I only have add and it assumes it's on the end :P
[2016-2-03. : 6:57 am]
jjf28 -- (on my end)
[2016-2-03. : 6:57 am]
jjf28 -- maybe that's easiest; should prolly push so I can fix some things up
[2016-2-03. : 6:56 am]
jjf28 -- (called upon undo/redo)
[2016-2-03. : 6:55 am]
jjf28 -- call your graphics function directly rather than bothering with the GuiMap function
[2016-2-03. : 6:55 am]
jjf28 -- yea... just do a map that already has units and use UnitCreateDel::Reverse
[2016-2-03. : 6:54 am]
O)FaRTy1billion[MM] -- So it doesn't have graphics?
[2016-2-03. : 6:53 am]
jjf28 -- but that's using the Scenario class so the GuiMap function wouldn't be called :/
[2016-2-03. : 6:51 am]
jjf28 -- clipboard 294
[2016-2-03. : 6:51 am]
O)FaRTy1billion[MM] -- where's somewhere easy I can throw it on to test it? ;o
[2016-2-03. : 6:50 am]
jjf28 -- well shit, yea it's not used, I musta been refactoring, thought it best to use something like that, then not did it :P
[2016-2-03. : 6:49 am]
O)FaRTy1billion[MM] -- I don't find any references to it, so I'm not sure how to test it ;o
[2016-2-03. : 6:48 am]
jjf28 -- when you push I can fix it so everything goes through GuiMap::addUnit
[2016-2-03. : 6:48 am]
jjf28 -- you added that function, it would be called when/e addUnit is called on a map object (which are GuiMaps and MapFiles and Scenarios at the same time); capturing this in GuiMap wouldn't capture every instance of addUnit (some are called on Scenario objects which don't know GuiMaps exist, sometimes I just accessed the buffer directly)
[2016-2-03. : 6:47 am]
O)FaRTy1billion[MM] -- I found selections().addUnit or whatever, but no such thing for graphics, scenario, etc.
[2016-2-03. : 6:46 am]
O)FaRTy1billion[MM] -- is GuiMap::addUnit called anywhere?
[2016-2-03. : 6:46 am]
O)FaRTy1billion[MM] -- ok, I think that's what I did after I found those functions
[2016-2-03. : 6:45 am]
jjf28 -- chk.getUnit(chk.numUnits()-1)
[2016-2-03. : 6:44 am]
O)FaRTy1billion[MM] -- bool GuiMap::addUnit(u16 unitID, u8 owner, u16 xc, u16 yc, u16 stateFlags) { std::cout << "tastecicles"; clearly something is weird
[2016-2-03. : 6:43 am]
O)FaRTy1billion[MM] -- Oh, also it may be related, after calling Scenario::addUnit(unitID, owner, xc, yc, stateFlags) how do I get that unit?
[2016-2-03. : 6:41 am]
Corbo -- Corbo
Corbo shouted: Ahli It works.
Also on Win10
[2016-2-03. : 6:41 am]
O)FaRTy1billion[MM] -- t worked on OnLoadTest
[2016-2-03. : 6:41 am]
Corbo -- Ahli
Ahli shouted: I got a few games from them with that... one worked on win10 without problems (and I don't like it ;D )
It works.
[2016-2-03. : 6:39 am]
jjf28 -- jjf28
jjf28 shouted: I assume Graphics::addUnit was never called
or even worse, caching messed up the line you just added xD
[2016-2-03. : 6:38 am]
jjf28 -- Dem0n
Dem0n shouted: the fuck is a tastecicle lmao
the treat that's hard to beat
[2016-2-03. : 6:37 am]
jjf28 -- to make sure the console works
[2016-2-03. : 6:37 am]
jjf28 -- you can cout something in Chkdraft::OnLoadTest
[2016-2-03. : 6:37 am]
jjf28 -- I assume Graphics::addUnit was never called
[2016-2-03. : 6:37 am]
Dem0n -- the fuck is a tastecicle lmao
[2016-2-03. : 6:36 am]
O)FaRTy1billion[MM] -- bool Graphics::addUnit(ChkUnit* unit) { std::cout << "Tastecicles"; ... There are no tastecicles. in the console, or did I do it wrong? :(
[2016-2-03. : 6:34 am]
O)FaRTy1billion[MM] -- ok, now the console and UI work.
[2016-2-03. : 6:34 am]
O)FaRTy1billion[MM] -- So the functions are all used, they just don't necessarily do anything
[2016-2-03. : 6:33 am]
O)FaRTy1billion[MM] -- though I only put stuff in it that was called by something that I put in it
[2016-2-03. : 6:33 am]
O)FaRTy1billion[MM] -- jjf28
jjf28 shouted: oo full rebuilds up to 3 mins, I needa shave those old unused funcs scattered about
You'll love my file. :P
[2016-2-03. : 6:32 am]
jjf28 -- also need to shave :kame:
[2016-2-03. : 6:32 am]
jjf28 -- oo full rebuilds up to 3 mins, I needa shave those old unused funcs scattered about
[2016-2-03. : 6:29 am]
jjf28 -- rekt
[2016-2-03. : 6:29 am]
O)FaRTy1billion[MM] -- aaaaaaaaa
[2016-2-03. : 6:29 am]
O)FaRTy1billion[MM] -- wait, shit, I didn't re-uncomment the #define. XD
[2016-2-03. : 6:29 am]
O)FaRTy1billion[MM] -- k, that fixed it
[2016-2-03. : 6:27 am]
O)FaRTy1billion[MM] -- Or like a minute, max. I don't know what takes the longest to time it
[2016-2-03. : 6:27 am]
O)FaRTy1billion[MM] -- The longest any of the projects I've ever made take to do a full rebuild is probably like 20 seconds :P
[2016-2-03. : 6:25 am]
jjf28 -- I like to code while it compiles, but then that breaks things more and I have to rebuild again :P
[2016-2-03. : 6:22 am]
O)FaRTy1billion[MM] -- might as well make some dinner while I wait
[2016-2-03. : 6:22 am]
O)FaRTy1billion[MM] -- It takes so long
[2016-2-03. : 6:22 am]
O)FaRTy1billion[MM] -- I'll just cancel the current build :P
[2016-2-03. : 6:22 am]
O)FaRTy1billion[MM] -- ok
[2016-2-03. : 6:22 am]
jjf28 -- Build->Rebuild Solution

Pages: < 1 « 1910 1911 1912 1913 19143539 >


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