Staredit Network > Starcraft I Database > File: Bug Hunters TEAM - Beta

Sunken Treasure
(Reload)
Bug Hunters TEAM - Beta
Download
Filename: Bug Hunters Team Beta.scx
Filesize: 97.12KB

Thumbnail

Rating
Not enough votes.
Log in to rate

File Information
General
Uploaded on:Jun 15 2017, 12:02 pm
Uploaded by:Mimose
Author:Not Given.
Downloads:281

Map-Data
Tileset:Jungle
Dimension:128x192

Forces
Banana Farmer (min 2)
Human (Terran)
Human (Terran)
Human (Terran)
Human (Terran)
Human (Terran)
Human (Terran)
Bugs/Police
Computer (Zerg)
Computer (Protoss)
Top:5½Ã, Bottom:6½Ã
Top:7½Ã, Bottom:9½Ã

Map-Statistics
Units:302
Triggers:382
Locations:76
Strings:620
File Description
Suggested Players: 2-6
Original Terrain: Big Game Hunters

Map by: Mimose

All Images

Comments
Mimose wrote on Jun 15 2017, 12:17 pm:
You are in the role of banana farmer who is trying to keep his palms(Terran Turrets) alive. Mean bugs are coming to devaste your plantation so you have to build up a good defense.
Its playable for 2-6 Player with a speficied Team Mission (Plant X Banana palms to win(6Pl:500 Palms, 5Pl:400 Palms, 4Pl:300 Palms, 3Pl:200 Palms, 2Pl:100 Palms)
So far there are two tactics to play this map: Either you relay on defence (But space becomes an issue then) or you try to fight the banana bugs base (Some APM requiered then).
Maybe there are other ways to complete the map but most important is that you will have to work together to reach the team objective.

[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
Please log in to shout.


Members Online: Oh_Man, petergrew, Roy