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Falkoner's Terrain Compilation
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Filename: Falkoners Terrain Compilation.zip
Filesize: 3092.63KB

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General
Uploaded on:Feb 20 2008, 8:07 pm
Uploaded by:Falkoner
Author:|31|
Downloads:883

File Contents
Ash World/
Ash World/Random Ash World #2.scm
Ash World/Random Ashworld #1.scm
Badlands/
Badlands/Random Badlands #1.scx
Badlands/Random Badlands #2.scm
Badlands/Random Badlands #3.scm
Desert/
Desert/Desert Ramps.scx
Desert/Random Desert #1.scx
Desert/Random Desert #2.scx
Ice/
Ice/Ice Custom Cliffs.scx
Ice/Random Ice #1.scx
Ice/Random Ice #2.scx
Installation/
Installation/Random Installation #1.scm
Installation/Random Installation #2.scx
Jungle/
Jungle/Cliff Brushes.scmdbrh
Jungle/Jungle Bone Database.scm
Jungle/Jungle Cannal.scm
Jungle/Jungle Custom Cliffs.scx
Jungle/Jungle Custom Doodad Database.scm
Jungle/Jungle Custom Doodads.scx
Jungle/Jungle Custom Ramps.scx
Jungle/Jungle Doodad Database.scx
Jungle/Jungle Interiors.scx
Jungle/Jungle Ramp Database.scx
Jungle/Jungle Rocky Dirt Database.scx
Jungle/Jungle Terrain Pallete.scx
Jungle/meh.scmdbrh
Jungle/Random Jungle #1.scx
Jungle/Random Jungle #10.scx
Jungle/Random Jungle #11.scm
Jungle/Random Jungle #12.scm
Jungle/Random Jungle #2.scx
Jungle/Random Jungle #3.scx
Jungle/Random Jungle #4.scx
Jungle/Random Jungle #5.scx
Jungle/Random Jungle #6.scx
Jungle/Random Jungle #7.scx
Jungle/Random Jungle #8.scm
Jungle/Random Jungle #9.scx
Jungle/Scm3.tmp
Other/
Other/3-D Buildings.scx
Space/
Space/Space Backwards Ramps.scm
Space/Space to High Platform.scm
Twilight/
Twilight/Random Twilight #1.scx
Twilight/Twilight Platforms.scx
File Description
Maps showing extended terrain for every tileset, although some have been made by me, most were made by other people, hope you enjoy them! These can be handy when you are trying to find how to do something, as you can see ideas and try to implement them in your own maps, hope you enjoy.

Compiled by: Falkoner

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Comments

payne wrote on Nov 17 2009, 5:12 am:
Will you upgrade this soon, Falk ?

Arvendragon wrote on Apr 6 2009, 7:28 am:
And that Fireworld piece too...

Arvendragon wrote on Apr 6 2009, 7:28 am:
You'd think that, by now, they'd found how to mix terrain tilesets.
I am DROOLING at that Ice piece I want...

Arvendragon wrote on Apr 6 2009, 7:26 am:
How do you MAKE this?

samsizzle wrote on Apr 6 2009, 2:29 am:
Thanks falkoner I almost feel like i should give you credit on my maps because your compilation has helped so much with blends and all that.

Wormer wrote on Mar 3 2009, 11:55 am:
Nice compilation Falk! Thank you!

Falkoner wrote on Feb 18 2009, 10:24 pm:
Yeah, I find the easiest way to deal with doodads, since SCM Draft tries to auto-convert them back, is either A: Turn off the auto conversion, or B: Go to the Doodad layer, hit Ctrl-A, then right click and go to Convert to Terrain.

Basteille wrote on Feb 18 2009, 12:01 am:
This has endless uses, and limitless possibilities when combining them for layered and quality work that only you could supply. Well not just you, but you piled them all up and distributed them to the general public so for that little thought I thank you. Again.. Some doodads have trouble coming over and I have to convert them but everything else makes me a satisfied person. Thanks Falk.

alexpnd wrote on Feb 15 2009, 12:56 am:
Thanks this is great stuff

Falkoner wrote on Oct 5 2008, 7:47 pm:
Yeah, I was lazy when I first made it, uploaded everything to Image Shack, when I redo the site it will all work properly

Arvendragon wrote on Oct 3 2008, 8:34 pm:
Oh yeah. I can't see some of the pictures. Why?

Arvendragon wrote on Oct 3 2008, 8:30 pm:
NVM. I didn't know that doodads could be converted into terrain. Nice website BTW.

Arvendragon wrote on Oct 3 2008, 8:29 pm:
LOL. This can't be made with practice. Can it? Probably some mapping tool such as StarForge. I KNOW SCMDraft 2.0's Copy feature only copies square terrain. How is it done?

Morphling wrote on Oct 3 2008, 7:02 pm:
Practice. Or you could copy and paste something that someone has already done what you wanted.

Zhuinden wrote on Oct 3 2008, 3:06 pm:
My greatest question is how to make such terrain without it taking a few thousand hours...

Falkoner wrote on Oct 1 2008, 12:26 am:
If you check out my website(in my signature) it has a few basic tutorials on how to do some stuff.

Arvendragon wrote on Sep 29 2008, 7:24 pm:
Helpful...
XD

lil-Inferno wrote on Sep 29 2008, 7:15 pm:
By making terrain like that.

Arvendragon wrote on Sep 28 2008, 11:45 pm:
WOW!!!
How do you make terrain like this?

CooL wrote on Aug 3 2008, 12:13 am:
This is so cool!

Optics wrote on Jun 12 2008, 5:07 am:
Was looking for.. remember seeing it (or at least something like it) back on Maplantis when it was still around. Find this pretty helpful when I need something quick.

[05:39 am]
youarenotworthy -- (In SC:R*)
[05:38 am]
youarenotworthy -- Does anybody know of a way to reveal just a sliver of the map? Smaller than what a map revealer would reveal? Or is there a way to block the map revealer off at a certain point? I can't use units to achieve what I'm trying to do.
[05:32 am]
KrayZee -- I got an emergency phone call to stay home due to civil unrest :|
[02:03 am]
NudeRaider -- Suicidal Insanity
Suicidal Insanity shouted: Oh_Man In SC:R - yes you can. In normal SC: no, cause many tilesets use colors unavailable in others
I mean it could still be possible. It would just look garbage. ;)
[10:04 pm]
Suicidal Insanity -- Oh_Man
Oh_Man shouted: Couldn't you redefine all the tiles from the other tilesets to be read as part of just one tileset instead of multiple perhaps
In SC:R - yes you can. In normal SC: no, cause many tilesets use colors unavailable in others
[02:00 pm]
NudeRaider -- You are undead, why wouldn't you and your creations (GPTP) exist as (in) graves? I don't get why this needs fixing.
[01:58 pm]
UndeadStar -- I don't know in how many people imagination me and/or my GPTP existed as graves, but this will finally be fixed now that I've made the online code available
[10:26 am]
NudeRaider -- I can't say but it sounds plausible. You'd still have the problem with the palette.
[10:25 am]
Oh_Man -- it's not like the pixels themselves are inherit to one tileset or another.
[10:24 am]
Oh_Man -- Couldn't you redefine all the tiles from the other tilesets to be read as part of just one tileset instead of multiple perhaps
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