Staredit Network > Starcraft I Database > File: Selected Unit

Sunken Treasure
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Selected Unit
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Filename: curselunit.scx
Filesize: 24.58KB

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File Information
General
Uploaded on:Mar 24 2008, 9:47 pm
Uploaded by:Doodle77
Author:|43|
Downloads:217

Map-Data
Tileset:Ice World
Dimension:64x64

Forces
Force
Human (Terran)
Computer (Terran)
Human (Terran)
Rescuable (Terran)
Rescuable (Terran)
Rescuable (Terran)
Rescuable (Terran)
Rescuable (Terran)
Force
Force
Force

Map-Statistics
Units:8
Triggers:11
Locations:8
Strings:817
File Description
Works on 1.15.2/1.15.1/1.15.0.
Ctrl 1/2/3/4/5 marine/firebat/ghost/zealot/civilian repectively, and then use 1/2/3/4/5 to switch between them.
Uses EUDs to read what the currently selected unit is.
The offset read is 0x597230, accessible by unit 1103, player 6.

This condition desyncs in multiplayer :/

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Comments
Symmetry wrote on Feb 15 2009, 3:36 pm:
I have downgraders at my disposal. I still want it D:

Demented Shaman wrote on Feb 14 2009, 11:45 pm:
A couple people can vouch for its sheer awesomeness though.

Demented Shaman wrote on Feb 14 2009, 11:45 pm:
I made it in patch 1.16 so it doesn't really work in the new patch

Symmetry wrote on Feb 14 2009, 8:37 pm:
Do you still have that/those map(s)? I want to see them.

Demented Shaman wrote on Feb 14 2009, 1:19 am:
I also had right click detection. For example, you could make it so that if you right clicked a barrack and you were next to it you would enter it like a building :P

Demented Shaman wrote on Feb 14 2009, 1:18 am:
This is just EUD selection? Why does it desync? I've done EUD selection to switch between a marine, ghost, and firebat in what appears to be the same thing you're doing. I also used hp detection so that if one of the units was damaged then the other two units hp were set to the same amount. Basically it was shared hp among three different units. I also had attack detection.

Symmetry wrote on Feb 13 2009, 12:45 pm:
This could make a bitchin' spell-casting system for a single-player RPG.

FooFighters wrote on Mar 25 2008, 8:54 pm:
Nice man, now, to find a way to implement this into a multi-player way to work this thing, ike have 2+ people have the system in the same game and it works, just saying, we have to find a way

[11:50 pm]
O)FaRTy1billion[MM] -- nice, now i have more than enough
[11:49 pm]
O)FaRTy1billion[MM] -- if i don't gamble them away first
[11:49 pm]
O)FaRTy1billion[MM] -- o, due to a donation i now have enough minerals to send you minerals
[2024-4-17. : 3:26 am]
O)FaRTy1billion[MM] -- i have to ask for minerals first tho cuz i don't have enough to send
[2024-4-17. : 1:53 am]
Vrael -- bet u'll ask for my minerals first and then just send me some lousy vespene gas instead
[2024-4-17. : 1:52 am]
Vrael -- hah do you think I was born yesterday?
[2024-4-17. : 1:08 am]
O)FaRTy1billion[MM] -- i'll trade you mineral counts
[2024-4-16. : 5:05 pm]
Vrael -- Its simple, just send all minerals to Vrael until you have 0 minerals then your account is gone
[2024-4-16. : 4:31 pm]
Zoan -- where's the option to delete my account
[2024-4-16. : 4:30 pm]
Zoan -- goodbye forever
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