Sunken Treasure
(Reload)
MapSketch
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Filename: MapSketch_06-03-10.zip
Filesize: 111.44KB

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File Information
General
Uploaded on:Sep 26 2011, 8:04 pm
Uploaded by:O)FaRTy1billion[MM]
Author:Not Given.
Downloads:580

File Contents
MapSketch/
MapSketch/MapSketch.exe
MapSketch/MapSketch.txt
MapSketch/SFmpq.dll
MapSketch/VCOD.bin
File Description
A stripped down version of a really old project. All tileset properties and colors are loaded and generated realtime.

Features:
- Easy step-by-step format!
- You can load an existing map to replace its terrain, or set properties for a new one.
- All tilesets and irregular map sizes supported.
- Simplified image positioning and scaling for loaded images (something SCPM severely lacked.)
- Contrast/Brightness/Saturation and RGB Gamma correction (instead of just Contrast/Brightness like SCPM. :awesome:)
- Image preview updates while sliding the bars! - One thing I seriously hate about SCPM.
- Lighting filters! I have no idea what most of them mean because they are just a part of the API I used, but they add fun features! They also enable dithering to make smoother colors.
- Lighten Image option ... If you have a low contrast image this may help!
- Save as Image Map (Adds map revealers and 1 computer player -- only on new maps)
- Compress Map (TinyMap2's that map! -- Note that it locks the map -- only on image maps)
- Scenario Properties and Force name visible and editable here for new maps.

Original Topic: http://www.staredit.net/topic/10328/

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[02:18 am]
Oh_Man -- Close enuf
[04:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[04:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
[03:44 pm]
Oh_Man -- 1 action is selecting the unit and another action is moving it
[02:58 pm]
Vrael -- 240*12 is 2880, where is the other 3000 APM?
[02:55 pm]
Oh_Man -- another arty stream
[02:49 pm]
Oh_Man -- it doesnt need maphack. the person who stole it and is using it on the ladder is using it with maphack. all its training was done with normal fog of war
[01:28 pm]
NimoStar -- Unless specifically logged and retrained. But that wasn't in the original version. It just played itself
[01:28 pm]
NimoStar -- it has a static training, which is converted into weights. it doesn't actually learn from new games.
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