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112 x 112 area with an 8 pixel accurate location grid, which is 1/4 of a tile and the accuracy of 'Ultra Fine' in SCMDraft 2. A unique AoS or Defense for example could be done with that size, though it'd be borderline with the location limit.

This is mostly for my own backup storage, but anyone can easily use this to make a map of their own.

Destroy all enemy buildings.
Dimensions:128 x 128
Map Tileset:Twilight World
Player Setup:
Units:475
Strings:773
Locations:229
Triggers:518
Tags: ums   concept  
Rating: not enough votes
Category: Maps
Uploaded by yoonkwun
Uploaded on Feb 5 2010, 10:54 pm
This file is open source.
Downloads: 4

 



[07:29 am]
fat_flying_pigs -- thanks!
[07:28 am]
O)FaRTy1billion -- ... Or you could place it tile-by-tile in the tileset index :P
[07:28 am]
O)FaRTy1billion -- Select it and right click. Select 'Convert to terrain'
[07:27 am]
fat_flying_pigs -- scmd2
[07:27 am]
O)FaRTy1billion -- What editor?
[07:27 am]
fat_flying_pigs -- how do you make doodads become terrain tiles?
[07:18 am]
O)FaRTy1billion -- Though I have no problems with hair shorter than mine ..
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