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Creator: Mayor
Time: Aug 31 2008, 2:32 am

Post #41     EzDay281[MM] Sep 5 2008, 11:47 pm

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As the empics yetch to ingorilate errifins, we mascols bleen.
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I see a discrepency in some peoples' definitions of "serious".
...

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1. This explains it.
2. Exactly.
3. See number 1. :bleh:
1. That's not "cheating". That's involuntary suicide of his team, kinda the opposite.
2. "Possibly" != "Certainly"
3. 'cause that's totally the same situation, I'm sure.
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Pour me, poke me, watch me gloop!
And before you say, 'fooey,'
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Post #42     Mayor Sep 6 2008, 10:51 pm

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Guys I just had an epic idea for the next mafia game.

For each of the day/night posts there can be a little StarCraft movie map to go along with it that acts out the events of the day/night.

It could be a single map with additions for each day/night and an option in the beginning to skip to playing at a certain point. That way you can watch a single day/night or start from the beginning.

Also game units could be assigned to each mafia participant in the beginning so everyone can be represented.

I think it would be a fun thing to do. It might increase SC and mapmaking interest since this is an SC site anyway.


Maybe the actual day/night posts could even be replaced by the movie map. It would bring a new dynamic to the game adding visual elements while also being able to retain the dialogue. Someone could then put up transcripts from the movie so they can be analyzed on the forum, but clues could also be hidden visually.

And when the whole thing is over we could just sit back and watch the whole thing play out in a game of Starcraft. :omfg: AWESOME!

Quote from Mafia.Mayor
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I like it, but that would slow everything down a fair bit.
Not if the people who run it step up their game. :><: Or we get a skilled person to join them.

Moose should be able to do it. He's got experience with Probert the Probe 1 2 and 3.

Also a template map could be made beforehand. Maybe set up the town or some of the basic game functions.

The map could also get its own big spotlight in the DLDB.
This post was edited 3 times, last edit by Mayor: Sep 6 2008, 11:08 pm.
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Post #43     NerdyTerdy Sep 6 2008, 11:12 pm

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For once I actually like your idea. I don't envy the person who has to put all this time into it though. I once ran a mafia game (not here) and I was hard pressed to find the energy to keep running the game with clues, let alone making a SC map of the clues. Still, it's a cool idea and I would really like it if it were implemented.
[23:05] fiercesob: lol no I just went up to him and he was like "oh what are you going to do bitch!" and I just fucking grabbed him and threw him against the car and went to town on his shit
[23:06] KingXander[TCB]: went to town on his shit? does that mean you ate his ass?
[23:06] KingXander[TCB]: sorry, im not a straight up thug like fierce
[23:06] KingXander[TCB]: i don't know the lingo
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Post #44     FatalException Sep 6 2008, 11:15 pm

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Quote from NerdyTerdy
For once I actually like your idea. I don't envy the person who has to put all this time into it though. I once ran a mafia game (not here) and I was hard pressed to find the energy to keep running the game with clues, let alone making a SC map of the clues. Still, it's a cool idea and I would really like it if it were implemented.
I agree. It kind of adds an extra element of difficulty in finding clues, because you wouldn't only have to decipher them, but you would have to be watchful enough to catch them.
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Post #45     Mayor Sep 6 2008, 11:16 pm

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Quote from FatalException
Quote from NerdyTerdy
For once I actually like your idea. I don't envy the person who has to put all this time into it though. I once ran a mafia game (not here) and I was hard pressed to find the energy to keep running the game with clues, let alone making a SC map of the clues. Still, it's a cool idea and I would really like it if it were implemented.
I agree. It kind of adds an extra element of difficulty in finding clues, because you wouldn't only have to decipher them, but you would have to be watchful enough to catch them.
It would give Moose and DTBK more creative freedom.


I think if it were to be done then a countdown timer should be put in to serve as a timestamp. It would help in communicating to others if there's a specific moment you want to draw their attention to or focus on. I also foresee screenshots being used and posted here in trying to find clues.


ALSO SINCE THIS IS THE SEN MAFIA NATIONAL CONVENTION DOES ANYONE ELSE HAVE ANY PROPOSALS FOR NEXT GAME?
This post was edited 2 times, last edit by Mayor: Sep 6 2008, 11:22 pm.
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Post #46     Mini Moose 2707 Sep 7 2008, 12:46 am

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How does a StarCraft map give us MORE creative freedom than the written word?
There are limited amounts of tilesets and units. Too much would have to be based on dialogue. The written word allows for much greater depth and detail than StarCraft can provide.

As a supplment to day/night posts, unlikely at best. (I'm lazy.)
As a substitute for day/night posts, never.
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Post #47     Mayor Sep 7 2008, 12:54 am

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Quote from Mini Moose 2707
How does a StarCraft map give us MORE creative freedom than the written word?
There are limited amounts of tilesets and units. Too much would have to be based on dialogue. The written word allows for much greater depth and detail than StarCraft can provide.

As a supplment to day/night posts, unlikely at best. (I'm lazy.)
As a substitute for day/night posts, never.
IT GIVES MORE CREATIVE FREEDOM BECAUSE THE WRITTEN WORD IS IN A STARCRAFT MAP.

It doesn't even have to be pure dialogue. You could have the text be descriptions like how a regular day/night post would be. It would be like making the day/night posts in the map.

It could totally replace day/night posts. TOTALLY.

And as I said before if you did it correctly someone could just get a transcript of all the written text in the map and it would look just like a day/night post.
This post was edited 1 time, last edit by Mayor: Sep 7 2008, 12:59 am.
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Post #48     l)ark_ssj9kevin Sep 7 2008, 2:47 am

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Make a Mafia map! 2 mafia members and 6 town members :P
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Post #49     Zell. Sep 7 2008, 4:02 am

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O rly?
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Quote from Mini Moose 2707
How does a StarCraft map give us MORE creative freedom than the written word?
There are limited amounts of tilesets and units. Too much would have to be based on dialogue. The written word allows for much greater depth and detail than StarCraft can provide.

As a supplment to day/night posts, unlikely at best. (I'm lazy.)
As a substitute for day/night posts, never.

I'd have to say it gives more depth to clues because you can see what is going on. you can write everything down include reading text then just pause the game or watch the replay to scan through it carefully. We'd have to make a template map, then set up rules like clues wont be in triggers for p12 or something, and make the clue maps. Seems reasonable to me.

Idea: put the clue text in briefing, then a short clue clip. Simple, effective.
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Post #50     [Darkling]:] Sep 7 2008, 8:48 am

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Quote from Mafia.Zell.
Quote from Mini Moose 2707
How does a StarCraft map give us MORE creative freedom than the written word?
There are limited amounts of tilesets and units. Too much would have to be based on dialogue. The written word allows for much greater depth and detail than StarCraft can provide.

As a supplment to day/night posts, unlikely at best. (I'm lazy.)
As a substitute for day/night posts, never.

I'd have to say it gives more depth to clues because you can see what is going on. you can write everything down include reading text then just pause the game or watch the replay to scan through it carefully. We'd have to make a template map, then set up rules like clues wont be in triggers for p12 or something, and make the clue maps. Seems reasonable to me.

Idea: put the clue text in briefing, then a short clue clip. Simple, effective.

Actually yeah, that is more freedom, because the maker can actually use the world of starcraft for clues. Like say.. you could leave a vespene orb very hidden like to resemble "gas" or something smelly. Or perhaps, make a specticle at the lynching, and convey a possible clue amongst the crowd, that wouldn't be seen normally because all eyes would be on the execution.

AND DIBS ON THE ZERGLING/DEVOURING ONE. :3

[Edit:] We could also make it so that the entire village of Mafia is interactive. Clues are strung out and we must band together to find them befere its too late, in the village of Moosetopia, or Mooseville, or wherever the fuck we're all living. And of course.. The madness will be in 7 ~ 8 player games, that we can all play together. And who knows, the mafia might all search the villiage for clues against themselves, and try to twist them. And of could, we could make each individual player's house, with potention clues through journals/diaries, make believe invitations, stashed weapons (maybe a gun that uses a different calibur bullet then the ones used by the killer.), and other random tidbits that could be strung together to make a solid clue against someone. Of course though, if you get someone too smart, the mafia'll probably be on their way to off them, and fast. Though, if not added, would anyone consider making an alternate mafia like game with this idea?


On another note, I was thinking about other roles that could be added. A reverse Detective so to speak. He runs with the mafia, and each night can use his power, but when killed, he LOOKS like a townsperson, till the very end. However, if a Detective scans him/her, or the mafia scans the detective, both of their roles are compromised, or one of their roles could be compromised pubically, through clues. This could be useful for targeting bodyguards, or Doctors, etc, with lower risk.

Another possible power, a mafia who has a second option for his/her vote. Instead of killing the person you vote for, that person can choose to kill anyone PROTECTING the chosen target. Their attacks go LAST however, so they wouldn't be able to kill off all the doctors protecting a bodyguard, then the mafia strike, but instead the doctors would fall after. The power could only be used every 2 days, and you can't attack again after you use it, and must wait for the respective cooldown, or something of the sort, to give a small edge, then a rather large decline in killing power. Then again, the power could always fail, miserably. If this were a role, they could be given up through a clue too.

Now for townies! How about a role, that could grant someone a "double power" for the night. For instance, a detective could scan twice.. Or a mafia could have a double hit. You could use it on a doctor to boost their power, or a potential zombie to kill twice. Limit one per game, of course.
This post was edited 3 times, last edit by Darkling: Sep 7 2008, 9:19 am.
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Post #51     Paravin. Sep 8 2008, 11:21 am

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You are really hyped up for this, aren't you? :bleh:
Look out, at the stars.
Look how they shine for you.
And all the things you do.
And they were all Yellow.
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Post #52     Mayor Sep 9 2008, 10:56 pm

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Lol I was just looking at the old v1 PMs and there are some saved from Mafia 2 :P Looking back on them I was really active there as well. I was active in organizing mafia hits.
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Post #53     Mini Moose 2707 Sep 9 2008, 11:04 pm

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Quote from [Darkling]:]
AND DIBS ON THE ZERGLING/DEVOURING ONE. :3
So in case you're mafia, you want a specific unit with your name on it doing the killing? Not a good strategy.
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Post #54     Jello-Jigglers Sep 10 2008, 12:43 am

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Quote from Mafia.Mayor
Roles are given out randomly.
Random is impossible.
Pray
Read
Obey


"Jewish, Christian, Buddhist - it is the same. They all require faith in a Supreme Being and a pure heart." -Ishmael Beah
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Post #55     Mayor Sep 10 2008, 12:49 am

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Quote from Jello-Jigglers
Quote from Mafia.Mayor
Roles are given out randomly.
Random is impossible.
Fuck you.

And for Moose nothing is impossible.
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Post #56     [Darkling]:] Sep 10 2008, 1:12 am

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OMG ORANGE MUSHROOM. :3
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Quote from Mini Moose 2707
Quote from [Darkling]:]
AND DIBS ON THE ZERGLING/DEVOURING ONE. :3
So in case you're mafia, you want a specific unit with your name on it doing the killing? Not a good strategy.
Thats not it, we would probably make all the Mafias DT's or something shifty for the night posts.

During the day, I'd be the cute and cuddly little zergling. ^_^
This post was edited 1 time, last edit by Darkling: Sep 14 2008, 8:08 pm.
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[11:29 pm]
TassadarZeratul -- The gathered minerals come from the minerals people spend on units.
[11:28 pm]
TassadarZeratul -- people send minerals to the host(s) when they buy units*
[11:27 pm]
Artanis186 -- You'll have to explain to me how it works, it can't be exactly like the original idea. How would we incorporate gathering minerals?
[11:27 pm]
TassadarZeratul -- What I was thinking is, people send minerals to the game host(s), and the host(s) use those minerals to give to people as they mine stuff.
[11:26 pm]
TassadarZeratul -- I don't understand...
[11:24 pm]
Artanis186 -- TZ, how would it work? We can't just get a constant supply of minerals, it wouldn't be nearly as great.
[11:22 pm]
TassadarZeratul -- Maybe I should make a forum dedicated to that game? Then no need to poke Moose, no problem with imba older people, and no noobs dissing the idea.
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