Staredit Network > Forums > SC1 Terrain > Topic: Custom Jungle Doodads
Custom Jungle Doodads
Oct 17 2009, 12:32 pm
By: Howler
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Oct 17 2009, 12:32 pm Howler Post #1



Here are some of my attempts to blend jungle doodads to create some unique custom blends. Some of them are a bit blocky I'll admit. :crazy: I dunno if some of these have been used before, probably have... But I'll keep makin' em if you guys think they're good ;D


here's a screenshot of a few of them


48.75kb version!!

Attachments:
TerrainHowler1.scm
Hits: 26 Size: 48.75kb

Post has been edited 11 time(s), last time on Apr 14 2010, 1:45 am by Howler.



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Oct 17 2009, 3:01 pm poiuy_qwert Post #2

PyMS and ProTRG developer

wow those are some of the best custom doodads i've seen. Barely any blocks, gj.




Oct 17 2009, 3:10 pm Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from poiuy_qwert
wow those are some of the best custom doodads i've seen. Barely any blocks, gj.
:uberw00t: same here...




Oct 17 2009, 4:00 pm Devourer Post #4

Hello

Excellent stuff, great work :)



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Oct 17 2009, 4:55 pm payne Post #5

:payne:

Seriously awesome.
A guy recently showed me his work about custom jungle doodads too, it was quite the same. I wonder if you are him of could it be that you stole his map? No offence, I'm just wondering ;)



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Oct 17 2009, 7:37 pm Howler Post #6



payne, it is I, TheHowler on Bnet East. :bleh:



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Oct 17 2009, 10:07 pm samsizzle Post #7



nice nice nice you should try some doodads on jungle terrain... like grass doodads.



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Oct 17 2009, 10:56 pm Howler Post #8



there are no doodads for grass ; ;



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Oct 17 2009, 11:37 pm Devourer Post #9

Hello

Quote from Howler
there are no doodads for grass ; ;
There isn't even grass in Jungle-tileset =D
I think he meant the grass in badlands, they got nice rock-doodads, think you could make a taller one?
Good Luck :)



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Oct 17 2009, 11:51 pm xYoshix Post #10



This is great, Howler! It's hard to believe you only recently started terraining.



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Oct 17 2009, 11:59 pm Howler Post #11



Quote from Devourer
Quote from Howler
there are no doodads for grass ; ;
There isn't even grass in Jungle-tileset =D
I think he meant the grass in badlands, they got nice rock-doodads, think you could make a taller one?
Good Luck :)


biggest rock doodad ever

Quote from xYoshix
This is great, Howler! It's hard to believe you only recently started terraining.

yeah I plan on making a map sometime...but I dunno what kind would be good for bnet..or if I should wait till sc2 -_-



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Oct 18 2009, 3:31 am payne Post #12

:payne:

The middle tile is blocky, but the rest is awesome ;)



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Oct 18 2009, 3:37 pm Howler Post #13



thanks payne :) but I don't see rock doodads going anywhere XD


also, I updated the original upload with some new stuff; tried to blend the dragon carcass in the top left corner better :(



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Oct 18 2009, 5:30 pm stickynote Post #14



nice doodads. I believe Falkoner's Terrain Compilation has some custom doodads as well, for jungle and badlands. I think you should check those out, it might give you some cool ideas.



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Oct 18 2009, 5:31 pm Devourer Post #15

Hello

Quote from payne
The middle tile is blocky, but the rest is awesome ;)
Exactly what I thought, else I love it :)



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Oct 19 2009, 10:30 pm Howler Post #16



I added some new ones as well as tried to fix some old ones. Enjoy.


on a side note: http://www.youtube.com/watch?v=p-RohOxZmUw&feature=related listen to this song if you have good taste in music.



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Oct 19 2009, 11:01 pm Devourer Post #17

Hello

Pictures/screens please, cannot access Starcraft :S



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Oct 19 2009, 11:10 pm Howler Post #18








here's some screens, but those aren't even half of them...just open it up in scmdraft 0_0 that's why I included the file in my original post XD



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Oct 19 2009, 11:14 pm Devourer Post #19

Hello

Here and there a tad blocky but I must admit you are one of the best terrain newcomers I know.
Respect.



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Oct 19 2009, 11:16 pm Howler Post #20



that makes me feel all warm inside :)

I've discovered that blocks are impossible to avoid unless you want really really basic custom blends... :(



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