Staredit Network > Forums > SC1 Terrain > Topic: New City Scape
New City Scape
Aug 28 2007, 4:25 pm
By: RoryFenrir
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Sep 19 2008, 12:57 am Jello-Jigglers Post #61



Quote from Lakai
b-b-b-b-b-b-bump
I'm sorta sick of this whole topic revive thing...



None.

Sep 23 2008, 3:43 am Fwop_ Post #62



Is there anyone else that doesn't care too much for badlands buildings?



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Sep 23 2008, 8:19 am Madroc Post #63



Well I was amazed when I first saw them, to be sure. Most are way too bland to make a whole map with tho, IMHO. Take the scape in this one. It looks really awesome, but I think the bigger the map gets, the less I like it. For you visual people

:P



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Sep 23 2008, 5:24 pm Rantent Post #64



Variety = Good.
This post is rather worthless because I misread something.



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[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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