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Detect Units Dieing
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Filename: Detect Units Dieing.scm
Filesize: 39.4KB

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File Information
General
Uploaded on:Aug 5 2008, 11:37 pm
Uploaded by:Atlos
Author:|55|
Downloads:337

Map-Data
Tileset:Badlands
Dimension:64x64

Forces
Force 1
Human (Zerg)
Computer (Terran)
Rescuable (Protoss)
Rescuable (Zerg)
Rescuable (Terran)
Rescuable (Protoss)
Rescuable (Zerg)
Rescuable (Terran)
Force 2
Force 3
Force 4

Map-Statistics
Units:12
Triggers:9
Locations:2
Strings:948
File Description
This map detects when an egg dies and then creates 2 zerglings at its location.

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Comments
Atlos wrote on Aug 11 2008, 7:27 pm:
Devourer, the reason I didn't do it like that is map lag. Constantly giving units creates lag which is why I detect kill score to initiate the check. Also, you cannot create zerg eggs with triggers. :P

JaFF wrote on Aug 10 2008, 5:54 am:
What map are you talking about, Falkoner?

Falkoner wrote on Aug 9 2008, 8:11 pm:
Does it always work, or is it on and off?

Devourer wrote on Aug 6 2008, 9:05 am:
very simple conzept...
i think you also dont need to use switches... just make this:
4Triggers
Condition: always
Action: Preverse
Action: Move Location FOCUS on Drone by P2

Condition: P2 Bring at least/exactly 1 EGG to FOCUS
Action: Preverse
Action: Give DRONE to P1

Condition: P2 brings exactly 0 EGG to FOCUS
Action: Preverse
Action: Create 2 Zerglings at FOCUS
Action: Kill 1 Drone at FOCUS
Alternative Action: Create 1 EGG on FOCUS [Use this, if u want to spawn always 2 lings when the egg dies... the egg will always respawn]

Condition: p2 commands exactly 0 Drone
Action: Preverse
Action: Give all drones from P1 to P2

HtH

JaFF wrote on Aug 6 2008, 6:54 am:
This map is good for newbs to learn - it explains the basic concept.
For more advanced death detection: http://www.staredit.net/?file=510&load=edit

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