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[2017-1-17. : 7:53 am] Lanthanide -- FaRTy1billionFaRTy1billion shouted: I can't think of anything in Nebraska, unless you like corn or whatever but is Oregon just full of trees?[2017-1-17. : 7:44 am] O)FaRTy1billion[MM] -- Also there are some pinned topics here that may be of help[2017-1-17. : 7:43 am] O)FaRTy1billion[MM] -- verssussverssuss shouted: ok guys.i have trig++ inside my scm draft 2 already. i working for more now xD also, if you make an assistance thread you can ask more specific questions, like maybe some specific EUDs you would like to use, and get more thorough and detailed answers[2017-1-17. : 7:39 am] KrayZee -- Pr0nogoPr0nogo shouted: because video games are unrealistic The Walking Dead is a show[2017-1-17. : 7:37 am] O)FaRTy1billion[MM] -- You can also use Set instead of Add, but you will have to set all 4 units at the same time[2017-1-17. : 7:35 am] O)FaRTy1billion[MM] -- then for goliath turret it's Set Deaths(223508, Add, 1, "Terran Marine");, or add 256 for siege tank, 65536 for tank turret, or 16777216 for SCV[2017-1-17. : 7:34 am] O)FaRTy1billion[MM] -- if you add 256 it will enable for ghost, 65536 for vulture, and 16777216 for goliath[2017-1-17. : 7:33 am] O)FaRTy1billion[MM] -- verssussverssuss shouted: ok guys.i have trig++ inside my scm draft 2 already. i working for more now xD Set Deaths(223507, Add, 1, "Terran Marine"); should enable shields for marine, but don't be fooled by the "Terran Marine" there -- changing that will not work[2017-1-17. : 7:30 am] O)FaRTy1billion[MM] -- NudeRaiderNudeRaider shouted: FaRTy1billion FaRTy1billion FaRTy1billion in other words, there's hardly a downside using a mod instead of EUD actions that was my point[2017-1-17. : 7:28 am] verssuss -- ok guys.i have trig++ inside my scm draft 2 already. i working for more now xD[2017-1-17. : 7:22 am] NudeRaider -- FaRTy1billionFaRTy1billion shouted: EUD has the benefit of being able to do it dynamically (like bring to this beacon, get shields), though modding can do that with plugins FaRTy1billionFaRTy1billion shouted: also EUDs only effect the single map, although you can use SCMLoader for the same type of thing for mods FaRTy1billionFaRTy1billion shouted: dunno about plugins, though in other words, there's hardly a downside using a mod instead of EUD actions [2017-1-17. : 7:13 am] O)FaRTy1billion[MM] -- also EUDs only effect the single map, although you can use SCMLoader for the same type of thing for mods[2017-1-17. : 7:11 am] O)FaRTy1billion[MM] -- EUD has the benefit of being able to do it dynamically (like bring to this beacon, get shields), though modding can do that with plugins[2017-1-17. : 7:11 am] Pr0nogo -- everyone needs to run a third party program in either case and one is significantly less work on your end[2017-1-17. : 7:10 am] Pr0nogo -- verssussverssuss shouted: u wrong. need just eud enabler for that. so how u play it multiplayer ? make it in modding with 1 click and make everyone run the mod[2017-1-17. : 7:08 am] O)FaRTy1billion[MM] -- This would be easier to explain in a topic, especially since it appears he is no longer here xD[2017-1-17. : 7:06 am] O)FaRTy1billion[MM] -- EUDDB tells you the Player ID for the Death action (which will always be Set Deaths(#, Set/Add/Subtract, value, "Terran Marine"), and Marine has a unit ID of 0: 223507 + floor(0/4) = 223507 so you will do Set Deaths(223507, Add, 1, "Terran Marine");[2017-1-17. : 7:04 am] O)FaRTy1billion[MM] -- verssussverssuss shouted: can anyone show me how put any modification to scmdraft 2 ? even shield in marine. where i find it ? ;/ The thing to modify is http://farty1billion.dyndns.org/euddb/?pg=entry&addr=0x006647B0&ver=1.16.1&plat=win and you can either use EUDTrig or do the calculations manually[2017-1-17. : 7:03 am] O)FaRTy1billion[MM] -- no, but as long as you don't edit that single trigger it should be fine[2017-1-17. : 7:02 am] NudeRaider -- But afaik you can't go back to classic editor without screwing the trigger up[2017-1-17. : 7:01 am] O)FaRTy1billion[MM] -- SetDeaths(3648, Subtract, 91, "Terran Marine"); is valid[2017-1-17. : 6:59 am] O)FaRTy1billion[MM] -- ya, SCMDraft supports extended units but not extended players [2017-1-17. : 6:57 am] O)FaRTy1billion[MM] -- SCMDraft supports EUD conditions pretty well, I'm not sure about actions though[2017-1-17. : 6:56 am] O)FaRTy1billion[MM] -- verssussverssuss shouted: u wrong. need just eud enabler for that. so how u play it multiplayer ? if everyone is running an EUD Enabler, they will work[2017-1-17. : 6:56 am] NudeRaider -- verssussverssuss shouted: thx but it wont help. i install it and is still says"Component MSCOMCTL.OCX or one of its dependencies not correctly registered: a file ismissing or invaild" / ps im at win 10 verssussverssuss shouted: no idea how register it on win 10. that regsvr32 is old XP program not anymore help from microsoft. any way for win 10 64 ?? run the following with administrative rights: C:\windows\SysWOW64\regsvr32 C:\windows\SysWOW64\mscomctl.ocx -- if your application is 32 Bit C:\windows\System32\regsvr32 C:\windows\System32\mscomctl.ocx -- if your application is 64 Bit or both if unsure. sounds counter intuitive, but it's correct.[2017-1-17. : 6:54 am] O)FaRTy1billion[MM] -- I can't think of anything in Nebraska, unless you like corn or whatever[2017-1-17. : 6:27 am] Lanthanide -- if you had a choice between going to Oregon or going to Nebraska, which would you choose?[2017-1-17. : 6:18 am] verssuss -- u wrong. need just eud enabler for that. so how u play it multiplayer ?[2017-1-17. : 4:41 am] verssuss -- can anyone show me how put any modification to scmdraft 2 ? even shield in marine. where i find it ? ;/[2017-1-17. : 4:08 am] O)FaRTy1billion[MM] -- let me try it in an mpq first, all I did to test it was open it[2017-1-17. : 4:08 am] O)FaRTy1billion[MM] -- I just tried it with sfgrpconv and it seems to have worked just fine O.o[2017-1-17. : 4:07 am] Pr0nogo -- last time i started a py program not named pyice i broke everything[2017-1-17. : 4:07 am] Pr0nogo -- tried with and without RLE compression and that also doesn't make a difference[2017-1-17. : 4:06 am] Pr0nogo -- there are no changes to the unit it represents, nothing in iscript, it's just a neutral structure[2017-1-17. : 4:05 am] O)FaRTy1billion[MM] -- oh, it crashes? that's probably not a palette problem unless you are applying a special palette |