Staredit Network > Starcraft I Database > File: Smallest Melee Map

Sunken Treasure
(Reload)
Smallest Melee Map
Download
Filename: Smallest Map Possible.scx
Filesize: 28.31KB

Thumbnail

Rating
Not enough votes.
Log in to rate

File Information
General
Uploaded on:Sep 6 2019, 9:16 am
Uploaded by:razorback9423
Author:razorback9423
Downloads:63

Map-Data
Tileset:Space
Dimension:64x64

Forces
Force 1
Human ()
Human ()
Human ()
Human ()
()
()
()
()
Force 2
Force 3
Force 4

Map-Statistics
Units:40
Triggers:3
Locations:1
Strings:7
File Description
Created by CIS_Razorback

You're on a tiny space platform, but your enemies or your friends are close to each other!
Supports 1v1, 2v2 and FFA.

All Images

Comments
razorback9423 wrote on Sep 6 2019, 9:18 am:
This is the best map for Zergling rushes and Protoss cannon rushes.

[12:06 am]
lifebot -- join RPG @ US WEST
[07:10 am]
sraw531 -- ungh, looks like im going to have to do a binary count off for death messages, they aren't properly being displayed to everybody :(
[04:22 am]
sraw531 -- maybe I should just test what happens if you teleport(move) the command centers to a location off the map every cycle while they are flying.
[04:22 am]
sraw531 -- if you do a for each loop, then youd likely have deselection issues, if you dont youd likely have issues with non-prebuilt command centers
[04:21 am]
sraw531 -- UndeadStar
UndeadStar shouted: @sraw531: what happen if you continuously (through trigger) order it to move to its own location?Close to what you need?Or just bug/bad?
That might work for one command center, but it wouldn't work for multiple. If you were to do it for multiple youd need 1-2 locations for each, and thats not easy.
[03:30 am]
UndeadStar -- @sraw531: what happen if you continuously (through trigger) order it to move to its own location?Close to what you need?Or just bug/bad?
[2020-9-22. : 12:08 pm]
IlyaSnopchenko -- sraw531
sraw531 shouted: is there an "easy" (without modding/EUD) way to make flying command centers have a movement speed of ~0 when trying to fly, but can still land/lift?
Funny that it was just what I did when trying to prevent flying buildings from flying... though that was still through iscript/AICE - set the flingy speed to 0 after each liftoff (as it's reset to a hardcoded value each time the building lifts off)
[2020-9-22. : 5:01 am]
Oh_Man -- https://youtu.be/eG9lTgu0R-M This guy must have got sued by like 5 different companies. 🤣
[2020-9-22. : 1:00 am]
sraw531 -- is there an "easy" (without modding/EUD) way to make flying command centers have a movement speed of ~0 when trying to fly, but can still land/lift?
[2020-9-22. : 12:50 am]
sraw531 -- surprisingly easy to change all the hero marines into normal marines, and vice versa, across the map though.
Please log in to shout.


Members Online: Roy, jun3hong