Staredit Network > Starcraft I Database > File: Selected Unit

Sunken Treasure
(Reload)
Selected Unit
Download
Filename: curselunit.scx
Filesize: 24.58KB

Thumbnail

Rating
Not enough votes.
Log in to rate

File Information
General
Uploaded on:Mar 24 2008, 9:47 pm
Uploaded by:Doodle77
Author:|43|
Downloads:387

Map-Data
Tileset:Ice World
Dimension:64x64

Forces
Force
Human (Terran)
Computer (Terran)
Human (Terran)
Rescuable (Terran)
Rescuable (Terran)
Rescuable (Terran)
Rescuable (Terran)
Rescuable (Terran)
Force
Force
Force

Map-Statistics
Units:8
Triggers:11
Locations:8
Strings:817
File Description
Works on 1.15.2/1.15.1/1.15.0.
Ctrl 1/2/3/4/5 marine/firebat/ghost/zealot/civilian repectively, and then use 1/2/3/4/5 to switch between them.
Uses EUDs to read what the currently selected unit is.
The offset read is 0x597230, accessible by unit 1103, player 6.

This condition desyncs in multiplayer :/

All Images

Comments
Symmetry wrote on Feb 15 2009, 3:36 pm:
I have downgraders at my disposal. I still want it D:

Demented Shaman wrote on Feb 14 2009, 11:45 pm:
A couple people can vouch for its sheer awesomeness though.

Demented Shaman wrote on Feb 14 2009, 11:45 pm:
I made it in patch 1.16 so it doesn't really work in the new patch

Symmetry wrote on Feb 14 2009, 8:37 pm:
Do you still have that/those map(s)? I want to see them.

Demented Shaman wrote on Feb 14 2009, 1:19 am:
I also had right click detection. For example, you could make it so that if you right clicked a barrack and you were next to it you would enter it like a building :P

Demented Shaman wrote on Feb 14 2009, 1:18 am:
This is just EUD selection? Why does it desync? I've done EUD selection to switch between a marine, ghost, and firebat in what appears to be the same thing you're doing. I also used hp detection so that if one of the units was damaged then the other two units hp were set to the same amount. Basically it was shared hp among three different units. I also had attack detection.

Symmetry wrote on Feb 13 2009, 12:45 pm:
This could make a bitchin' spell-casting system for a single-player RPG.

FooFighters wrote on Mar 25 2008, 8:54 pm:
Nice man, now, to find a way to implement this into a multi-player way to work this thing, ike have 2+ people have the system in the same game and it works, just saying, we have to find a way

[09:16 am]
NimoStar -- ever wanted to play melee in installation tileset? Now you can https://staredit.net/topic/18929/
[02:29 am]
Symmetry -- TFW you google a problem and find the answer in a post you made yourself
[01:46 am]
Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
[06:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[05:48 pm]
Zoan -- ppl do it all the time in PDEs
[05:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[05:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[05:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[05:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[05:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
Please log in to shout.


Members Online: Praetor