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Dodge and Attack v1.4
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Filename: Dodge_and_Attack_v1.4r.scx
Filesize: 50.25KB

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File Information
General
Uploaded on:Jun 10 2017, 6:10 pm
Uploaded by:Matt.-
Author:Matt.-
Downloads:266

Map-Data
Tileset:Jungle
Dimension:256x64

Forces
Dodge Team RED
Human (Terran)
Human (Terran)
Human (Terran)
Red Base
Computer (Protoss)
Dodge Team BLUE
Human (Terran)
Human (Terran)
Human (Terran)
Blue Base
Computer (Protoss)

Map-Statistics
Units:397
Triggers:467
Locations:145
Strings:128
File Description
Dodge and Attack v1.4
Map by: Matt.-
Release: 6/10/2017
Version Release 9/1/2017

Map Category
- Dodge
- Tug-of-war
- Competitive
- Team





Description
Earn points by skillfully dodging within the arena in a competitive team-based tug-of-war style map.
Upgrade your minions, buy spell casters and conquer the opposition. May the best dodge team win.
Inspired by Dodge Defense.
Recommended in either 2v2 or 3v3.

All Images

Comments
m.0.n.3.y wrote on Oct 21 2017, 6:16 pm:
Also the latest version looks different than the thumbnail? There are no letters in the middle?

m.0.n.3.y wrote on Oct 21 2017, 6:08 pm:
I love the idea and it's a fun game...

...but there are some serious balance issues here. Specifically with the auto spawns.

I understand that you increase life by 1 and attack by like 2 every spawn, but that's not necessarily the best because you need to consider the unit properties of each spawn individually.

The marines spawn were absolutely destroying the muta spawn (which is the last one) because of the marines high rate of fire. So you need to edit their stats to account for these things.

Also, it seems like the left side red doesn't always attack move, but simply moves. My spawn units were just running into the mariens without attacking. It's like they only stopped to attack after they were first attacked, which is a huge problem.

Fun game, but you need to fix these 2 big issues before it's playable

[12:51 am]
Ultraviolet -- RIVE
RIVE shouted: Beta 4 lyfe, ya kno
feels like a lower commitment. like if someone bitches about something, I can say it's in beta phase whatchu expect? :P
[2023-9-28. : 6:46 am]
RIVE -- Beta 4 lyfe, ya kno
[2023-9-28. : 5:26 am]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
indeed
[2023-9-28. : 1:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet prediction: It will. ;)
:massimo:
[2023-9-28. : 1:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
[2023-9-28. : 1:12 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet :lol: did you really just commit another shout just to add a bracket? :D
Damn straight! :P
[2023-9-27. : 7:22 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: Imp UV3 is actually in the works with some major changes, but it's been slow going. I'd like to have a version of Imp UV for every tileset at one point.. hopefully it doesn't take until 2030 :P
prediction: It will. ;)
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider Oh definitely fully playable. I used the first map as the shell, so it was basically complete from the first release. I've made some tweaks and improvements here and there based on nuances between the maps, like UV2 has more air units so certain ground-focused heroes like Psycho and Shadowcraft have needed some buffing. Other improvements have been little bug fixes or ways of stopping cheese strategies (like the bosses now spawn in a random location instead of at their lair so players can't just camp them with nukes. UV2 is definitely harder despite only being 4 levels + boss fight instead of 5. I'd say it's definitely worth a go, there's some unique mechanics that make each of the levels have kind of their own interesting spin
Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: nukes).* lol
:lol: did you really just commit another shout just to add a bracket? :D
[2023-9-27. : 4:22 pm]
ubtrueblue -- hello
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