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Missile Command v0.3 beta
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Filename: Missile_Command_beta_0.3m.scx
Filesize: 856.82KB

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File Information
General
Uploaded on:Aug 6 2008, 2:51 am
Uploaded by:StrikerX22
Author:|3149|
Downloads:134

Map-Data
Tileset:Twilight
Dimension:64x64

Forces
Missile Command
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
(Old Arcade Game)
Computer (Zerg)
by StrikerX22@USWest
Computer (Protoss)
Computer (Protoss)
Computer (Protoss)
Force 4

Map-Statistics
Units:99
Triggers:453
Locations:124
Strings:888
File Description
By: StrikerX22
Status: working beta. Lacks features/unit names and levels past 21. It would get much harder, so considering the concepts still. Open source, but location and switch names are lost for now. I may rename later. This version comes with music. If you wish, I can give you / upload a non-music version.
Genre: Arcade game... Missile Command. I do not have all the features from that game in here, but I did add some of my own.
Difficulty: Varies greatly. level 6 is really when things get started. Train hard up to then and figure out the mechanics. Level 12 is where it gets very hard. Every 5th level is a safe bonus level for points.
Players: 1-4. The less players, the more lives you start with. You are all dark green. Sprites and comp players represent your buildings and score with the usual red, blue, teal, and purple.

Gameplay:

-Start game with middle beacon, "Start Game." Tell the SCV's to mine in order to get them through each other.

-Use your vultures to lay Mines to which a missile will be shot at. You may only have one missile in the air at once, until you upgrade it by buying a shuttle (please read the building names). The missile's explosion must hit the enemy missile to take it out, not the missile itself.

-DO NOT let enemy missiles hit the ground. Also, you CANNOT shoot the ground. There are some high hills which you can technically shoot at though, btw, so experiment a tad to get the idea.

-If you have people, it is imperative that you work well as a team, and keep to your respective areas. The layout of bases is as follows: 4, 1, 2, 3. So player 4 should cover the left most of the time. This also helps prevent bugs and destroying your friends' missiles (see below, Known Bugs).

-Buy vulture speed to get to your position in time much more effectively. Buy shuttles to increase your maximum missiles in the air at one time, up to 4 (for now). If your team as a whole buys 2 Reavers, you will enable a much needed, one-time speed upgrade for your missiles. I highly recommend you get this before level 10, if not right off. You may buy observers for cloaked missiels, but don't worry about thhat until at least bonus level 15 or 20, which probably have some cloaked missiles. I do not believe I put any in the actual levels, so you don't need to bother. If you do by accident, I allow you to scrap them for some minerals back, with a beacon below.

*Known Bugs: missiles colliding well will cause one to be destroyed. Whenever a missile is destroyed, the owner gets the message, "MISSILE FAILED," and they may consider using the Refresh Beacon on the far left side to undo any bugs, such as the inability to fire. If a friendly missile is stranded out in the open, just simply destroy it if it bugs you. I don't believe it will cause any problems except mess up your minimap. In any case, I currently do not know how to fix these bugs completely without changing the system of the game in a way that would be very detrimental to gameplay. If you got ideas, let me know, for sure.

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