Staredit Network > Starcraft I Database > File: War of the Lost Kingdoms

Sunken Treasure
(Reload)
War of the Lost Kingdoms
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Filename: WarOfTheLostKingdomsCB.scx
Filesize: 219.34KB

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File Information
General
Uploaded on:Aug 13 2017, 9:56 pm
Uploaded by:ImagoDeo
Author:Multiple
Downloads:293

Map-Data
Tileset:Jungle
Dimension:256x256

Forces
War of the Lost Kingdoms
Human (Terran)
Human (Terran)
By UED_Admiral
Human (Terran)
Human (Terran)
Updated August 2017
Human (Terran)
Human (Terran)
by Shmu & CB108
Human (Terran)
Human (Terran)

Map-Statistics
Units:429
Triggers:214
Locations:103
Strings:511
File Description
Risk-style strategy map.

Initially created by UED_Admiral sometime before 2009. Updated around that time by Mr.Brightside. This version is fully retriggered and updated with two new 300-cost bases for additional strategic options. A full change list is not available, but if you want one feel free to message the person who uploaded this map.

Thanks to Falkoner and Payne for their terrain compilations and brushes, which helped make the map a lot prettier. Thanks to various friends for extensive balance testing (ongoing).

The basics:
  • All players start at the bottom-right corner of the map and must immediately move to secure a base of their choosing.
  • Upgrade your base's spawn with supply depots.
  • Get kills to increase your mineral income
  • Keep your civ alive or you lose.
  • You can buy as many bases as you want, once you have the money.

Bases tend to match up against each other along rock-paper-scissors lines. If you've never played before, don't worry too much about it, and try not to get salty if you lose.

Changelog
  • V.1.01 (8/13/2017, 6:23PM MST):
    • Dwarven Warrior (Protoss Archon) shields and health swapped; was 275/400, now 400/275.
  • V.1.02 (8/14/2017, 11:23AM MST):
    • Lost Temple spawn revised.
    • Lost Temple cost lowered to 150.
    • Max army size set to 400 men. (To deal with CCMU endgame balance issues.)
  • V.1.02 (8/14/2017, 12:33PM MST):
    • Renamed Oakton Longbows to Oakton Huntresses.
    • Changed Oakton zero-castle spawn to spawn a normal longbow instead of a Huntress.
  • V.1.03 (9/11/2017, 3:54PM CST):
    • Quite a few undocumented changes. Mostly small balance issues, some larger features.
    • Neutral structures are now invincible until purchased. (This addresses a long-standing base-killing exploit which our playgroup was reluctant to alter, for reasons too complex for a changelog.)

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[07:46 am]
RIVE -- :wob:
[2024-4-22. : 6:48 pm]
Ultraviolet -- :wob:
[2024-4-21. : 1:32 pm]
Oh_Man -- I will
[2024-4-20. : 11:29 pm]
Zoan -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
[2024-4-20. : 8:20 pm]
Ultraviolet -- Goons were functioning like stalkers, I think a valk was made into a banshee, all sorts of cool shit
[2024-4-20. : 8:20 pm]
Ultraviolet -- Oh wait, no I saw something else. It was more melee style, and guys were doing warpgate shit and morphing lings into banelings (Infested terran graphics)
[2024-4-20. : 8:18 pm]
Ultraviolet -- Oh_Man
Oh_Man shouted: lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
oh ya I saw that when Armo posted it on Discord, pretty crazy
[2024-4-20. : 8:09 pm]
Vrael -- thats less than half of what I thought I'd need, better figure out how to open SCMDraft on windows 11
[2024-4-20. : 8:09 pm]
Vrael -- woo baby talk about a time crunch
[2024-4-20. : 8:08 pm]
Vrael -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
so that gives me approximately 27 more years to finish tenebrous before you get to it?
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