Staredit Network > Starcraft I Database > File: Particle Arena 1.3

Sunken Treasure
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Particle Arena 1.3
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Filename: Particle_Arena_1[1].3.scx
Filesize: 61.51KB

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File Information
General
Uploaded on:Mar 22 2008, 12:52 am
Uploaded by:SiberianTiger
Author:Not Given.
Downloads:324

Map-Data
Tileset:Badlands
Dimension:96x96

Forces
Players [P1 Req]
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
By StarmanJr.
Computer (Protoss)
Computer (Protoss)
Computer (Protoss)
Computer (Protoss)
Force 3
Force 4

Map-Statistics
Units:184
Triggers:427
Locations:53
Strings:896
File Description
(I did not make this)
Move aroudn with a drop ship, gathering interceptors (your missiles)

you can fire the interceptors to damage other drop ships by unloading units for individual players or this overall spread-out attack

and pick up power ups that give you shield, invincibility, more interceptors, etc.

All Images

Comments
payne wrote on Jan 5 2010, 1:23 am:
Thanks for setting it in the spotlight ^^

Cinolt wrote on Nov 15 2009, 8:29 am:
Very cool indeed; glad I took the time. However I think the first comment is a bit exaggerating, the one thing I don't like about it is how suicidal approaches usually are; there really is no way to prevent getting hit when you're at a certain distance that will sooner or later become inevitable.
After a while the person who wins is most likely the one who happened to get teamed up the least.

payne wrote on Mar 25 2008, 1:07 am:
Wow, that's so true! That game is addictive! :D
It really rocks and is truly simple!

SiberianTiger wrote on Mar 22 2008, 3:38 pm:
This is the best UMS in starcraft history. Until we get rid of the limitations of the current triggers in starcraft & get to starcraft 2, there will not be any UMS that will be as 1) tactically 2) graphically (special effects) 3) fairly (you can't do much to hack - no minerals required) as fun as this game.

[06:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[06:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[06:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[02:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[02:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[08:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
[2026-7-14. : 11:43 pm]
Ultraviolet -- let's take each other's clothes off :teach:
[2026-7-14. : 11:03 pm]
Vrael -- :teach:
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