Staredit Network > Starcraft I Database > File: Crystal Puzzle

Sunken Treasure
(Reload)
Crystal Puzzle
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Filename: Crystal.scx
Filesize: 27.91KB

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File Information
General
Uploaded on:Jul 8 2008, 6:30 am
Uploaded by:O)FaRTy1billion[MM]
Author:|124|
Downloads:377

Map-Data
Tileset:Space
Dimension:64x32

Forces
Solvers
Human (Terran)
Human (Terran)
Human (Terran)
Human (Terran)
Human (Terran)
Human (Terran)
Crystals
Computer (Terran)
O)FaRTy1billion
Computer (Terran)
Force

Map-Statistics
Units:698
Triggers:41
Locations:20
Strings:865
File Description
Use Dark Swarm to cycle through various crystal states to get all of them to be Uraj.
8 levels (currently) of puzzle.

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Comments
O)FaRTy1billion[MM] wrote on Feb 23 2009, 2:29 am:
I've beaten level 8. ;o

blacklight28 wrote on Feb 18 2009, 1:12 am:
I GOT TO LEVEL 2 WOOOOOOOOOOOOOOOOOOOOOOOOO!!!!! GO ME

payne wrote on Feb 16 2009, 6:41 pm:
Reached Lvl 7 today :D
Pigy_G will probably never make it that far ;P

O)FaRTy1billion[MM] wrote on Jul 15 2008, 3:06 am:
What level doesn't reset work on?

But that's no fun.

Brontobyte wrote on Jul 13 2008, 1:00 am:
Well, it didn't work for me when I tried it. :O All you would have to do for the changing other peoples stuff is just instead of using the fancy null tiles that you can walk on, just use one tile in between the reset/game board and then that should provide decent spacing between the players view.

O)FaRTy1billion[MM] wrote on Jul 12 2008, 11:25 pm:
Reset should work...
If you click too fast all sorts of wierd things happen.. it's because I didn't duplicate the triggers to make them run faster.
:P Yeah, I knew about changing other people's stuff. I was too lazy to fix it, though.

Brontobyte wrote on Jul 12 2008, 4:18 pm:
@DeVouRer, all you need to do is move Location 18 or which ever one is close to Player 1's view in between the data discs. Then the reset will work.

Some Bugs:
-Reset too many times really fast = Urja Crystals on the start of the level will not show up. (The don't get created, other crystals take there spot)
-If you play as someone on the top or the game board, you can fire the dark swarm at the bottom of the game field and visa versa.
(Suggestion: Move the data disk's closer to the center of each view, or force the defiler to stay put in between there game board (the burrowed zerglings) and where there respective resets are located) :D

CooL wrote on Jul 9 2008, 1:30 am:
I'm falling in love with this map !!

Devourer wrote on Jul 8 2008, 8:50 pm:
Cool... but the reset-cocon dont work O.o [atleast now for P1]

I)eathBringer wrote on Jul 8 2008, 6:03 pm:
Good job! I think triggers are simple but the idea is fantastic!

payne wrote on Jul 8 2008, 3:43 pm:
NICE! A PUZZLE MAP!!

Symmetry wrote on Jul 8 2008, 1:01 pm:
<3<3<3<3<3<3<3

[09:16 am]
NimoStar -- ever wanted to play melee in installation tileset? Now you can https://staredit.net/topic/18929/
[02:29 am]
Symmetry -- TFW you google a problem and find the answer in a post you made yourself
[01:46 am]
Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
[2026-9-10. : 6:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[2026-9-10. : 5:48 pm]
Zoan -- ppl do it all the time in PDEs
[2026-9-10. : 5:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[2026-9-10. : 5:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[2026-9-10. : 5:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[2026-9-10. : 5:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[2026-9-10. : 5:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
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