Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: creating more units at one time
creating more units at one time
Oct 22 2008, 12:17 pm
By: Devourer  

Oct 22 2008, 12:17 pm Devourer Post #1

Hello

Simple question:

If you are creating for example 50 mutalisks at the same time in a location which is big enough, there just comes errors like: couldn't create unit at (bla bla bla)
so... is there any way to fix that???

this topic can be closed when i get at least 1 answer with some adivce



Please report errors in the Staredit.Network forum.

Oct 22 2008, 1:14 pm alayou Post #2



all you could do is find out how many mutas come per location. unit create goes by the center of the location. so say you have a 100x100 loc (example only) then u should make 4 25x25 locations. then u could make x amount at each location...



None.

Oct 22 2008, 1:17 pm Devourer Post #3

Hello

Quote from alayou
all you could do is find out how many mutas come per location. unit create goes by the center of the location. so say you have a 100x100 loc (example only) then u should make 4 25x25 locations. then u could make x amount at each location...


not only mutalisks... just many units well.. thx anyway, but i already knew system like that....



Please report errors in the Staredit.Network forum.

Oct 22 2008, 1:21 pm alayou Post #4



i kinda figured you did, but otherwise, i'm lost too. but yeah any unit...



None.

Oct 22 2008, 1:40 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Location size does not matter for creating units. There's simply a maximum range from the center of the location where units can be created.

Create the units burrowed if you can.

I case of mutas create them in several waves and order them to the center. Once one wave of mutas arrived at the center create the next wave, etc.

A temporary location can help you get rid of the error: Create a several units in a secluded are of the map where you can easily control their numbers, as no other units can get there. Whenever you need units in your "main location" move them there. Trying to move to a overfilled area does not cause the error message (though you still have to make room there to successfully teleport them).




Oct 22 2008, 1:42 pm Devourer Post #6

Hello

Quote from NudeRaider
Location size does not matter for creating units. There's simply a maximum range from the center of the location where units can be created.

Create the units burrowed if you can.

I case of mutas create them in several waves and order them to the center. Once one wave of mutas arrived at the center create the next wave, etc.

A temporary location can help you get rid of the error: Create a several units in a secluded are of the map where you can easily control their numbers, as no other units can get there. Whenever you need units in your "main location" move them there. Trying to move to a overfilled area does not cause the error message (though you still have to make room there to successfully teleport them).

ok thx..... that system is a good one for NeXuS' maps :) [just used it 1 time, but there should be a wait because it start laggs :D]



Please report errors in the Staredit.Network forum.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[06:47 am]
NudeRaider -- lil-Inferno
lil-Inferno shouted: nah
strong
[05:41 am]
Ultraviolet -- 🤔 so inf is in you?
[04:57 am]
O)FaRTy1billion[MM] -- my name is mud
[04:35 am]
Ultraviolet -- mud, meet my friend, the stick
[10:07 pm]
lil-Inferno -- nah
[08:36 pm]
Ultraviolet -- Inf, we've got a job for you. ASUS has been very naughty and we need our lil guy to go do their mom's to teach them if they fuck around, they gon' find out
[05:25 pm]
NudeRaider -- there he is, right on time! Go UV! :D
[05:24 pm]
lil-Inferno -- poopoo
[05:14 pm]
UndeadStar -- I wonder if that's what happened to me. A returned product (screen) was "officially lost" for a while before being found and refunded. Maybe it would have remained "lost" if I didn't communicate?
[03:36 pm]
NudeRaider -- :lol:
Please log in to shout.


Members Online: Roy, 6alicee451yr9, Moose, 1oliviac811go7, Oh_Man