Speed up Units?
Aug 6 2008, 10:43 pm
By: Zombiechao  

Aug 10 2008, 11:33 pm Falkoner Post #21



I don't think 16x was ever really possible..



None.

Aug 11 2008, 1:36 am Pyro682 Post #22



I just wanna say,
Any infantry unit that can change movement speed can have a super duper walking speed under the right conditions. I'm sure youve all seen it.
Throw two units running at eachother (with increased speeds) and then they run side by side perpendicularily (Sp? I just made up a word?) I dont know what the word is, but they change their direction by 90 degrees. They run side by side, super super fast.
Units like Zealots, Zerglings, Lurks(but only for about 3 building squares), Hydralisks, Firebats, and rines (maybe others?) are good examples of this.



None.

Aug 11 2008, 1:42 am NudeRaider Post #23

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Yeah, we've seen it.
And the effect is of no use.
It's just an annoying glitch.




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[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[2024-5-19. : 9:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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