Staredit Network > Starcraft I Database > File: Dodge and Attack v1.4

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Dodge and Attack v1.4
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Filename: Dodge_and_Attack_v1.4r.scx
Filesize: 50.25KB

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File Information
General
Uploaded on:Jun 10 2017, 6:10 pm
Uploaded by:Matt.-
Author:Matt.-
Downloads:87

Map-Data
Tileset:Jungle
Dimension:256x64

Forces
Dodge Team RED
Human (Terran)
Human (Terran)
Human (Terran)
Red Base
Computer (Protoss)
Dodge Team BLUE
Human (Terran)
Human (Terran)
Human (Terran)
Blue Base
Computer (Protoss)

Map-Statistics
Units:397
Triggers:467
Locations:145
Strings:128
File Description
Dodge and Attack v1.4
Map by: Matt.-
Release: 6/10/2017
Version Release 9/1/2017

Map Category
- Dodge
- Tug-of-war
- Competitive
- Team





Description
Earn points by skillfully dodging within the arena in a competitive team-based tug-of-war style map.
Upgrade your minions, buy spell casters and conquer the opposition. May the best dodge team win.
Inspired by Dodge Defense.
Recommended in either 2v2 or 3v3.

All Images

Comments
m.0.n.3.y wrote on Oct 21 2017, 6:16 pm:
Also the latest version looks different than the thumbnail? There are no letters in the middle?

m.0.n.3.y wrote on Oct 21 2017, 6:08 pm:
I love the idea and it's a fun game...

...but there are some serious balance issues here. Specifically with the auto spawns.

I understand that you increase life by 1 and attack by like 2 every spawn, but that's not necessarily the best because you need to consider the unit properties of each spawn individually.

The marines spawn were absolutely destroying the muta spawn (which is the last one) because of the marines high rate of fire. So you need to edit their stats to account for these things.

Also, it seems like the left side red doesn't always attack move, but simply moves. My spawn units were just running into the mariens without attacking. It's like they only stopped to attack after they were first attacked, which is a huge problem.

Fun game, but you need to fix these 2 big issues before it's playable

[09:28 pm]
jjf28 -- but really I just wanna access the enum of the base class; shouldn't be impossible..
[09:27 pm]
jjf28 -- maybe making template that would require recursively filling in the same template won't quite work
[08:19 pm]
Moose -- Voyager7456
Voyager7456 shouted: Nekron I wouldn't know, I looked directly at a snow map once and burnt out my retinas
imagine being this mad about a tileset LMAO
[06:34 pm]
Pr0nogo -- generally i don't think any of the tilesets look good without details anymore, spoiled by custom tiles
[05:56 pm]
Nekron -- also damn there are very few snow maps in the campaign, is it 1 per episode?
[05:55 pm]
Nekron -- you can get good looking areas with relatively low doodad counts https://i.imgur.com/uXyRDgD.png
[05:50 pm]
Nekron -- theres lots of random details on snow tiles compared to other tilesets
[05:48 pm]
Voyager7456 -- Nekron
Nekron shouted: snow looks good even with no doodads but jungle is kinda bland if you dont place some trees and shit at least
I wouldn't know, I looked directly at a snow map once and burnt out my retinas
[05:44 pm]
Nekron -- as soon as you take the trees away its a disaster https://i.imgur.com/fifP5WH.jpg
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