Staredit Network > Forums > SC1 Map Production > Topic: Campaign: McKenzie's Tale (working title)
Campaign: McKenzie's Tale (working title)
Aug 2 2008, 10:00 pm
By: Biophysicist  

Aug 2 2008, 10:00 pm Biophysicist Post #1



I am currently working on a campaign, set slightly before Kerrigan kills all the Cerebrates. It is about a group of Raynor's Raiders who (mostly accidentally) rescue an Infested Terran, David McKenzie, from the Zerg Swarm.

Here is a bit more detail:
The first mission involves the player rescuing some Raiders who are being held hostage by the Dominion. One of them tells the player that they had been spying on the Dominion before they were captured, and had found out that the Dominion was breeding Zerg on a space platform, probably to use against Raynor with Psi-Emitters. The player attacks the platform, along the way meeting up with re-enforcements: a Wraith and a Science Vessel (represented by Kazansky's and Magellan's units) and two Dark Archons sent by Fenix. Using mind-controlled Zerg as backup, they destroy the Dominion and Zerg forces on the platform. While there, they find a Chrysalis which one of the Archons is able to take over. At the end of the mission, it hatches into McKenzie (represented by Infested Duran's unit). Because the Archon had taken over the Chrysalis, he is not part of the Swarm.

After that, I don't have things planned so well. Mostly it is about the player and McKenzie fighting the Zerg. In Mission Ten, the player meets up with some Dark Templar working for Fenix, led by a DT named Aduthil. (Zeratul's unit).

After the first ten missions, the player takes on the role of a Zerg Cerebrate tasked with capturing McKenzie. He does so in Mission 9 of the Zerg portion of the campaign, only to have him re-captured in Mission 10 of the Zerg part. Then, the player takes on the role of Aduthil, who (with help from McKenzie), destroys the Cerebrate who had been chasing McKenzie. (I hope that wasn't too confusing...)

Anyway, I am in need of play-testers and a terranist. Also, voice actors would be appreciated: I need four Terrans, McKenzie, and Aduthil.

I don't think a screenshot would be helpful, but I am including one for obvious reasons. This is from the very first mission: The player has a large number of Ghosts (it's one of those maps where you only have a small number of forces, and no way to get more) so destroying that ComSat Station is almost necessary to win. However, the Tank and Missile Turrets make that hard (you don't have enough troops for a direct assault, the only units you have besides the Ghosts are a single Tank and a Vulture).

Post has been edited 3 time(s), last time on Aug 2 2008, 10:20 pm by TassadarZeratul.



None.

Aug 4 2008, 6:37 am Paravin. Post #2



Work on the building placement, maybe try making the terrain more interesting.



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Aug 4 2008, 5:26 pm The_z0r Post #3



Why are you putting four bats in a bunker? You should have at least one ranged unit in there. I usually balance with two 'rines and two 'bats. You don't have to take my advice, but, it's probably more challenging that way.



None.

Aug 4 2008, 6:05 pm ClansAreForGays Post #4



McKenzie is a girl's name.




Aug 4 2008, 6:09 pm The_z0r Post #5



As a first name, yes. But, McKenzie is the character's last name. His first name is "David".



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Aug 8 2008, 11:04 pm Biophysicist Post #6



The reason for the four (actually 8, there's two Bunkers) Firebats is to stop you from just charging in. Note that there is also a bunker of Marines and a Siege Tank (and the only way to reach the tank is to fight past the bunkers, with it shooting at you the whole time). Also remember that you have very limited units, so unless you are careful, the Tank and bunker units can kill two of your Ghosts, which is a pretty big loss. (I might throw in some Marines, though.)

As for the terrain, I am aware that it is pretty bad. I am trying to make it better, but one problem I am having is that I'm not sure what makes terrain 'good'. Help?



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Aug 9 2008, 2:06 am Fisty Post #7



Quote from name:TassadarZeratul
As for the terrain, I am aware that it is pretty bad. I am trying to make it better, but one problem I am having is that I'm not sure what makes terrain 'good'. Help?
Look at some of the maps at BWMN, you will notice their terrain is very varied, which is what a Campaign mapper must attempt to overcome.



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Aug 10 2008, 12:41 am Marine Post #8



what do you mean a campeign mapper must overcome that variety of terrain? Dont you want it varied throughout the map?



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Aug 11 2008, 1:20 pm Biophysicist Post #9



I have put together a 'cast list' of characters who need voice actors, if anyone is interested. It's slightly different from the list I had put in my first post:
TERRANS:
Alexander Washington: Vulture pilot, works as a scout in the Raiders.
Jeffery Adams: Science Vessel commander who works with Washington.
Eric Jacobs: Wraith pilot who works with Washington.
Dominion Commander: An unnamed Dominion commander. *minor character*
PROTOSS:
Aduthil: Dark Templar who assists Washington
ZERG:
Yiegs: Cerebrate tasked with hunting down McKenzie. Leader of Jabberwock Brood. *somewhat minor character*
Athon: Cerebrate tasked with hunting down McKenzie who likes to 'experiment' with his minions. Leader of Kraken Brood. *somewhat minor character*
McKenzie: You should know who he is.

EDIT: I suck at making up Zerg names, anyone got any better suggestions?

Post has been edited 1 time(s), last time on Aug 11 2008, 2:01 pm by TassadarZeratul.



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