Staredit Network > Forums > Modding Assistance > Topic: Finding Eternal Duel bugs
Finding Eternal Duel bugs
Jul 21 2008, 9:44 pm
By: Lord Jafud  

Jul 21 2008, 9:44 pm Lord Jafud Post #1



Hi guys! Can the ones who have played my mod tell me what are the bugs/glitches in it? What units cause them?
Curiously, when Eternal Duel was starting, it was supposed to be the less buggy mod I've made, now its the most glithcy one!

I'm will make a second release and need to know what to fix! Thanks in advance!



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[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[2024-5-19. : 9:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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