Staredit Network > Starcraft I Database > File: 1S3S3F7E 1.0

Sunken Treasure
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1S3S3F7E 1.0
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Filename: 1S3S3F7E 1.04.scx
Filesize: 882.58KB

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File Information
General
Uploaded on:Mar 9 2008, 4:01 pm
Uploaded by:Wing-of-no-Wing
Author:|71|
Downloads:214

Map-Data
Tileset:Space
Dimension:64x96

Forces
Python Squadron
Human (Zerg)
Human (Zerg)
Human (Zerg)
~~~A Wingless Production~~~
Neutral (Zerg)
Neutral (Zerg)
Boa Squadron
Human (Zerg)
Human (Zerg)
Human (Zerg)
Force 4

Map-Statistics
Units:135
Triggers:378
Locations:72
Strings:880
File Description
1S3S3F7E
a.k.a. Squadron!: Star Fighter Extreme
~~~A Wingless Production~~~, 2004
Players: 3v3 (2v2 is possible but not recommended; 1v1 won't break the map, but it's pointless)

The second map in the Squadron! series, 1S3S3F7E is designed to provide a fast-paced, brutally intense gaming experience at the cost of any sort of player friendliness. You have been warned. Don't even download it unless you have reason to believe you can handle it. This map is several years old, and I can't guarantee that it's bug-free (there's a version with a missing trigger for antimatter shell impact against a particular player that often gets mixed up with the final version).

Tips:
-Controls are located in the bottom right. Yes, they can all be clicked on, however much your inadequate selection skills may fail at accessing them.
-Don't use the mouse for any part of the ejection process. This means that you must have, at the very least, your second control panel hotkeyed. Memorize the hotkey combination for eject (for instance, if you hotkey the second panel to 3, eject = 3V). Contrary to what you might believe, the eject system works just fine; if you fail at ejecting, it's because you were too slow.
-Keep an eye on your resources. If they get to 20 (with prefix 10 for anti-camp rather than anti-turtle)...well, just don't let that happen.
-Spam dragoons for gas (energy) whenever your APM allows.
-Missile attacks are by locks. They have a 50% kill rate; the other 50% of the time, the other fighter will evade, you'll both be moved into the close combat area, and everyone else will be held in place to watch you fight. The tanks around the border of the arena, the shuttle, the zealot (jump) and the observer all have roles in close combat. Be sure to figure out what they do.
-Don't assume that just because air units can fly over terrain in Starcraft, that they can in every UMS you might play. If you don't use the jump function, your fighter will just fly right into the side of the platform and die.
-You won't be able to play this map the first time you try.

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Comments
Zhuinden wrote on Sep 6 2009, 11:33 pm:
I remember this map being oh so crashy. :O

[03:27 am]
m.0.n.3.y -- Maybe because it's an EUD map?
[03:27 am]
m.0.n.3.y -- Can't upload maps to the DB. Error says "The action you have performed caused an Error". Any word?
[07:46 am]
RIVE -- :wob:
[2024-4-22. : 6:48 pm]
Ultraviolet -- :wob:
[2024-4-21. : 1:32 pm]
Oh_Man -- I will
[2024-4-20. : 11:29 pm]
Zoan -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
[2024-4-20. : 8:20 pm]
Ultraviolet -- Goons were functioning like stalkers, I think a valk was made into a banshee, all sorts of cool shit
[2024-4-20. : 8:20 pm]
Ultraviolet -- Oh wait, no I saw something else. It was more melee style, and guys were doing warpgate shit and morphing lings into banelings (Infested terran graphics)
[2024-4-20. : 8:18 pm]
Ultraviolet -- Oh_Man
Oh_Man shouted: lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
oh ya I saw that when Armo posted it on Discord, pretty crazy
[2024-4-20. : 8:09 pm]
Vrael -- thats less than half of what I thought I'd need, better figure out how to open SCMDraft on windows 11
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