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Sunken Treasure
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Galactic Conquest III
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Filename: GC3 V2.1.scx
Filesize: 475.05KB

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File Information
General
Uploaded on:Aug 28 2018, 3:41 pm
Uploaded by:No-Name-Needed
Author:No-Name-Needed
Downloads:30

Map-Data
Tileset:Space
Dimension:256x256

Forces
Galactic Factions
Human ()
Human ()
Human ()
Human ()
Human ()
Human ()
Human ()
Force 1
Created By : No-Name-Needed
Computer (Zerg)
Force 3

Map-Statistics
Units:566
Triggers:2537
Locations:255
Strings:673
File Description
V 2.1
Created By : No-Name-Needed

A 4X Conquest/Strategy map that can be played Solo,Co-op, or Diplo Style..
This Map takes brains, brawn, and patience to learn..

Latest Version 2.1 with multiple bug fixes and a few things added for extra polishing..

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Comments
No-Name-Needed wrote on Jan 7 2019, 10:57 pm:
Galactic Conquest III V2.1
Fixed a glitch that allowed certain starports owned by "Swarm" to give infinite payout.
Fixed another glitch that caused certain players to loose their tribute ability when playing as "Xenix"
Raised the HP and Shields of capital ships.
Added Wall missile turrets to the sides of starports that are in multiple planetary systems.
And just for fun I put recall animations on the jump gates.

No-Name-Needed wrote on Dec 31 2018, 7:55 pm:
Thank you so much sethmachine for helping me isolate the cause of that run away income for Swarm, I've been looking elsewhere through the triggers for a while now trying to solve that issue..
I've got a slew of bugs and glitches to solve in the next update but this particular glitch was game breaking!

sethmachine wrote on Dec 30 2018, 4:41 pm:
There's a serious bug in the latest version when using the Swarm and capturing a Spaceport (Spore Colony/Missile Turret). It caused both infinite income--minerals never stopped coming in for the Swarm player, and the Swarm player had infinite Overlords filled with hydras available.

Biggest criticism is the gameplay is really really slow.

Also, I would consider speeding up the early game. It takes almost 15 minutes before most players can actually start expoing or finding other players.

Additionally, if you are found early game and are not prepared, it's pretty much GG. I would add some kind of timed defenses to each person's homeworld to prevent early killing off.

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